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Guamboy27
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    « on: July 03, 2011, 03:28:22 PM »


    Okay, so I decided to make a tutorial to help people make use of the Tracklist Modifier code, and other music codes. I will be explaining and breaking down each code to help Brawl hackers who want more music! The final part of the tutorial will show helpful resources that you should use while editing the codes. Also, remember that if you use Riivolution check your XML for .brtsm locations. Gecko users put the songs here:
    pf -> sound -> strm ->

    PART 1: The Tracklist Modifier Code
    This is code developed by Phantom Wings created to, well, modify tracklist. Here it is:
    Code:
    [Tracklist Modifier v1.0]
    0610F9BC 00000014
    60000000 60000000
    3C80811A 7C601B78
    608447E7 00000000
    4A000000 81000000
    301A46F8 6D755072
    1417DF44 7CE03B78
    1417DF4C 7C0400AE
    161A47E8 000000LL << Bytes of data
    00000102 03040607 << Default Stages
    08090A0B 0C0D0E0E
    0E0E0E0F 10111213
    14151515 16171819
    1A1B1C1D 1E1F2D2D
    2D202122 23242526
    2728290A 2D2D2D2D
    2D2D2D2D 2D2D2D2D
    X1X2X3X4 X5X6X7X8 << Custom Stage Tracklists
    -------- --------
    E0000000 80008000
    This code is probably confusing to you, so I’ll start by showing an example. This code is what Libertyenie used in his Classic Stage Expansion.
    Code:
    [Tracklist Modifier v1.0]
    * 0610F9BC 00000014
    * 60000000 60000000
    * 3C80811A 7C601B78
    * 608447E7 00000000
    * 4A000000 81000000
    * 301A46F8 6D755072
    * 1417DF44 7CE03B78
    * 1417DF4C 7C0400AE
    * 161A47E8 00000064
    * 00000102 03040607
    * 08090A0B 0C0D0E0E
    * 0E0E0E0F 10111213
    * 14151515 16171819
    * 1A1B1C1D 1E1F2D2D
    * 2D202122 23242526
    * 2728290A 2D2D2D2D
    * 2D2D2D2D 2D2D2D2D
    * 28282828 28282828
    * 28282828 28282828
    * 28282828 28282828
    * 28282828 28282828
    * 28282828 00000000
    * E0000000 80008000
    All expansion stages to use Big Blue''s tracklist.
    With this example you can break the code down.  As you can see, the first 8 lines of the code don’t need to be changed. Then you get here:

    161A47E8 000000LL << Bytes of data

    Obviously, LL =Bytes of Data. But what does this mean? Well libertyernie used 64 instead of LL. That’s probably still not helpful. Luckily, I have worked with the Stage Expansion Code, which used a similar line…
    To find the Bytes of data, start by counting every line under this one (other than the E0000000 80000000). In the example there are 12.5 lines. You see, the 00’s in the 13th line don’t count.
    Bytes of data really is every set of two numbers, so with 8 sets per line, we now need to multiply the number of lines by 8.  12.5 x 8 = 100.
    Finally convert it to hex. 100 = 64!

    Now on to the next lines. Where it says Default stages is where you can edit default stage tracklists. You can make any stage play another stage’s music! Where the code spams 2D is probably just a place holder. The first place where 2D appears divides Brawl and Melee stages, and the second divides Melee and expansion stages. DON’T CHANGE 2D TO ANOTHER NUMBER!

    Now onto the expansion stage tracklist!  In that line x1 = STGCUSTOM01, X2=STGCUSTOM02, etc.
    The tracklist must be of a default stage.  Choose a stage with the number of songs you want. Hanenbow has more than one song, for the record. libertyernie uses Big Blue for all of his stages, because it only has 2 songs.  When you run out of stages, use 00’s until the end of the line.
    To finish the code end with E0000000 80008000.

    PART 2: Assigning a Stage Songs
    Code:
    Stage-Track Dependant Song Loader [Oshtoby]
    28708ceb 000000SS
    28708d2e 0000XXXX
    4A000000 90180F06
    14000076 FF00YYYY
    E0000000 80008000
    28708ceb 000000ss
    28708d2e 0000xxxx
    4A000000 90180F06
    14000076 FF00yyyy
    E0000000 80008000
    This is the code you will need to edit the songs. First off, remember it is actually two codes in one! You can divide it in half:
    28708ceb 000000SS
    28708d2e 0000XXXX
    4A000000 90180F06
    14000076 FF00YYYY
    E0000000 80008000

    28708ceb 000000ss
    28708d2e 0000xxxx
    4A000000 90180F06
    14000076 FF00yyyy
    E0000000 80008000

    Or add more of it two the end to equal the amount of songs in that track.
    28708ceb 000000SS
    28708d2e 0000XXXX
    4A000000 90180F06
    14000076 FF00YYYY
    E0000000 80008000
    28708ceb 000000ss
    28708d2e 0000xxxx
    4A000000 90180F06
    14000076 FF00yyyy
    E0000000 80008000
    28708ceb 000000SS
    28708d2e 0000XXXX
    4A000000 90180F06
    14000076 FF00YYYY
    E0000000 80008000

    But let’s assume you only have two songs. The uppercase placeholders represent the first half (one song), and the lowercase placeholders represent the second half (two songs).
    SS = The stage ID
    XXXX = The song in the track you want to replace
    YYYY = The song you want to replace it with
    There are 25 songs not used by stages, plus 4 menu songs, and SSE and victory theme songs. If you want more songs per expansion stage, you can make a default stage like Battlefield use Big Blue’s track, and give the custom stage Battefield’s now unused songs.
    It is also possible to give a stage one song with this code by replacing each song with the same new song.

