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Author Topic: Monkey D. Luffy over Marth (NOT Sheik!) ~ Moveset posted!  (Read 145842 times)
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Pervyman Trigger
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    « Reply #330 on: January 09, 2012, 07:22:07 PM »


    I can assure all of you his hair is black. I just have the environment rendering up high to make everything easier to see so it appears brown
    Those two small spike be his hair


    Well it's here ladies and gentle men! the newest and the best Luffy model that be in brawl... Unless someone makes a better one ^_~

    Pit proved to satisfy our model needs ^_^
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    AnImAiNe
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    « Reply #331 on: January 09, 2012, 07:29:03 PM »


    i dont think it can get better than that  Happy Face
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    Mariobrawler
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    « Reply #332 on: January 09, 2012, 07:34:00 PM »


    Looks amazing Cheesy you guys are amazing Smiley
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    Pervyman Trigger
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    « Reply #333 on: January 09, 2012, 07:35:05 PM »


    Looks amazing Cheesy you guys are amazing Smiley


    Your amazing for saying were amazing
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    Iwvi
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    « Reply #334 on: January 09, 2012, 09:49:11 PM »


    I think It can get better. I have always had the feeling one piece characters had big hands and feet. May just be my imagination, but you could check and see if their proportions are right. Anyway, nice work on the hands.
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    Pervyman Trigger
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    « Reply #335 on: January 09, 2012, 10:19:23 PM »


    Honestly proportions go out the window when rigging. Which is why some models are so [censored]ed when imported. They had to be taken out of proportion to be able to be rigged. He'll match up to Marth's proportions when he's done for the public release, but I'll take into consideration what you just said when I re-rig him for the PSA
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    Iwvi
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    « Reply #336 on: January 09, 2012, 10:26:16 PM »


    Sounds as a good plan.
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    Pervyman Trigger
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    « Reply #337 on: January 10, 2012, 01:11:03 PM »


    All right guys I have a new moveset in the making, but it's very incomplete. Now before I present any new moveset ideas to neon I'd like to make it completely new moveset, and the best i can so anyone who wants to look it over and add ideas or change things around just send me a pm for it. I'll send you the moveset and you can give em back advice. I'll keep working in different things and hopefully work with you guys till the end of January, when i plan on present the new moveset to neon for final approval
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    Naruto200Man
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    « Reply #338 on: January 14, 2012, 07:58:25 PM »


    Okay...I swore to myself I wasn't going to ask for help on this, I swore I was going to finish this hack mostly on my own. But I have nowhere else to turn >_<

    Could anyone on this team please, please help me rig Krystal??

    I have tried, honest to god, several times, and there's always SOMETHING X_X I can get the model imported into brawlbox and whatnot now, that's not the problem. But I need help with the rigging, major help... T-T I've already had Xiggah help me T stance Krystal's hands, but god, this rigging...ugh, I swear I think god hates me doing this for some reason. >_>

    Forgive me if that seemed a bit *ahem* overdramatic, but it's truly how I feel about this and I really want to get this done before the year is over, psa and all. Of course credit will be given for the help, probably as a colab.
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    « Reply #339 on: January 15, 2012, 02:42:53 AM »


    You are really a frustrated man. You have not gotten help anywhare it seems. By the way, that weird stretching you get, did you resized the bone? I noticed that happens when you resize the bone too much.
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    Naruto200Man
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    « Reply #340 on: January 15, 2012, 02:17:30 PM »


    You are really a frustrated man. You have not gotten help anywhare it seems. By the way, that weird stretching you get, did you resized the bone? I noticed that happens when you resize the bone too much.


    I've gotten some help from Xiggah (which I'm grateful for by the way) and some tips from Nymph on the textures. But other than that, no, not much help, most likely cause of my vault being pretty much garbage XP and having very few downloads. I may be able to change that though if my idea works for link.

    I actually have only scaled the top N bone, and I've scaled down the model to be about marth's size when I import her. I guess I'll start with a fresh skeleton and hope for the best. Maybe, just maybe that's it, and I'm hoping to god it is :/ cause I was having no problems rigging before Smiley

    I am a little surprised though, most people seem to intemperate my frustration with stereotypical "whining" for some reason >_<;; I know I freak out more than I should, but I mostly blame my personality *shrug* one of the eight or ten flaws I have >_>
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    AnImAiNe
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    « Reply #341 on: February 04, 2012, 10:57:21 AM »


    Hey Pervy are u posting the new moveset or are you waiting till the psa has more progress?
    « Last Edit: February 04, 2012, 11:01:46 AM by AnImAiNe » Logged

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    Pervyman Trigger
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    « Reply #342 on: February 04, 2012, 11:35:53 AM »


    Well theres a bit of a bump with the whole model thing >.> In plan, it sucks, and is unrigable. There hasn't been much progress towards anything, because the PSA relies on the animations, and the animations relies on the model. I could start animating without a model, but would like to wait for the bonuses of added bones for curvable stretching, realistic proportions, and new model parts for attack purposes.

    Now for those of you who want me to just get this show on the rode, I can just take the luffy vertex, and re-rig it a modified set of Marths bones. I can't say how this will turn out overall, but it'll defiantly be a start I guess. Since I can't set up polls here I'll start on this method with 6 comments telling me to do so

    And before I hear anymore "whys this taking so long" and "wheres luffy?" and other [censored] let me remind you.

    There are ONLY TWO men working on this, I have not only posted here, but on various other locations for HELP WITH MAKING THIS, which NO ONE has taken up, including a few of you well able men not only asking why he's unfinished, but also have thought of taking the project upon yourselves. DO NOT think of starting your OWN but INSTEAD JOIN IN on this one.

    Other than that, once I can start animating I'm sure it'll pass by rather quickly, and the model parts I can add though rigging will not only make animations smoother, but help them go by faster
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    AnImAiNe
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    « Reply #343 on: February 04, 2012, 11:43:27 AM »


    Would the back up model be of better use to you for now even if the hat doesn't come off (back model I'm talking about is the d.o.n model)
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    « Reply #344 on: February 04, 2012, 11:45:50 AM »


    Would the back up model be of better use to you for now even if the hat doesn't come off (back model I'm talking about is the d.o.n model)

    No, in this case the vertex would work better, as the vertex's hat can come off, just has to be rigged that way
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