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Author Topic: Request from Mario Kart Wii hacking community  (Read 64646 times)
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DSX8
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    « Reply #15 on: August 20, 2011, 10:15:34 PM »


    yeah, i wasnt sure y either O.o

    btw, how the hell can Subspace be a race track? o.o

    all i have in mind if Big Blue and Aero Town Port w/e its called xD
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    « Reply #16 on: August 20, 2011, 10:30:12 PM »


    Delphino, maybe?
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    « Reply #17 on: August 20, 2011, 10:37:21 PM »


    yeah, i wasnt sure y either O.o

    btw, how the hell can Subspace be a race track? o.o

    all i have in mind if Big Blue and Aero Town Port w/e its called xD
    double, triple, or even quadruple the stage's size and chart a path on it? =D
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    « Reply #18 on: August 20, 2011, 11:04:39 PM »


    So what in CTools do you want me to add? Luckily both sources are already in C# so all I have to do is change the code to work with Brawlbox.

    Hit meh with whatchu want, yo. "Wherever Vyse goes, cool follows."

    Unfortunately, I don't know the source. There is a guy, called Chadderz, who is the master in MKW programming, he actually knows things that he keep secret. We think he might know all about Mario Kart, but for some reason he doesn't make his discoveries public. He programmed CTools, the tools that nowadays let us have Custom Tracks without "limitations" (space limitations btw).

    If you could contact him, maybe you can co-work with him, so you don't have to do all the job.

    The things I'd like to see are CHR0 animations, including bone editing. It is possible to edit MKW Brres files in BrawlBox, to make some bone change, But the problem is that we CAN'T SAVE THE FILE AGAIN.

    I was actually wondering just why the heck it didn't happen yet.

    I mean, it's been a HUGE while since we started using stuff from MKWii on Brawl, but I never ever saw stuff from Brawl being used on MKWii...

    That's because of the incompatibility between Brawl and Mario Kart Wii tools.
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    « Reply #19 on: August 20, 2011, 11:16:18 PM »


    Unfortunately, I don't know the source. There is a guy, called Chadderz, who is the master in MKW programming, he actually knows things that he keep secret. We think he might know all about Mario Kart, but for some reason he doesn't make his discoveries public. He programmed CTools, the tools that nowadays let us have Custom Tracks without "limitations" (space limitations btw).

    If you could contact him, maybe you can co-work with him, so you don't have to do all the job.

    The things I'd like to see are CHR0 animations, including bone editing. It is possible to edit MKW Brres files in BrawlBox, to make some bone change, But the problem is that we CAN'T SAVE THE FILE AGAIN.

    PM me a MKW CHR0 file. I'll make an edit and see if I can save it.
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    « Reply #20 on: August 21, 2011, 10:23:01 AM »


    PM me a MKW CHR0 file. I'll make an edit and see if I can save it.

    Can't extract it from the BRRES file using my tools... so I might give you the entire file.
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    « Reply #21 on: August 21, 2011, 11:22:56 AM »


    Can't extract it from the BRRES file using my tools... so I might give you the entire file.


    Nah don't bother, ds22 sent me a file. I can edit it just fine. Wait for me to release the newest Brawlbox, and you'll be able to edit MDL0s (which are v11) and CHR0s (which are v5, like I suspected) from MKW.

    « Last Edit: August 21, 2011, 11:26:45 AM by BlackJax96 » Logged

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    « Reply #22 on: August 21, 2011, 11:29:10 AM »


     Happy Face Thank you. I'll notify to Mario Kart Wii hackers to stay tuned for a new BrawlBox update Smiley
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    « Reply #23 on: August 21, 2011, 11:32:08 AM »


    Wait.... so if Mario Kart Wii hackers are gonna be using BrawlBox to modify MKW.... is the name still gonna be BrawlBox? XD

    Not that it matters or anything, I'm just glad to see two communities coming together to solve problems.

    I wish you guys over there the best of luck with your endeavours.
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    « Reply #24 on: August 21, 2011, 11:33:31 AM »


    Wait.... so if Mario Kart Wii hackers are gonna be using BrawlBox to modify MKW.... is the name still gonna be BrawlBox? XD

    Not that it matters or anything, I'm just glad to see two communities coming together to solve problems.

    I wish you guys over there the best of luck with your endeavours.

    The name "WiiBox" would be lame. "Wherever Vyse goes, cool follows."
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    « Reply #25 on: August 21, 2011, 11:47:52 AM »


    Yes, keep it as BrawlBox. It was meant for Brawl, originally. They're just lucky. Tongue
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    « Reply #26 on: August 21, 2011, 11:48:29 AM »


    I don't know if you already have added support to them, but:

    The AnmTexSrt is blank.
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    « Reply #27 on: August 21, 2011, 11:57:06 AM »


    I don't know if you already have added support to them, but:

    The AnmTexSrt is blank.


    No, I haven't gotten around to adding support for SRT0s from other games yet.
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    HelloImYourMind
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    « Reply #28 on: August 21, 2011, 12:19:19 PM »


    Speaking about CHR0s... that could allow custom characters (like you do) but obviously new voices and sound effects would be needed for them, Petey Piranha with the voice of Daisy would suck so bad... maybe you could consider BRSAR saving (not editing, cause I heard it's possible to edit MKW brsar in BrawlBox).
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    Mario Kart Wii custom track creator

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    « Reply #29 on: August 21, 2011, 12:28:44 PM »


    Speaking about CHR0s... that could allow custom characters (like you do) but obviously new voices and sound effects would be needed for them, Petey Piranha with the voice of Daisy would suck so bad... maybe you could consider BRSAR saving (not editing, cause I heard it's possible to edit MKW brsar in BrawlBox).

    You can't really edit or save the brsar in Brawlbox for Brawl either lol, we inject sounds manually or with Sawndz and use an old Brawlbox to test the sounds.
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