    Part 3: One Song Per Stage
    Code:
    Stage Dependent Song Loader
    28708ceb 000000SS
    4A000000 90180F06
    14000076 FF00MMMM
    E0000000 80008000
    It is possible to give a stage one song through this code, too.
    SS = Stage ID
    MMMM = The song you want the stage to play.
    This code works like the last code, but can only give one song and does not require the Tracklist Modifier. Technically, the Tracklist Modifier is already part of the game. The default code gives expansion stages Battlefield’s tracklist. So, in theory, this code should work with the Tracklist Modifier. I haven’t  tested to be sure.

    PART 4: Custom Song Engine
    Code's thread on smashboards here.
    Code:
    CSE v2.5 [Dantarion]
    041C72DC 38600002
    C21C805C 00000004
    3C60801C 606380A8
    7C6803A6 3C60901A
    60633000 4E800020
    60000000 00000000
    C21C7C38 00000002
    3C60901A 60633000
    60000000 00000000
    C21C73D8 00000003
    3C60901A 60633000
    93C30000 93C30004
    60000000 00000000
    4A000000 90000000
    161A3008 00000028
    00000006 01000000
    000C834C 50400200
    01020000 000C8340
    00000000 00000000
    00000000 00000000
    161A2FC8 0000000C
    000CDE3C 01000000
    7366782F 00000000
    161A2FDC 00000008
    2E627273 746D0000
    161A2F90 00000016
    2F736F75 6E642F73
    74726D2F 3030302E
    62727374 6D000000
    C21C7D00 00000012
    3FC0901A 63DE2FD4
    B3220002 38600000
    3B200000 7F8218AE
    739C00F0 579CE13E
    3B9C0030 2C1C0039
    40810008 3B9C0007
    7F9EC9AE 3B390001
    7F8218AE 739C000F
    3B9C0030 2C1C0039
    40810008 3B9C0007
    7F9EC9AE 38630001
    3B390001 2C030004
    4082FFB4 3BDEFFFC
    801EFFF8 901D0000
    801EFFFC 901D0004
    93DD0008 38600001
    38000000 901D000C
    60000000 00000000
    C21C6CE8 00000007
    3CC08000 60C63140
    A0C60000 2C060025
    4182001C 3CC0901A
    60C62FE2 7C043000
    4082000C 3F60901A
    637B2F90 819D0000
    60000000 00000000
    This does not add slots to stages, or do anything with My Music.
    DO NOT USE VALUES OVER 0000FFFF they will not work.

    What’s this? A code by Dantarian? Could it be… a way to add music slots!!! That’s right and it works with GeckoOS AND Riivolution!!!
    What it should do, with one of the above codes, is give you more music slots to work with. Meaning, YYYY in your code could now actually FFFF, or anything below that. Riivolution users may need to edit their XML, however. Basicly, the YYYY could be any 4-digit number, but to stay organized I suggest just staying  in the 3000's. The .brtsm would be the 4 digits you chose, but with four 0's in front of it. For example, if you put ABCD in the code, the .brtsm would be 0000ABCD.brtsm. This code will easily work for you Gecko users, but for Riivolution, you'll need to edit your .xml. Here's what you should add if you use Beyond's .xml:
    <folder external="/private/wii/app/rsbe/pf/sound/sfx/" disc="/sound/sfx/" create="true" resize="true" />
    But you might use this:
    <folder external="/brawlmods/sound/sfx/" disc="/sound/sfx/" create="true" resize="true" />
    Basicly, the "folder external=" part is just your file path, and you always need the other stuff.
    Riivolution users, the file that you will put the CSE .brtsm's is in /sound/sfx. I'm not sure if Gecko users have to do this too.

