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Author Topic: libertyernie: Looping Audio Converter 2.0.0 rc1  (Read 155125 times)
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libertyernie
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    « Reply #45 on: June 04, 2013, 08:04:49 PM »


    Figured out the problem. The current BrawlLib uses .NET 4.5, which isn't supported on Windows XP. Maybe I can make a version of my program that uses an older BrawlLib, though.
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    BlackJax96
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    « Reply #46 on: June 04, 2013, 08:40:37 PM »


    Figured out the problem. The current BrawlLib uses .NET 4.5, which isn't supported on Windows XP. Maybe I can make a version of my program that uses an older BrawlLib, though.

    Enjoy.

    Keep up the good work sir.
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    libertyernie
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    « Reply #47 on: June 05, 2013, 08:43:48 PM »


    Costume Manager updated to 1.1! See the website for a list of new features. This version should run on Windows XP as well.

    Enjoy.

    Keep up the good work sir.

    Thanks so much! I was able to build the new version of Costume Manager for .NET 4.0, and apparently that did the trick.
    After installing .NET 4.0 on my Windows XP virtual machine, it runs perfectly - even against the BrawlLib from BrawlBox v0.68c. Go figure! So I kept that DLL in the zip.
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    DoctorFlux(Mariodk)
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    « Reply #48 on: June 06, 2013, 01:03:52 PM »


    btw on costume manager
    did you forgot the BPs (the inbattle CSPs)?
    that will be epic if that is added to the program aswell
    the BPs is kinda annoying sometimes to add new of since each 1 of the BPs is in they´s own file only 1 BP per brres file in Info/portrite/InfFaceXXX.brres so this program can sure be usefull for these aswell
    « Last Edit: June 06, 2013, 01:12:52 PM by Mariodk » Logged

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    « Reply #49 on: June 06, 2013, 01:11:32 PM »


    Ahhhhh! A costume manager! I've been wishing for one for a long time. Thank you SO MUCH libertyernie!
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    Segtendo
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    « Reply #50 on: June 06, 2013, 03:12:50 PM »


    btw on costume manager
    did you forgot the BPs (the inbattle CSPs)?
    that will be epic if that is added to the program aswell
    the BPs is kinda annoying sometimes to add new of since each 1 of the BPs is in they´s own file only 1 BP per brres file in Info/portrite/InfFaceXXX.brres so this program can sure be usefull for these aswell
    This.
    If it supports BP's in the next version, I won't have to use BrawlBox to change my portraits.
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    « Reply #51 on: June 06, 2013, 03:54:12 PM »


    Brawl Custome Manager is awesome , i tested it briefly.
    But i notice some problems.
    If you check Cbliss before you choose your folder, a error message appear.
    and if you look at the new slots without unchecking "hide certain polygon/textures", you can't see or modify csp and the same error appear.

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    libertyernie
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    « Reply #52 on: June 06, 2013, 06:13:33 PM »


    I'll add in the battle portraits & fix bugs in the next version Smiley
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    Yukio
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    « Reply #53 on: June 06, 2013, 09:00:35 PM »


    THIS IS AWESOME!!

    But I have a problem, whenever I try to change the char_bust_tex i get a message saying "unable to open file for write access" what am I  doing wrong?
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    Segtendo
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    « Reply #54 on: June 07, 2013, 06:01:20 AM »


    I'll add in the battle portraits & fix bugs in the next version Smiley
    Nice!
    I love your little programs, liberty. Makes adding/making stuff easier Cheesy
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    libertyernie
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    « Reply #55 on: June 09, 2013, 02:42:34 PM »


    I updated the program to 1.2, adding a battle portrait editor and fixing a couple bugs. Also, you can now export the portraits with a right-click menu - something I personally used quite a bit.
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    « Reply #56 on: June 21, 2013, 02:53:18 PM »


    Liberty. Hey dude. Lovin' the costume manager. Just curious: is it possible to make the program remember where our folders are? Like, make it so we don't have to choose our location every time.
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    « Reply #57 on: June 21, 2013, 04:28:14 PM »


    Is it also possible to let the program recognize "sc_selcharacter_en.pac"? When I use it without _en, it's fine. However, when _en is added, I get a unhandled exception error.
    It'd be nice if you don't always have to rename the file.
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    « Reply #58 on: June 21, 2013, 04:34:08 PM »


    Oh yea. Is it also possible to add a function to add the small CSS pictures? Like, what you choose to select a character.
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    libertyernie
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    « Reply #59 on: June 29, 2013, 10:41:19 AM »


    Liberty. Hey dude. Lovin' the costume manager. Just curious: is it possible to make the program remember where our folders are? Like, make it so we don't have to choose our location every time.
    I put mine in the root of my SD; if you do that it'll find your private/wii/app/RSBE/pf folder automatically. Otherwise, you can make a shortcut to it and change the "Start in" field in the shortcut properties.

    Is it also possible to let the program recognize "sc_selcharacter_en.pac"? When I use it without _en, it's fine. However, when _en is added, I get a unhandled exception error.
    It'd be nice if you don't always have to rename the file.
    That should be a very simple change. I'll put it in the next version.

    Oh yea. Is it also possible to add a function to add the small CSS pictures? Like, what you choose to select a character.
    This'll be a bit more work, but it should be possible.
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