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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 311276 times)
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Gamma Ridley
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    « Reply #570 on: July 27, 2011, 04:09:56 PM »


    Hey gamma, I think I saw you getting slingshotted in your video. Look back through it.

    -

    Finished the gun a few minutes ago and made the spiked elbows.

    Gonna fix up some arm joints then start on the helmet.

    Yeah, I think I remember that happening. I think I referenced it earlier.

    About the... uhh... animations... they were... done quite lazily...
    They don't even look realistic...

    Oh, I also got the list of external graphics for Samus and there are 4 different charge beam related things. There are:

    -Bullet (which is the uncharged shot)
    -Hold (which takes "Bullet" and increases its size until "Max")
    -Shot (the current size of the charged shot)
    -Max ( the maximum charged shot)

    So with these, we can just use the the "Bullet" and "Max". Also, I think we should just make the Neutral B function EXACTLY like "Jet Hammer". And have it so you can ONLY fire weak shots or fully charged ones. And that it can't be stored up like brawl. You have to hold the charge button like you would Link's Bow until you want to shoot. But since were adding mobility, it would work better.

    And I want to make the charged shots travel faster but changed in size.

    And there's nothing wrong with a special that deals no damage. Extreme Speed, Sing, FLUDD, Wing's of Icarus, Spring Jump, PSI Magnet, ROB's Jets, etc. Plus we have alot of changes like long-ranged smashes, better functioning specials, we can spare something for a non-damaging special.

    I told you. XD

    I looked at them in-game, and they looked awful.

    I only tried to skimp out on them because... well, since I just copy and pasted each frame, there is a key frame on each frame. I'd have to manually go through each frame and delete the unnecessary key frames.

    Which I didn't want to do last night.

    As for the thing about the "Jet Hammer" function, I think I mentioned that a couple of pages ago.

    And even though there are Specials that don't do damage, I would still like to keep it as the Screw Attack.

    I have no idea if you guys would be interested, but maybe for a beam change function you could switch to lasers shooting out (Such as Grey Fox's laser attack). And for full charge it could be the Spazer (three lasers arranged vertically.

    I think we discussed that. I don't know how difficult it would be to implement that.
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    Royal_Blade
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    « Reply #571 on: July 27, 2011, 04:27:31 PM »


    I can probably implement the Grey Fox laser thing, It's not hard really. But I'd rather not.

    And I'd like to take a shot at the missles. If I may.

    Gamma, work on Shinespark next. We really only need 3 animations for it... The start (both air and ground), and the actual leap spin. And Don't make it move. I want to try something with it. Could you also make the Special Fall animations?

    Also, because of the Jet hammer function, The throws, back and down, will do set damage.
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    xZedkiel
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    « Reply #572 on: July 27, 2011, 04:33:30 PM »


    You should make an option on the poll that says "But the baby!"
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    Gamma Ridley
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    « Reply #573 on: July 27, 2011, 04:35:30 PM »


    I can probably implement the Grey Fox laser thing, It's not hard really. But I'd rather not.

    And I'd like to take a shot at the missles. If I may.

    Gamma, work on Shinespark next. We really only need 3 animations for it... The start (both air and ground), and the actual leap spin. And Don't make it move. I want to try something with it. Could you also make the Special Fall animations?

    Also, because of the Jet hammer function, The throws, back and down, will do set damage.

    You can go ahead and give it a shot. I'd rather not dig through all those key frames. -_-

    I'll do the Shinespark then. Which animations should I replace?

    Or should I just make three animations, and we can replace whichever animations we need?

    Also, I think I'll start with the Shiespark fall animation.

    I'll do the rest as I animate more specials.
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    Aether
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    « Reply #574 on: July 27, 2011, 04:47:47 PM »


    @Gamma
    Told you about the glitches : p

    @the Poll
    I dont play with sound effects/voices on anyway, so i dont care either way.

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    Gamma Ridley
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    « Reply #575 on: July 27, 2011, 04:50:03 PM »


    @Gamma
    Told you about the glitches : p

    @the Poll
    I dont play with sound effects/voices on anyway, so i dont care either way.



    Well still. It only happened once.

    And it's highly circumstantial. XD
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    Aether
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    « Reply #576 on: July 27, 2011, 04:55:07 PM »


    Still, it happens O>O
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    Weyard
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    « Reply #577 on: July 27, 2011, 05:23:46 PM »


    Sorry to change the subject away from glitches, but look at this comparison.

    On the left is Samus's Brawl helmet.
    On the right is my finished Other M helmet.



    Still wondering what type of drugs Sakurai was using when designing that suit.
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    Ultraxwing
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    « Reply #578 on: July 27, 2011, 05:24:41 PM »


    you can easily edit it correct?

    it looks like a bit of downsizing and making the piping bigger as well as that mouthpiece.
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    Weyard
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    « Reply #579 on: July 27, 2011, 05:26:26 PM »


    you can easily edit it correct?

    it looks like a bit of downsizing and making the piping bigger as well as that mouthpiece.
    It's already edited. The one of the right is the one I made just now.
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    BeHappy
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    « Reply #580 on: July 27, 2011, 05:26:31 PM »


    It would be good to have other M Samus's voice, but could someone make an already done sound file(smashbros_sound.bsar, I think). I can't understand how to substitute sound(yes, I know that I'm kinda dumb), so it would be good
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    Gamma Ridley
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    « Reply #581 on: July 27, 2011, 05:27:26 PM »


    Sorry to change the subject away from glitches, but look at this comparison.

    On the left is Samus's Brawl helmet.
    On the right is my finished Other M helmet.


    Still wondering what type of drugs Sakurai was using when designing that suit.


    The good kind, obviously. XD

    Glad to see it fixed. I can't wait to see all this in-game~
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    Ultraxwing
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    « Reply #582 on: July 27, 2011, 05:30:34 PM »


    Well then...

    then maybe you can make a proper Prime samus. and a Standard suit samus in the future... i would love that so much. (the one with the flat looking shoulder pads and the little light on one side.)

    this otherM samus is so going to take up the first slot... for some time anyway =D
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    Gamma Ridley
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    « Reply #583 on: July 27, 2011, 05:33:17 PM »


    Don't forget re-colors, Weyard. ;]
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    Ultraxwing
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    « Reply #584 on: July 27, 2011, 05:34:18 PM »


    Yes recolors.

    as a joke make the pink one have a hello kitty symol somewhere =3 mine haz it
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