    PART 5: Resources
    When editing the codes you obviously won’t memorize ever ID. So, here’s a few things to help!
    Stage ID’s:
    Code:
    |----------------List by Diamondbody Sharpshooter on Smashboards---------------------|
    |Full Stage--------------ID for Placement---Stage ID---Icon ID--|
    |---------------------------------------------------------------|
    |Battlefield-------------00-----------------01---------01-------|
    |Final Destination-------01-----------------02---------02-------|
    |Delfino Plaza-----------02-----------------03---------03-------|
    |Luigi's Mansion---------03-----------------04---------04-------|
    |Mushroomy Kingdom-------04-----------------05---------05-------|
    |Mario Circuit-----------05-----------------06---------06-------|
    |75m---------------------06-----------------07---------07-------|
    |Rumble Falls------------07-----------------08---------08-------|
    |Pirate Ship-------------08-----------------09---------09-------|
    |Bridge of Eldin---------09-----------------33---------0A-------|
    |Norfair-----------------0A-----------------0B---------0B-------|
    |Frigate Orpheon---------0B-----------------0C---------0C-------|
    |Yoshi's Island (Brawl)--0C-----------------0D---------0D-------|
    |Halberd-----------------0D-----------------0E---------0E-------|
    |Lylat Cruise------------0E-----------------13---------0F-------|
    |Pokemon Stadium 2-------0F-----------------14---------10-------|
    |Spear Pillar------------10-----------------15---------11-------|
    |Port Town Aero Dive-----11-----------------16---------12-------|
    |Summit------------------12-----------------17---------13-------|
    |Flat Zone 2-------------13-----------------18---------14-------|
    |Castle Siege------------14-----------------19---------15-------|
    |WarioWare, Inc.---------15-----------------1C---------16-------|
    |Distant Planet----------16-----------------1D---------17-------|
    |Skyworld----------------17-----------------1E---------18-------|
    |Mario Bros.-------------18-----------------1F---------19-------|
    |New Pork City-----------19-----------------20---------1A-------|
    |Smashville--------------1A-----------------21---------1B-------|
    |Shadow Moses Island-----1B-----------------22---------1C-------|
    |Green Hill Zone---------1C-----------------23---------1D-------|
    |Pictochat---------------1D-----------------24---------1E-------|
    |Hanenbow----------------1E-----------------25---------1F-------|
    |Temple------------------1F-----------------29---------32-------|
    |Yoshi's Island (Melee)--20-----------------2A---------33-------|
    |Jungle Japes------------21-----------------2B---------34-------|
    |Onett-------------------22-----------------2C---------35-------|
    |Green Greens------------23-----------------2D---------36-------|
    |Rainbow Cruise----------24-----------------2F---------37-------|
    |Corneria----------------25-----------------20---------38-------|
    |Big Blue----------------26-----------------31---------39-------|
    |Brinstar----------------27-----------------32---------3A-------|
    |Pokemon Stadium---------28-----------------2E---------3B-------|
    |---------------------------------------------------------------|
    |STGCUSTOM01-------------2A-----------------40---------NA-------|
    |STGCUSTOM02-------------2B-----------------41---------NA-------|
    |STGCUSTOM03-------------2C-----------------42---------NA-------|
    |STGCUSTOM04-------------2D-----------------43---------NA-------|
    |STGCUSTOM05-------------2E-----------------44---------NA-------|
    |STGCUSTOM06-------------2F-----------------45---------NA-------|
    |STGCUSTOM07-------------30-----------------46---------NA-------|
    |STGCUSTOM08-------------31-----------------47---------NA-------|
    |STGCUSTOM09-------------32-----------------48---------NA-------|
    |STGCUSTOM0A-------------33-----------------49---------NA-------|
    |STGCUSTOM0B-------------34-----------------4A---------NA-------|
    |ect...---------------------------------------------------------|
    |---------------------------------------------------------------|
    |Control Config----------NA-----------------26---------NA-------|
    |Results Screen----------NA-----------------28---------NA-------|
    |Homerun Contest---------NA-----------------34---------NA-------|
    |Stage Builder Stage-----NA-----------------35---------NA-------|
    |Allstar Healing Room----NA-----------------36---------NA-------|
    |Wifi Waiting Room-------NA-----------------37---------NA-------|
    |Break the Targets-------NA-----------------38---------NA-------|
    Tracklists:
    Code:
    Credit to Phantomwings
    Tracklists:
    00 Battlefield
    01 Final Destination
    02 Delphino
    03 Luigi's Mansion
    04 Mushroomy Kingdom (1-1)
    05 Mushroomy Kingdom (1-2)
    06 Mario Circuit
    07 75m
    08 Rumble Falls
    09 Pirate Ship
    0A Eldin Bridge
    0B Norfair
    0C Frigate Orpheon
    0D Yoshi's Island
    0E Halberd
    0F Lylat Cruise
    10 Pokemon Stadium 2
    11 Spear Pillar
    12 Port Town Aero Dive
    13 Summit
    14 Flat Zone
    15 Castle Siege
    16 WarioWare, inc.
    17 Distant Planet
    18 Skyworld
    19 Mario Bros.
    1A Newpork City
    1B Smashville
    1C Shadow Moses Island
    1D Green Hill Zone
    1E Pictochat
    1F Hanenbow
    20 Temple
    21 Yoshi's Island
    22 Jungle Japes
    23 Onett
    24 Green Greens
    25 Pokemon Stadium
    26 Rainbow Cruise
    27 Corneria
    28 Big Blue
    29 Brinstar
    2A Menu
    2B Empty
    2C Empty
    2D Empty
    Music ID List Posted by Klohona on Smahboards
    Code:
    Music ID List

