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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 311260 times)
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xZedkiel
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    « Reply #1005 on: August 01, 2011, 08:32:18 AM »


    alright, if you change your mind you can pm me or post in my csp thread
    Will do! ^_^ Now to wait, I hope Weyard adds the metal fold on the ends of the Shoulder-pads >.>
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    Puraidou
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    « Reply #1006 on: August 01, 2011, 11:11:22 AM »


    Will do! ^_^ Now to wait, I hope Weyard adds the metal fold on the ends of the Shoulder-pads >.>
    Yeah, it does add to the vertex imo.
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    Naruto200Man
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    « Reply #1007 on: August 01, 2011, 11:16:13 AM »



    yea i know that they have the set but is only an idea to look more like the real,the power bomb is a powerfull weapon and it  have a great radius,but having it in normal moveset is to much power,btw the idea of have demage by doing the power bomb dont fit the way her is in the games,but if you leave it like a normal move is ok to make the player dont take to much advantage of others.One more thing please make the speed booster,please add him in some way.BTW the psa is going good i like how is advancing.

    They Already have ShineSpark >_>

    Shinespark is the equivilant of the speed booster in other metroid games, without the elipsy causing sprite trail... (lol Hyper sonic reference ftw XD)

    I agree about the Powerbomb though, it should be more of a FS than anything else if it were to be in her moveset. I mean it killed a Queen metroid (twice!) for gods sake!
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    Gamma Ridley
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    « Reply #1008 on: August 01, 2011, 11:54:45 AM »


    Alright, to clear a few things up...

    You guys can do as many recolors as you want and release them as you wish, but for the release of this project, I will pick and choose which recolors to include in the final download.

    As far as CSP's go, I asked SJS to do them and he agreed, but, just like the recolors, you are more than welcome to make some yourself. However, I will be including the ones SJS provides in the final download.

    If all goes well today, and Weyard finishes the vertex and Blade cleans up some of the PSA, then I will make another showcase to display the work we have done so far.

    And NZM, the Shinespark is not the same as the Speed Booster. The Shinespark is the move that she does in the air, or when she shoots straight up. The Speed Booster simply makes her run faster.

    And I think I have an idea for the Final Smash. I'll probably elaborate on it later.
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    dpgthirteen
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    « Reply #1009 on: August 01, 2011, 11:55:30 AM »


    Will the Final smash still make samus transform back into ZSS?
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    « Reply #1010 on: August 01, 2011, 11:56:58 AM »


    Will the Final smash still make samus transform back into ZSS?

    Nope. I will also include the code that prevents ZSS/Samus from transforming in a .txt file in the download. Just in case someone doesn't have it.
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    dpgthirteen
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    « Reply #1011 on: August 01, 2011, 11:59:27 AM »


    Awesome, I didn't know there was a code for that. Anyway I love the progress so far. And its nice to see a actual Samus psa instead of dark samus. Also will Samus keep her third jump or will that be removed?
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    « Reply #1012 on: August 01, 2011, 12:00:51 PM »


    Awesome, I didn't know there was a code for that. Anyway I love the progress so far. And its nice to see a actual Samus psa instead of dark samus. Also will Samus keep her third jump or will that be removed?

    Well, the original plan was to remove it once we got the Up B coded and fininshed, but since we removed the tether recovery, I think it would be alright to keep the third jump.

    We'll have to discuss that.
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    Royal_Blade
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    « Reply #1013 on: August 01, 2011, 01:01:51 PM »


    Okay. What are the changes that need to be made today?


    Oh, and Carnage told me how a false projectile works. It's actually pretty simple. I'll try it another time since we want to get more stuff done.
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    Gamma Ridley
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    « Reply #1014 on: August 01, 2011, 01:05:14 PM »


    Okay. What are the changes that need to be made today?


    Oh, and Carnage told me how a false projectile works. It's actually pretty simple. I'll try it another time since we want to get more stuff done.

    Well, here's the list I posted yesterday:

    -Up Smash has electrical hitboxes. The generic Screw Attack graphic is now summoned, but does not follow Samus's body. It's stuck in the floor. /:
    -Down Tilt is just the Morph Ball. The Morph Ball is rolling. Not much more to say about that. I suppose I could add a bit of a bounce to it to make it more lively. Also, it doesn't do damage.
    -No more graphical glitch for the Nair!
    -Side Taunt looks fine, but it still plays the sound effects.
    -Up B still has fireball graphics. Shouldn't be a problem since we're changing it anyway.
    -Jump still has jet sound effects. Dunno if we're keeping those or not.
    -Grab still has Grapple Beam SFX.
    -Final Smash still T-poses
    -The game still freezes if you use Nair right before landing on a Green Shell

    In other words, we should try to clean up what we have so far before we move on to other things.
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    Weyard
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    « Reply #1015 on: August 01, 2011, 01:11:47 PM »


    I just got home. I'll finish up the texture and get you a link in a few minutes.
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    Gamma Ridley
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    « Reply #1016 on: August 01, 2011, 01:12:29 PM »


    I just got home. I'll finish up the texture and get you a link in a few minutes.

    Thank you much. Can't wait to see it. :]
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    Royal_Blade
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    « Reply #1017 on: August 01, 2011, 01:16:02 PM »


    Oh, Aether, where's that CatchAttack?
    And could you revamp you CatchWait? To make it look Like her original Catchwait but with her hand instead?

    And how am I supposed to make the Dtilt summon a bomb?

    And Gamma, can I have your shinespark? I'll try to code it since there isn't much left.

    @Weyard: Nice. Can't Wait.
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    « Reply #1018 on: August 01, 2011, 01:21:33 PM »


    And Gamma, can I have your shinespark? I'll try to code it since there isn't much left.


    Here you go.

    Also, make sure to use this when placing the animations.
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    Royal_Blade
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    « Reply #1019 on: August 01, 2011, 01:24:16 PM »


    Also, what are we doing with Side Smash? Should we change the animation or leave it for now?
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