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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 360225 times)
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Gamma Ridley
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    « Reply #120 on: July 24, 2011, 08:28:56 PM »


    She crouches but does not have a crawl.. she just rolls up...

    That's because she can't crawl. XD

    Does it look good at least?
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    Royal_Blade
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    « Reply #121 on: July 24, 2011, 08:29:40 PM »


    Does it show the morphball?
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    Ultraxwing
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    « Reply #122 on: July 24, 2011, 08:30:23 PM »


    well she doesn't go into morph ball... (i forgot you can't get her to crawl)

    why not make a code that allows her to crawl? (if you can remove it, you can add it)



    EDIT:

    HAIL ME FOR I AM SATAN NYAN CAT!! I HAVE 666 POSTS!!!!


    Make some Crawling Animations and test this code out

    Samus can Crawl (Ultraxwing)
    04B0B304 00000001
    « Last Edit: July 24, 2011, 08:33:47 PM by Nyanyanyanyan Cat Man » Logged


    Aether
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    « Reply #123 on: July 24, 2011, 08:40:38 PM »


    ok

    - Run animations are awesome. Little bit of startup lag, but its good and fast once she gets going. Probably the coolest run animation in the game. Period.

    - Dodge animations are good.
     
    - 3 Jumps and two are with screw attack animation? Looks good though
     
    - Squat animation makes her curl up into  fetal position? xD Ball isnt appearing at all....

    - Beep Boop taunt is hilarious, but so messed up right now lol

    To whoever mentioned her Up B not taking you high anymore, thats because of the attribute changes. When you give ZSS's PSA attributes to Samus it makes her slightly faster but has lower recovery for some reason. It wont really matter since her Up B will be different in the end anyway.
    « Last Edit: July 24, 2011, 08:50:23 PM by Aether » Logged


    Ultraxwing
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    « Reply #124 on: July 24, 2011, 08:42:57 PM »


    Oh... make if you can make the room. make it where she can taunt the change one of the two.

    i don't want to drastically change her moveset.

    or not. whatever.
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    Gamma Ridley
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    « Reply #125 on: July 24, 2011, 08:50:49 PM »


    - Beep Boop taunt is hilarious, but so messed up right now lol

    "Beep Boop taunt." XD

    I dunno why I called it that.

    Anyway

    It does need some fixing, but I'll get to it later.
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    Ultraxwing
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    « Reply #126 on: July 24, 2011, 08:52:13 PM »


    Yeah, just make her rolling into a ball. and make that only appear in PSA.

    that code should allow her to do the roll...
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    Weyard
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    « Reply #127 on: July 24, 2011, 09:06:58 PM »


    Like Aether said, she goes into a fetal position and no ball appears.

    The run animation is kinda glitchy, in that it starts up kinda slow but then starts running at faster than normal speed. It's awesome and looks intentional. Don't touch the running attributes again, it's perfect like this.

    The Beep Boop taunt is keeping the part of the animation where the gun opens up and spins around. Must be tied to an event in psa, look into that.
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    Royal_Blade
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    « Reply #128 on: July 24, 2011, 09:09:27 PM »


    Hmm... I'll see what happened in the Fit.pac ...

    Edit: http://www.mediafire.com/?25drxjr1vqrv79r
    Try this. I realized I forgot some things.
    « Last Edit: July 24, 2011, 09:13:36 PM by Royal_Blade » Logged

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    Gamma Ridley
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    « Reply #129 on: July 24, 2011, 09:12:57 PM »


    The Beep Boop taunt is keeping the part of the animation where the gun opens up and spins around. Must be tied to an event in psa, look into that.

    Oh shoot, I forgot about that. /:

    Thanks for looking into that. :]
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    Royal_Blade
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    « Reply #130 on: July 24, 2011, 09:13:49 PM »


    I'll post this again...
    http://www.mediafire.com/?25drxjr1vqrv79r
    Try this. I realized I forgot some things.

    Also check the crouch with items. Please.
    « Last Edit: July 24, 2011, 09:14:40 PM by Royal_Blade » Logged

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    By the way, I think every active hacker in this forum could use less distractions.
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    Ultraxwing
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    « Reply #131 on: July 24, 2011, 09:19:54 PM »


    i are am is testing...

    wait for me to edit this post.
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    Aether
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    « Reply #132 on: July 24, 2011, 09:26:43 PM »


    Few more animations done. I was able to use almost all of Ike's grab animations with some work.

    Catch
    http://www.mediafire.com/?6jlv2f12y546yij
    I posted this earlier, but im not sure if you saw it or not.

    CatchCut
    http://www.mediafire.com/?n2qd1k87ekjrr57

    CatchDash
    http://www.mediafire.com/?c0h7la97ir760e6

    CatchTurn
    http://www.mediafire.com/?29z2vccdilehhf7

    I dont have a mediafire account, so they are uploaded through their temporary thing. Im not sure if they are permanent or not though. If you have any problems ill get Weyard to upload them with his account.
    « Last Edit: July 24, 2011, 09:28:25 PM by Aether » Logged


    Gamma Ridley
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    « Reply #133 on: July 24, 2011, 09:29:59 PM »


    Few more animations done. I was able to use almost all of Ike's grab animations with some work.

    Catch
    http://www.mediafire.com/?6jlv2f12y546yij
    I posted this earlier, but im not sure if you saw it or not.

    CatchCut
    http://www.mediafire.com/?n2qd1k87ekjrr57

    CatchDash
    http://www.mediafire.com/?c0h7la97ir760e6

    CatchTurn
    http://www.mediafire.com/?29z2vccdilehhf7

    I dont have a mediafire account, so they are uploaded through their temporary thing. Im not sure if they are permanent or not though. If you have any problems ill get Weyard to upload them with his account.


    Added to the MotionEtc.
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    Aether
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    « Reply #134 on: July 24, 2011, 09:36:45 PM »


    I still need to make the CatchWait and CatchAttack, both of which are getting on my nerves. Seems like every time i go forwards or backwards to edit a frame, all the other ones crumple up and twist.
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