    26F9 Menu 1
    26FA Menu 1
    26FB Menu 2
    26FC Battlefield
    26FD Final Destination
    26FF Online Practice Stage
    2700 Results Display Screen
    2701 Tournament Registration
    2702 Tournament Grid
    2703 Tournament Match End
    2705 Classic: Results Screen
    2706 ENDING
    2707 All-Star Rest Area
    2708 Home-Run Contest
    2709 Cruel Brawl
    270A Boss Battle
    270B Trophy Gallery
    270C Sticker Album / Album / Chronicle
    270D Coin Launcher
    270F Stage Builder
    2712 Target Smash!!
    2713 Credits
    2714 Ground Theme (Super Mario Bros.)
    2715 Underground Theme (Super Mario Bros.)
    2716 Underwater Theme (Super Mario Bros.)
    2717 Underground Theme (Super Mario Land)
    2718 Airship Theme (Super Mario Bros. 3)
    2719 Castle / Boss Fortress (Super Mario World / SMB 3)
    271A Title / Ending (Super Mario World)
    271B Main Theme (New Super Mario Bros.)
    271C Luigi's Mansion Theme
    271D Gritzy Desert
    2720 Delfino Plaza
    2721 Ricco Harbor
    2722 Main Theme (Super Mario 64)
    2723 Ground Theme 2 (Super Mario Bros.)
    2724 Mario Bros.
    2725 Mario Circuit
    2726 Luigi Circuit
    2727 Waluigi Pinball
    2728 Rainbow Road
    2729 Jungle Level Ver.2
    272A The Map Page / Bonus Level
    272B Opening (Donkey Kong)
    272C Donkey Kong
    272D King K.Rool / Ship Deck 2
    272E Bramble Blast
    272F Battle for Storm Hill
    2730 Jungle Level
    2731 25m BGM
    2732 DK Jungle 1 Theme (Barrel Blast)
    2733 Title (The Legend of Zelda)
    2734 Main Theme (The Legend of Zelda)
    2735 Great Temple / Temple
    2736 The Dark World
    2737 Hidden Mountain & Forest
    2739 Tal Tal Heights
    273A Hyrule Field Theme
    273B Ocarina of Time Medley
    273C Song of Storms
    273D Molgera Battle
    273E Village of the Blue Maiden
    273F Gerudo Valley
    2740 Termina Field
    2741 Dragon Roost Island
    2742 The Great Sea
    2743 Main Theme (Twilight Princess)
    2744 The Hidden Village
    2745 Midna's Lament
    2746 Main Theme (Metroid)
    2747 Norfair
    2748 Ending (Metroid)
    2749 Vs. Ridley
    274A Theme of Samus Aran, Space Warrior
    274B Sector 1
    274C Opening / Menu (Metroid Prime)
    274D Vs. Parasite Queen
    274E Vs. Meta Ridley
    274F Multiplayer (Metroid Prime 2)
    2750 Ending (Yoshi's Story)
    2751 Obstacle Course
    2752 Yoshi's Island
    2754 Flower Field
    2755 Wildlands
    2757 The Legendary Air Ride Machine
    2758 King Dedede's Theme
    2759 Boss Theme Medley
    275A Butter Building
    275B Gourmet Race
    275C Meta Knight's Revenge
    275D Vs. Marx
    275E 0 Battle
    275F Forest / Nature Area
    2760 Checker Knights
    2761 Frozen Hillside
    2762 Squeak Squad Theme
    2763 Main Theme (Star Fox)
    2764 Corneria
    2765 Main Theme (Star Fox 64)
    2766 Area 6
    2767 Star Wolf
    2769 Space Battleground
    276A Break Through the Ice
    276B Star Wolf (Star Fox: Assault)
    276C Space Armada
    276D Area 6 Ver. 2
    276E Pokémon Main Theme
    276F Pokémon Center
    2770 Road to Viridian City (From Pallet Town / Pewter City)
    2771 Pokémon Gym / Evolution
    2772 Wild Pokémon Battle! (Ruby / Sapphire)
    2773 Victory Road
    2774 Wild Pokémon Battle! (Diamond / Pearl)
    2775 Dialga / Palkia Battle at Spear Pillar!
    2776 Team Galactic Battle!
    2777 Route 209
    2778 Mute City
    2779 White Land
    277A Fire Field
    277B Car Select
    277C Dream Chaser
    277D Devil's Call in Your Heart
    277E Climb Up! And Get The Last Chance!
    277F Brain Cleaner
    2780 Shotgun Kiss
    2781 Planet Colors
    2783 Fire Emblem Theme
    2784 Shadow Dragon Medley
    2785 With Mila's Divine Protection (Celica Map 1)
    2787 Preparing to Advance
    2788 Winning Road - Roy's Hope
    2789 Attack
    278A Against the Dark Knight
    278B Crimean Army Sortie
    278C Power-Hungry Fool
    278D Victory Is Near
    278E Ike's Theme
    278F Snowman
    2793 Humoresque of a Little Dog
    2795 Porky's Theme
    2796 Mother 3 Love Theme
    2797 Unfounded Revenge / Smashing Song of Praise
    2798 You Call This a Utopia?!
    2799 World Map (Pikmin 2)
    279A Forest of Hope
    279B Environmental Noises
    279C Ai no Uta
    279D Tane no Uta
    279E Main Theme (Pikmin)
    279F Stage Clear / Title (Pikmin)
    27A0 Ai no Uta (French Version)
    27A1 WarioWare, Inc.
    27A2 WarioWare, Inc. Medley
    27A3 Mona Pizza's Song (Japanese Version)
    27A4 Mona Pizza's Song (English Version)
    27A5 Mike's Song (Japanese Version)
    27A6 Mike's Song (English Version)
    27A7 Ashley's Song (Japanese Version)
    27A8 Ashley's Song (English Version)
    27B3 Title (Animal Crossing)
    27B4 Go K.K. Rider!
    27B5 2:00 a.m.
    27B7 The Roost
    27B8 Town Hall and Tom Nook's Store
    27B9 K.K. Crusin'
    27BA K.K. Western
    27BB K.K. Gumbo
    27BC Rockin' K.K.
    27BD DJ K.K.
    27BE K.K. Condor
    27BF Underworld
    27C0 Title (Kid Icarus)
    27C1 Skyworld
    27C2 Kid Icarus Original Medley
    27C3 Famicom Medley
    27C4 Gyromite
    27C6 Chill (Dr. Mario)
    27C7 Clu Clu Land
    27C8 Balloon Trip
    27C9 Ice Climber
    27CA Shin Onigashima
    27CB Title (3D Hot Rally)
    27CC Tetris: Type A
    27CD Tetris: Type B
    27CE Tunnel Scene (X)
    27CF Power-Up Music
    27D0 Douchuumen (Nazo no Murasamejo)
    27D2 PictoChat
    27D3 ELECTRO
    27D4 Flat Zone 2
    27D5 Mario Tennis / Mario Golf
    27D6 Lip's Theme (Panel de Pon)
    27D7 Marionation Gear
    27D8 Title (Big Brain Academy)
    27D9 Golden Forest (1080Snowboarding)
    27DA Mii Channel
    27DB Wii Shop Channel
    27DC Battle Scene / Final Boss (Golden Sun)
    27DD Shaberu! DS Cooking Navi
    27DE Excite Truck
    27DF Brain Age: Train Your Brain in Minutes a Day
    27E0 Opening Theme (Wii Sports)
    27E1 Charge! (Wii Play)
    27E3 Encounter
    27E4 Theme of Tara
    27E5 Yell "Dead Cell"
    27E6 Snake Eater (Instrumental)
    27E7 MGS4 Theme of Love Smash Bros. Brawl Version
    27E8 Cavern
    27E9 Battle in the Base
    27EB Theme of Solid Snake
    27EC Calling to the Night
    27ED Credits (Super Smash Bros.)
    27EE Menu (Super Smash Bros. Melee)
    27EF Opening (Super Smash Bros. Melee)
    27F2 Green Hill Zone
    27F3 Scrap Brain Zone
    27F4 Emerald Hill Zone
    27F5 Angel Island Zone
    27F6 UCANDO
    27F7 Sonic Boom
    27F8 Super Sonic Racing
    27F9 Open Your Heart
    27FA Live & Learn
    27FB Sonic Heroes
    27FC Right There, Ride On
    27FD HIS WORLD (Instrumental)
    27FE Seven Rings In Hand
    27FF Princess Peach's Castle (Melee)
    2800 Rainbow Cruise (Melee)
    2801 Jungle Japes (Melee)
    2802 Brinstar Depths (Melee)
    2803 Yoshi's Island (Melee)
    2804 Fountain of Dreams (Melee)
    2805 Green Greens (Melee)
    2806 Corneria (Melee)
    2807 Pokémon Stadium (Melee)
    2808 Poké Floats (Melee)
    2809 Big Blue (Melee)
    280A Mother (Melee)
    280B Icicle Mountain (Melee)
    280C Flat Zone (Melee)
    280D Super Mario Bros. 3 (Melee)
    280E Battle Theme (Melee)
    280F Fire Emblem (Melee)
    2810 Mach Rider (Melee)
    2811 Mother 2 (Melee)
    2812 Dr. Mario (Melee)
    2813 Battlefield (Melee)
    2815 Multi-Man Melee 1 (Melee)
    2816 Temple (Melee)
    2817 Final Destination (Melee)
    2818 Kong Jungle (Melee)
    2819 Brinstar (Melee)
    281A Venom (Melee)
    281B Mute City (Melee)
    281C Menu (Melee)
    281D Giga Bowser (Melee)
    281F Adventure Map
    2820 Step: The Plain
    2821 Step: The Cave
    2822 Step: Subspace
    2823 Boss Battle Song 1
    2824 SSE Results (Nameless)
    2825 Boss Battle Song 2
    2826 Save Point
    2827 SSE DK Jungle (Nameless)
    2828 SSE Luigi Mansion (Nameless)
    2829 Halberd Interior (Nameless)
    282A SSE Data Select (Nameless)
    282B SSE Brinstar (Nameless)
    282C Step: Subspace Ver.2
    282D Step: Subspace Ver.3
    282E Halberd Moving (Nameless)
    Songs in each Tracklist and what to name them:
    Code:
    Tracklist:
    BATTLEFIELD
    X04 - Battlefield
    T02 - Menu (Super Smash Bros. Melee)
    X25 - Battlefield Ver. 2
    W21 - Battlefield (Melee)
    W23 - Multi-Man Melee 1 (Melee)

