Oshtoby's Stages - Melee Battlefield UPDATED (01/19/2012 3:45 PM)

Started by Oshtoby, September 30, 2011, 05:32:35 AM

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MELEE BATTLEFIELD
UPDATED JANUARY 19th, 2011!
It's Melee Battlefield, as dark and mysterious as you remember it. All texture errors are fixed. It's been completely re-imported to give it a proper shader. Grates have been added to the top level. The crystal has been added, and the glowing part of the bottom crystal had been moved to the proper center of the crystal. This is the Battlefield all you Melee fans have wanted since Brawl came out. Have fun, kiddos!
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22859

September 30, 2011, 07:37:29 AM #1 Last Edit: September 30, 2011, 07:43:52 AM by Friedslick6
Hey Oshtoby, do you use 3D Ripper DX or 3DVia Printscreen to capture your models?
This is a good effort for a short amount of time.
At some point, you just have to bend down and tie your shoelaces.

Quote from: Friedslick6 on September 30, 2011, 07:37:29 AM
Hey Oshtosh, do you use 3D Ripper DX or 3DVia Printscreen to capture your models?
This is a good effort for a short amount of time.
3D Ripper DX. Works well enough for what I do. Never used 3DVis Printscreen. I may look into it if it works better, though...

Anywho, next, I'm going to go COMPLETELY out of my league, and see if I can get Venom working, with an imported background (as I have that ripped from Melee as well). We shall see.

Quote from: Oshtoby on September 30, 2011, 07:43:54 AM
3D Ripper DX. Works well enough for what I do. Never used 3DVis Printscreen. I may look into it if it works better, though...

Anywho, next, I'm going to go COMPLETELY out of my league, and see if I can get Venom working, with an imported background (as I have that ripped from Melee as well). We shall see.
lol i pretty much have all the files u have :P
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Fixed a few things and ported it to battlefield:

http://www.mediafire.com/?kbm0ghe8y1thb5h

Anyway, I'm gonna make some small update later.
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

http://www.zshare.net/download/946742515beb0ed3/

I've revamped the platform and Rainbow texture.
Rainbow texture need work again...


Quote from: KTH on September 30, 2011, 12:28:50 PMhttp://www.zshare.net/download/946742515beb0ed3/ I've revamped the platform and Rainbow texture. Rainbow texture need work again...

That looks really good hold on. *compares this with the original*:



:srs: Why is there a giant hole in the middle of the stage?
Quote from: Art Beins"The biggest obstacle in life is Yourself. Overcome it and you will achieve the greatest accomplishment of all."

Tutorial on how to edit the intro: http://forums.kc-mm.com/index.php?topic=45302.msg925318#msg925318

Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.


Very good job to all who imported and fixed Melee BF.
Definitely going to use it.

One thing I noticed though is that the collision was hand made, rather then using P:M's BF collision (which surprisingly fits the stage perfectly when used ingame).


September 30, 2011, 03:14:14 PM #10 Last Edit: September 30, 2011, 04:05:36 PM by Mewtwo2000
Small changes to the edited version by KTH. Restored the rainbow colors and fixed the hole (it was my fault)

EDIT: And fixed some issue with the shadow system

http://www.mediafire.com/?a92iajdz8bc17m8



Oshtoby, may I have the original model please?
SW FC: SW-5958-4724-5095
Wii FC: 1247-2259-6207
Twitch: http://twitch.tv/mewtwo2000
Visit my stage thread here


Stage light and fog tutorial
Stage shadows tutorial

the 1 i had, had fixed textures on the model... if i can get photoshop running on this gay laptop i'll do that for u Oshtoby ;)
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Dude, seeing how you have 3ds max. can you import an OBJ for me? i want to see if the extreme amount of POLY'S (over 180K) would cause lag.

and would you mind putting it over Corneria. cause that's what the stage will be based off of. (the model has no texture. but a UVMAP so a basic white or blue texture will do.)
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Quote from: Ultraxwing on September 30, 2011, 07:12:10 PM

Dude, seeing how you have 3ds max. can you import an OBJ for me? i want to see if the extreme amount of POLY'S (over 180K) would cause lag.

and would you mind putting it over Corneria. cause that's what the stage will be based off of. (the model has no texture. but a UVMAP so a basic white or blue texture will do.)
Yeah sure, PM it to me.
Quote from: DSX8 on September 30, 2011, 06:41:47 PM
the 1 i had, had fixed textures on the model... if i can get photoshop running on this gay laptop i'll do that for u Oshtoby ;)
What do you mean fixed textures? Like what?

Quote from: Oshtoby on September 30, 2011, 07:27:51 PM
Yeah sure, PM it to me.What do you mean fixed textures? Like what?
well from wat i see in ur pic.. and in some other ppl's pics.. u didnt flip the textures by 180 then flip it horizontally.
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