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« Reply #360 on: February 11, 2012, 10:44:25 AM » |
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I can probaly help you. I love Luffy. I can make the texture Brawl styled, the recolors : - Defaut - Thriller Back outfil (Orange) - Enies Lobby (Red, Black short) - Shabaody (Blue) - Cyan (Impel Down) - Black ( from the Opening 4(1:39)) - 2 years later And for the moveset i propose this : Oh and Prevy, you remember the idea i've ask you for the FS? Gear Second. Oh and, on the model you should give more work on the hair IMO. Making the textures will be a big help, I'll send you the textures in a little. Lol yeah, for how I just but half a sphere on his head and called it HAT HAIR! If I can find a good model to replace it with I will, but for now it's fine I saw that in your thread and was actually using it for animation reference. Remember that the gear second is to be activated by taunt and not take the place of the final smashif 2nd. gear is FS where is 3. gear then?
He has two final smash's so don't worry ^_~
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« Reply #361 on: February 11, 2012, 01:08:35 PM » |
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Making the textures will be a big help, I'll send you the textures in a little. Lol yeah, for how I just but half a sphere on his head and called it HAT HAIR! If I can find a good model to replace it with I will, but for now it's fine I saw that in your thread and was actually using it for animation reference. Remember that the gear second is to be activated by taunt and not take the place of the final smashHe has two final smash's so don't worry ^_~
marth has a model changer so you can probably activate the gear second texture by psa
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« Reply #362 on: February 11, 2012, 02:06:10 PM » |
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Oh i thought this luffy project was dead. I was wrong then
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« Reply #363 on: February 11, 2012, 02:50:05 PM » |
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Oh i thought this luffy project was dead. I was wrong then @epic pervy look as i said in afew posts before cuz of almost non previews ppl was thinking this project was dead
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #364 on: February 11, 2012, 04:45:26 PM » |
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@epic pervy look as i said in afew posts before cuz of almost non previews ppl was thinking this project was dead
PROGRESS you say? Fine then, take your progress!That's literately everything to show right now >.>
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« Reply #365 on: February 11, 2012, 04:48:41 PM » |
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PROGRESS you say? Fine then, take your progress!That's literately everything to show right now >.> yeah thats what i call Luffy good job!
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« Reply #366 on: February 11, 2012, 04:51:54 PM » |
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amazing.
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« Reply #367 on: February 13, 2012, 12:41:12 PM » |
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All right I'll be postponing the finishing of the model guys, not because I'm stopping work on it, but because I have to figure it out. The reason is because of Luffys strange structure. To not only get him to work right normally, but be able to stretch, both without problem is as I'm sure, impossible with the current workings. I'm going to have to go over this with careful planing and figure out a way to make everything work flawlessly, so It's going to take more time >.> but as it is now, I can either make it stretch perfect and it'll mess up normally, or move perfectly normal, and mess up when stretching. Though I think I may know a system that'll work. Just believe in my guys, and I'll have a preview showing and explaining it all when I finish it
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« Reply #368 on: February 13, 2012, 01:47:42 PM » |
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do you think SDoom could help advice wise since kid buu streched a bit in his psa?
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« Reply #369 on: February 13, 2012, 01:51:58 PM » |
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All right I'll be postponing the finishing of the model guys, not because I'm stopping work on it, but because I have to figure it out. The reason is because of Luffys strange structure. To not only get him to work right normally, but be able to stretch, both without problem is as I'm sure, impossible with the current workings. I'm going to have to go over this with careful planing and figure out a way to make everything work flawlessly, so It's going to take more time >.> but as it is now, I can either make it stretch perfect and it'll mess up normally, or move perfectly normal, and mess up when stretching. Though I think I may know a system that'll work. Just believe in my guys, and I'll have a preview showing and explaining it all when I finish it
I believe in you :3
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #370 on: February 13, 2012, 01:53:36 PM » |
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do you think SDoom could help advice wise since kid buu streched a bit in his psa?
No, kid buu's and luffys stretching are two entirely different things. Look closely at kid buu when he does, it's a simple and straight stretch, now look at Luffy, most of his stretching curves. The problem is making luffy curve, all the while making him work properly when not doing so. But don't worry, I'm about to test a very basic version of the system I hope will work, and hopefully will get good results. Though it'll make animation a bit crazy to work with, luckily the guy making the system is the one animating
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« Last Edit: February 13, 2012, 01:54:30 PM by Missing Pervy »
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« Reply #371 on: February 13, 2012, 01:57:34 PM » |
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right on i hope this all works out But what moves require him to curve as an example right now i cant think of any off the top of my head
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« Reply #372 on: February 13, 2012, 02:03:50 PM » |
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Things like whip, stamp, mostly leg based attacks. He has a few arm one's two, mostly at stronger variations of his regular attacks but, you know. It's also to make animations smoother and better bring out the fact that he is, indeed, rubber
EDIT: The good news is the basic test worked, but with a few minor bumbs here and there. I'm going to fix them and try again, then move onto an advanced test
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« Reply #373 on: February 13, 2012, 02:29:49 PM » |
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thats great im glad it worked. i assume there wont be too many animations that require him to curve. does gum gum stamp curve i thought he just streches his leg at oblique/diagonal directions?
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« Reply #374 on: February 13, 2012, 03:58:50 PM » |
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thats great im glad it worked. i assume there wont be too many animations that require him to curve. does gum gum stamp curve i thought he just streches his leg at oblique/diagonal directions?
Look closely at the way he clamps his legs, you'll see they have a slight curve to them right before he shoots the down. Actually I'm thinking of spear lol
Well the good thing is my idea worked, and as greatly as I had hoped
Advanced test results
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« Last Edit: February 13, 2012, 03:59:54 PM by Missing Pervy »
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