    FINAL DESTINATION
    X05 - Final Destination
    T01 - Credits (Super Smash Bros.)
    T03 - Opening (Super Smash Bros. Melee)
    W25 - Final Destination (Melee)
    W31 - Giga Bowser (Melee)

    DELFINO PLAZA
    A13 - Delfino Plaza
    A07 - Title / Ending (Super Mario World)
    A08 - Main Theme (New Super Mario Bros.)
    A14 - Ricco Harbor
    A15 - Main Theme (Super Mario 64)

    LUIGI'S MANSION
    A09 - Luigi's Mansion Theme
    A06 - Castle / Boss Fortress (Super Mario World / SMB3)
    A05 - Airship Theme (Super Mario Bros. 3)
    Q10 - Tetris: Type A
    Q11 - Tetris: Type B

    MUSHROOMY KINGDOM
    1-1
    A01 - Ground Theme (Super Mario Bros.)
    A16 - Ground Theme 2 (Super Mario Bros.)
    A10 - Gritzy Desert
    1-2
    A02 - Underground Theme (Super Mario Bros.)
    A03 - Underwater Theme (Super Mario Bros.)
    A04 - Underground Theme (Super Mario Land)

    MARIO CIRCUIT
    A20 - Mario Circuit
    A21 - Luigi Circuit
    A22 - Waluigi Pinball
    A23 - Rainbow Road
    R05 - Mario Tennis/Mario Golf
    R14 - Excite Truck
    Q09 - Title (3D Hot Rally)

