Monkey D. Luffy over Marth (NOT Sheik!) ~ Moveset posted!

Started by Black Neon X27, July 20, 2011, 07:26:34 PM

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Quote from: KTH on February 11, 2012, 01:52:50 PM
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And for the moveset i propose this :

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Oh and Prevy, you remember the idea i've ask you for the FS? Gear Second.



Oh and, on the model you should give more work on the hair IMO.
Making the textures will be a big help, I'll send you the textures in a little.
Lol yeah, for how I just but half a sphere on his head and called it HAT HAIR! If I can find a good model to replace it with I will, but for now it's fine
I saw that in your thread and was actually using it for animation reference. Remember that the gear second is to be activated by taunt and not take the place of the final smash

Quote from: Mariodk on February 11, 2012, 02:56:18 PM
if 2nd. gear is FS
where is 3. gear then?
He has two final smash's so don't worry ^_~
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Quote from: Missing Pervy on February 11, 2012, 05:44:25 PM
Making the textures will be a big help, I'll send you the textures in a little.
Lol yeah, for how I just but half a sphere on his head and called it HAT HAIR! If I can find a good model to replace it with I will, but for now it's fine
I saw that in your thread and was actually using it for animation reference. Remember that the gear second is to be activated by taunt and not take the place of the final smash
He has two final smash's so don't worry ^_~
marth has a model changer so you can probably activate the gear second texture by psa   
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Oh i thought this luffy project was dead. I was wrong then

Quote from: SmbzCraft on February 11, 2012, 09:06:10 PMOh i thought this luffy project was dead. I was wrong then
@epic pervy
look
as i said in afew posts before cuz of almost non previews ppl was thinking this project was dead
I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later

Quote from: Mariodk on February 11, 2012, 09:50:05 PM
@epic pervy
look
as i said in afew posts before cuz of almost non previews ppl was thinking this project was dead
PROGRESS you say? Fine then, take your progress!
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That's literately everything to show right now >.>
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Quote from: Missing Pervy on February 11, 2012, 11:45:26 PM
PROGRESS you say? Fine then, take your progress!
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That's literately everything to show right now >.>
yeah thats what i call Luffy good job!


All right I'll be postponing the finishing of the model guys, not because I'm stopping work on it, but because I have to figure it out. The reason is because of Luffys strange structure. To not only get him to work right normally, but be able to stretch, both without problem is as I'm sure, impossible with the current workings. I'm going to have to go over this with careful planing and figure out a way to make everything work flawlessly, so It's going to take more time >.> but as it is now, I can either make it stretch perfect and it'll mess up normally, or move perfectly normal, and mess up when stretching. Though I think I may know a system that'll work. Just believe in my guys, and I'll have a preview showing and explaining it all when I finish it
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do you think SDoom could help advice wise since kid buu streched a bit in his psa?
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Quote from: Missing Pervy on February 13, 2012, 07:41:12 PM
All right I'll be postponing the finishing of the model guys, not because I'm stopping work on it, but because I have to figure it out. The reason is because of Luffys strange structure. To not only get him to work right normally, but be able to stretch, both without problem is as I'm sure, impossible with the current workings. I'm going to have to go over this with careful planing and figure out a way to make everything work flawlessly, so It's going to take more time >.> but as it is now, I can either make it stretch perfect and it'll mess up normally, or move perfectly normal, and mess up when stretching. Though I think I may know a system that'll work. Just believe in my guys, and I'll have a preview showing and explaining it all when I finish it


I believe in you :3
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February 13, 2012, 08:53:36 PM #370 Last Edit: February 13, 2012, 08:54:30 PM by Missing Pervy
Quote from: AnImAiNe on February 13, 2012, 08:47:42 PM
do you think SDoom could help advice wise since kid buu streched a bit in his psa?
No, kid buu's and luffys stretching are two entirely different things. Look closely at kid buu when he does, it's a simple and straight stretch, now look at Luffy, most of his stretching curves. The problem is making luffy curve, all the while making him work properly when not doing so. But don't worry, I'm about to test a very basic version of the system I hope will work, and hopefully will get good results. Though it'll make animation a bit crazy to work with, luckily the guy making the system is the one animating ;D
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right on i hope this all works out  :kdance:
But what moves require him to curve as an example right now i cant think of any off the top of my head
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Things like whip, stamp, mostly leg based attacks. He has a few arm one's two, mostly at stronger variations of his regular attacks but, you know. It's also to make animations smoother and better bring out the fact that he is, indeed, rubber

EDIT: The good news is the basic test worked, but with a few minor bumbs here and there. I'm going to fix them and try again, then move onto an advanced test
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thats great im glad it worked. i assume there wont be too many animations that require him to curve. does gum gum stamp curve i thought he just streches his leg at  oblique/diagonal directions?
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February 13, 2012, 10:58:50 PM #374 Last Edit: February 13, 2012, 10:59:54 PM by Missing Pervy
Quote from: AnImAiNe on February 13, 2012, 09:29:49 PM
thats great im glad it worked. i assume there wont be too many animations that require him to curve. does gum gum stamp curve i thought he just streches his leg at  oblique/diagonal directions?

Look closely at the way he clamps his legs, you'll see they have a slight curve to them right before he shoots the down. Actually I'm thinking of spear lol

Well the good thing is my idea worked, and as greatly as I had hoped

Advanced test results

[spoiler](The following model is still in development and does not represent the finished product. Accordingly the rig is a simple test rig, and does not represent the quality of the final result)
"Normal Motion Control"
This is what Luffy would use for things like regular walking and movement. It's simple and easy to use

"Curve Motion Control"
This is what Luffy would use when stretching. It does have it's extreme angel limits, but for what we need to use it for it should be perfect. It does have it annoyances when trying to work with in some ways, but overall makes a Killer result ^_~

Now I'm not entirely sure, but you may have noticed that there's a difference between the arms that "Stretch" and the ones for normal moment. That's because of this

Four arms, four legs, in pairs of two, each with different bone sets. The normal arms also have a lower vertical count, so as to take up less file space and keep everything within the limit.

If your wondering about the two hats, thet'll be explained another day. For now this is everything as up to date. Next I'll show you some previews of the "new gen" Luffy model animations and how they work differently than before. So look forward to it ^_~
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