    RUMBLE FALLS
    B01 - Jungle Level Ver.2
    B08 - Jungle Level
    B05 - King K. Rool / Ship Deck 2
    B06 - Bramble Blast
    B07 - Battle for Storm Hill
    B10 - DK Jungle 1 Theme (Barrel Blast)
    B02 - The Map Page / Bonus Level

    BRIDGE OF ELDIN
    C02 - Main Theme (The Legend of Zelda)
    C09 - Ocarina of Time Medley
    C01 - Title (The Legend of Zelda)
    C04 - The Dark World
    C05 - Hidden Mountain & Forest
    C08 - Hyrule Field Theme
    C17 - Main Theme (Twilight Princess)
    C18 - The Hidden Village
    C19 - Midna's Lament

    PIRATE SHIP
    C15 - Dragon Roost Island
    C16 - The Great Sea
    C07 - Tal Tal Heights
    C10 - Song of Storms
    C13 - Gerudo Valley
    C11 - Molgera Battle
    C12 - Village of the Blue Maiden
    C14 - Termina Field

    NORFAIR
    D01 - Main Theme (Metroid)
    D03 - Ending (Metroid)
    D02 - Norfair
    D05 - Theme of Samus Aran, Space Warrior
    R12 - Battle Scene / Final Boss (Golden Sun)
    R07 - Marionation Gear

    FRIGATE ORPHEON
    D04 - Vs. Ridley
    D08 - Vs. Parasite Queen
    D07 - Opening / Menu (Metroid Prime)
    D06 - Sector 1
    D09 - Vs. Meta Ridley
    D10 - Multiplayer (Metroid Prime 2)

    YOSHI'S ISLAND (BRAWL)
    E02 - Obstacle Course
    E07 - Obstacle Course (Winter)
    E01 - Ending (Yoshi's Story)
    E03 - Yoshi's Island
    E05 - Flower Field
    E06 - Wildlands

    HALBERD
    F06 - Meta Knight's Revenge
    F01 - The Legendary Air Ride Machine
    F05 - Gourmet Race
    F04 - Butter Building
    F02 - King Dedede's Theme
    F12 - Squeak Squad Theme
    F07 - Vs. Marx
    F08 - 0² Battle
    F03 - Boss Theme Medley
    F10 - Checker Knights
    F09 - Forest / Nature Area
    F11 - Frozen Hillside

    LYLAT CRUISE
    G10 - Space Armada
    G02 - Corneria
    G01 - Main Theme (Star Fox)
    G03 - Main Theme (Star Fox 64)
    G04 - Area 6
    G11 - Area 6 Ver. 2
    G05 - Star Wolf
    G09 - Star Wolf (Star Fox: Assault)
    G07 - Space Battleground
    G08 - Break Through the Ice
    Q12 - Tunnel Scene (X)

    POKEMON STADIUM 2
    H01 - Pokemon Main Theme
    H03 - Road to Viridian City (From Pallet Town / Pewter City)
    H02 - Pokemon Center
    H04 - Pokemon Gym / Evolution
    H05 - Wild Pokemon Battle! (Ruby / Sapphire)

    SPEAR PILLAR
    H06 - Victory Road
    H08 - Dialga / Palkia Battle at Spear Pillar!
    H07 - Wild Pokemon Battle! (Diamond / Pearl)
    H09 - Team Galactic Battle!
    H10 - Route 209

    PORT TOWN AERO DRIVE
    I01 - Mute City
    I03 - Fire Field
    I02 - White Land
    I04 - Car Select
    I05 - Dream Chaser
    I06 - Devil's Call in Your Heart
    I07 - Climb Up! And Get The Last Chance!
    I08 - Brain Cleaner
    I09 - Shotgun Kiss
    I10 - Planet Colors
    R09 - Golden Forest (1080° Snowboarding)
    W18 - Mach Rider (Melee)

    CASTLE SIEGE
    J02 - Fire Emblem Theme
    J04 - With Mila's Divine Protection (Celica Map 1)
    J08 - Attack
    J06 - Preparing to Advance
    J07 - Winning Road - Roy's Hope
    J03 - Shadow Dragon Medley
    J13 - Ike's Theme
    J09 - Against the Dark Knight
    J10 - Crimean Army Sortie
    J11 - Power-Hungry Fool
    J12 - Victory is Near
    W17 - Fire Emblem (Melee)

    WARIOWARE, INC.
    M01 - WarioWare, Inc.
    M02 - WarioWare, Inc. Medley
    M08 - Ashley's Song
    M07 - Ashley's Song (JP)
    M06 - Mike's Song
    M05 - Mike's Song (JP)
    M04 - Mona Pizza's Song
    M03 - Mona Pizza's Song (JP)
    M09 - MicroGame$ Theme 01
    M10 - MicroGame$ Theme 02
    M11 - MicroGame$ Theme 03
    M12 - MicroGame$ Theme 04
    M13 - MicroGame$ Theme 05
    M15 - MicroGame$ Theme 06
    M16 - MicroGame$ Theme 07
    M17 - MicroGame$ Theme 08
    M18 - MicroGame$ Theme 09

    DISTANT PLANET
    L06 - Main Theme (Pikmin)
    L01 - World Map (Pikmin 2)
    L07 - Stage Clear / Title (Pikmin)
    L02 - Forest of Hope
    L04 - Ai no Uta
    L08 - Ai no Uta (French Version)
    L05 - Tane no Uta
    L03 - Environmental Noises
    R08 - Title (Big Brain Academy)

    SMASHVILLE
    N01 - Title (Animal Crossing)
    N02 - Go K.K. Rider!
    N03 - 2:00 a.m.
    N06 - Town Hall and Tom Nook's Store
    N05 - The Roost
    N07 - K.K. Cruisin'
    N08 - K.K. Western
    N09 - K.K. Gumbo
    N10 - Rockin' K.K
    N11 - DJ K.K
    N12 - Condor

    NEW PORK CITY
    K07 - Porky's Theme
    K09 - Unfounded Revenge / Smashing Song of Praise
    K08 - Mother 3 Love Theme
    K10 - You Call This a Utopia?!
    K05 - Humoresque of a Little Dog
    K01 - Snowman

    SUMMIT
    Q07 - Ice Climber
    Q06 - Balloon Trip
    Q08 - Shin Onigashima
    Q05 - Clu Clu Land
    W13 - Icicle Mountain (Melee)

    SKYWORLD
    P01 - Underworld
    P03 - Skyworld
    P02 - Title (Kid Icarus)
    P04 - Kid Icarus Original Medley

    75M
    B04 - Donkey Kong
    B03 - Opening (Donkey Kong)
    B09 - 25m BGM

    MARIO BROS.
    A17 - Mario Bros.
    Q02 - Gyromite
    Q01 - Famicom Medley
    Q13 - Power-Up Music
    Q14 - Douchuumen (Nazo no Murasamejo)

    FLAT ZONE 2
    R04 - Flat Zone 2
    Q04 - Chill (Dr. Mario)
    W14 - Flat Zone (Melee)

    PICTOCHAT
    R02 - PictoChat
    R10 - Mii Channel
    R11 - Wii Shop Channel
    R15 - Brain Age: Train Your Brain in Minutes a Day
    R16 - Opening Theme (Wii Sports)
    R17 - Charge! (Wii Play)
    R13 - Shaberu! DS Cooking Navi
    R06 - Lip's Theme (Panel de Pon)
    W20 - Dr. Mario (Melee)

    HANENBROW
    R03 - Hanenbrow?

    SHADOW MOSES ISLAND
    S06 - MGS4 ~Theme of Love~ Smash Bros. Brawl Version
    S02 - Encounter
    S03 - Theme of Tara
    S08 - Battle in the Base
    2849 S04 - Yell "Dead Cell"
    4200 S07 - Cavern
    5978 S05 - Snake Eater (Instrumental)
    S10 - Theme of Solid Snake
    S11 - Calling to the Night

    GREEN HILL ZONE
    U01 - Green Hill Zone
    U04 - Angel Island Zone
    U02 - Scrap Brain Zone
    U03 - Emerald Hill Zone
    U06 - Sonic Boom
    U07 - Super Sonic Racing
    U08 - Open Your Heart
    U09 - Live & Learn
    U10 - Sonic Heroes
    U11 - Right There, Ride On
    U12 - HIS WORLD (Instrumental)
    U13 - Seven Rings In Hand

    TEMPLE
    C03 - Great Temple / Temple
    W24 - Temple (Melee)

    YOSHI'S ISLAND (MELEE)
    W05 - Yoshi's Island (Melee)
    W15 - Super Mario Bros. 3 (Melee)

    JUNGLE JAPES
    W03 - Jungle Japes (Melee)
    W26 - Kongo Jungle (Melee)

    ONETT
    W12 - Mother (Melee)
    W19 - Mother 2 (Melee)

    CORNERIA
    W08 - Corneria (Melee)
    W28 - Venom (Melee)

    RAINBOW CRUISE
    W02 - Rainbow Cruise (Melee)
    W01 - Princess Peach's Castle (Melee)

    GREEN GREENS
    W07 - Green Greens (Melee)
    W06 - Fountain of Dreams (Melee)

    BIG BLUE
    W11 - Big Blue (Melee)
    W29 - Mute City (Melee)

    BRINSTAR
    W27 - Brinstar (Melee)
    W04 - Brinstar Depths (Melee)

    POKEMON STADIUM
    W09 - Pokemon Stadium (Melee)
    W16 - Battle Theme (Melee)
    W10 - Poke Floats (Melee)

    MENU
    X02 - Menu 1
    X03 - Menu 2
    W30 - Menu (Melee)
    X01 - Super Smash Bros. Brawl Main Theme

    SUBSPACE EMISSARY
    Y01 - Adventure Map
    X17 - Adventure Map Ver. 2
    Y02 - Step: The Plain
    Y03 - Step: The Cave
    Y04 - Step: Subspace
    Y09 - Jungle Theme (Donkey Kong Country)
    Y10 - Airship Theme (Super Mario Bros. 3)
    Y11 - Menu (Metroid Prime)
    Y13 - Brinstar (Metroid)
    Y14 - Step: Subspace Ver.2
    Y15 - Step: Subspace Ver.3
    Y05 - Boss Battle Song 1
    Y07 - Boss Battle Song 2
    Y08 - Save Point
    X27 - Credits
    Y16 - Ambient
    Y17 - Clear

    VICTORY THEMES
    Z01 - Mario Series
    Z02 - Donkey Kong Series
    Z03 - Legend of Zelda Series
    Z04 - Metroid Series
    Z05 - Yoshi
    Z06 - Kirby Series
    Z07 - Star Fox Series
    Z08 - Pokémon Series
    Z10 - Captain Falcon
    Z11 - Mother Series
    Z16 - Ice Climbers
    Z17 - Fire Emblem Series
    Z18 - Mr. Game & Watch
    Z21 - Wario
    Z22 - Meta Knight
    Z23 - Pit
    Z25 - Olimar
    Z35 - R.O.B.
    Z46 - Solid Snake
    Z47 - Sonic The Hedgehog

    OTHER
    X07 - Online Practice Stage
    X08 - Results Display Screen
    X09 - Tournament Registration
    X10 - Tournament Grid
    X11 - Tournament Match End
    X13 - Classic: Results Screen
    X15 - All-Star Rest Area
    X16 - Home-Run Contest
    X18 - Boss Battle
    X19 - Trophy Gallery
    X20 - Sticker Album / Album / Chronicle
    X21 - Coin Launcher
    X23 - Stage Builder
    X26 - Target Smash!!
    T05 - Master Hand
    X22 - Classic Mode Clear
    X06 - Alternate Results Screen?
    X24 - Nothing?
    Z50 - Continue
    Z51 - Game Over
    Z54 - New Feature 01
    Z55 - New Feature 02
    Z56 - New Feature 03
    Z57 - New Feature 04
    Z58 - New Feature 05
    Credit goes to Jose Gallardo for the list. Fixes to the list are credited to Vyse. Added titles and organization are credited to omni destroyer.
    (NOTE: The last 5 could either be part of the Custom Sound Engine, or be when you unlock something. I’m not sure)
    -----------------------------------------------------------------------------------------------------------------
    Well that’s it for the tutorial! If you have any questions, feel free to post.  Any feedback on the tutorial would be appreciated!
    « Last Edit: September 22, 2011, 08:03:40 PM by Guamboy27 » Logged


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    « Reply #1 on: July 03, 2011, 06:16:06 PM »


    This is what i need it! Cheesy Thanks!

    EDIT: When i put Assigning a Stage Songs, One Song Per Stage Code, Code Manager Gives me an error, any ideas?
    « Last Edit: July 03, 2011, 07:59:00 PM by Infernape99 » Logged

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    « Reply #2 on: July 03, 2011, 08:38:35 PM »


    When i put Assigning a Stage Songs, One Song Per Stage Code, Code Manager Gives me an error, any ideas?
    What do you mean? Does it give you an error when saving, or when inserting the code? I don't seem to have a problem... At the end of the code, you have a blank line, as in you have a line with no numbers, right? If you don't, that could be the problem, I think...
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    « Reply #3 on: July 04, 2011, 07:20:20 PM »


    Forget it now it works Cheesy Anyway thanks for helping me Cheesy
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    « Reply #4 on: September 22, 2011, 01:07:53 PM »


    I have 2 questions about the 1 song per stage code (Part 3). How would this code look if I used it on multiple stages? Furthermore, does it need Tracklist Modifier to work with Stage Expansion stages? I mean, it basically looks like you could just give it the stage ID of a custom slot, and then the ID code for the specific song you want. Unless I want to change the likelihood of it playing a certain song via My Music--which seems pointless, since it has one song--I'm not sure if I see the point of using the Tracklist Modifier with it.
    « Last Edit: September 22, 2011, 01:17:46 PM by Allav866 » Logged

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    « Reply #5 on: September 22, 2011, 07:56:34 PM »


    I have 2 questions about the 1 song per stage code (Part 3). How would this code look if I used it on multiple stages? Furthermore, does it need Tracklist Modifier to work with Stage Expansion stages? I mean, it basically looks like you could just give it the stage ID of a custom slot, and then the ID code for the specific song you want. Unless I want to change the likelihood of it playing a certain song via My Music--which seems pointless, since it has one song--I'm not sure if I see the point of using the Tracklist Modifier with it.
    The one-slot stage code shouldn't require the tracklist modifier. I usually use the tracklist modifier for the Stage-Track Dependant Song Loader code, because that way you can have varying amounts of songs for each stage. So, the tracklist modifier would be useless with the one-slot stage code, unless it's changing the tracklist of a different stage.

    EDIT: My thread was dead... You kind of bumped a dead topic. But, I just updated my CSE code section, so I was probably going to bump it anyway. But still, try not to do that.
    « Last Edit: September 22, 2011, 08:05:38 PM by Guamboy27 » Logged


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    « Reply #6 on: October 05, 2011, 08:05:34 PM »


    Hi, I have absolutly no idea on how to use the custom sound engine, i get that you have to put the code in a .gct and name a song you are going to use let's say 0000FFFA.brstm but then... how does the game know in which stage does the song 0000FFFA goes?

    I hope its not a dead thread, i checked last update sept 22 Tongue


    Nevermind, I got it working, the only question I have is, how many lines of code is too much?
    « Last Edit: October 06, 2011, 10:49:40 PM by gurdoman » Logged

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    « Reply #7 on: November 08, 2011, 07:15:31 PM »


    What about the other Custom stages? What is the value for STGCUSTOM11?
    Also how do i edit an xml?
    « Last Edit: November 14, 2011, 06:28:05 PM by Redpwnage795 » Logged

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    « Reply #8 on: March 21, 2018, 11:33:46 PM »


    The Tracklist Modifier v1.0 code causes Brawlex mods to freeze if a player backs out to the start screen and then pushes start again due to "Can't Alloc Heap Buffer." Use Song Forcer Codes or Tracklist Modifer [standardtoaster] instead.
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    Brawlex Advancements (Supplement to the Brawlex thread's original post)
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    « Reply #9 on: December 21, 2020, 08:17:17 PM »


    Does it work for My Music slots?
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