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Author Topic: Oshtoby's Stages - Melee Battlefield UPDATED (01/19/2012 3:45 PM)  (Read 47453 times)
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Oshtoby
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    « Reply #15 on: September 30, 2011, 01:40:46 PM »


    well from wat i see in ur pic.. and in some other ppl's pics.. u didnt flip the textures by 180 then flip it horizontally.
    Is that why the textures look so wierd? I thought it was just an error in the rip. Oh. Well. That explains a lot. I'll get on that later today. I'll make and post a texture data .BRRES with fixed textures once I am home from work.
    « Last Edit: September 30, 2011, 01:42:27 PM by Oshtoby » Logged

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    « Reply #16 on: September 30, 2011, 01:51:22 PM »


    Is that why the textures look so wierd? I thought it was just an error in the rip. Oh. Well. That explains a lot. I'll get on that later today. I'll make and post a texture data .BRRES with fixed textures once I am home from work.
    i believe i still have my melee battlefield on mediafire as a backup that i had some ppl use for beta testing.
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    Oshtoby
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    « Reply #17 on: September 30, 2011, 02:08:54 PM »


    i believe i still have my melee battlefield on mediafire as a backup that i had some ppl use for beta testing.
    Can you PM it to me? May I use it for finishing this project?
    « Last Edit: September 30, 2011, 02:09:52 PM by Oshtoby » Logged

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    « Reply #18 on: September 30, 2011, 02:12:02 PM »


    Can you PM it to me? May I use it for finishing this project?
    sure i dont see why not Tongue
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    Oshtoby
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    « Reply #19 on: October 03, 2011, 02:31:28 AM »


    I went ahead an uploaded the version I use so far to my Brawl Vault. if anyone wants to take a look, or even download my latest version with all of Mewtwo2000's awesome fixes, and proper textures, download it here.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22859
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    « Reply #20 on: October 03, 2011, 05:09:20 AM »


    Fixed some small collision details on Alm5252's Melee BF collision (It now matches Melee's BF collision more):
    http://www.mediafire.com/?ez6ib3de8bqpgib
    « Last Edit: October 03, 2011, 06:19:11 AM by ds22 » Logged

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    « Reply #21 on: October 03, 2011, 10:19:50 AM »


    Hey Oshtoby, fixed Battlefields Platform textures to be more like Melee's. Smiley

    Original:


    Edited:


    Melee:


    Let me know if you want them so I can PM you the stage, (comes with ds22's collision edits).



    No, that's not what they look like in Melee. KTH uploaded a version with WEIRD textures earlier, and everyone's been building off of that since.

    Example:


    My textures are ripped STRAIGHT from melee, just, I made them a little darker than they should have been. They do not look like a grid of lines, they look like some odd circuit-board pattern.

    As far as texturing the thing, I knew what I was doing. Wherever there are rainbows on the thing, there were rainbows in Melee. The only difference is that there should be a black thing with holes in it that shows the rainbows through it over top of the rainbows, like a grate. That will be fixed in the future.

    As for now, the textures are fine (I will make them lighter, as well as fix SEVERAL texture problems that I just figured out how to fix, and upload the fixed stage when I get home) but thank you for the thought.
    « Last Edit: October 03, 2011, 10:29:22 AM by Oshtoby » Logged

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    « Reply #22 on: October 03, 2011, 10:53:19 AM »


    I knew how they looked, but everything i tried didnt work.

    I tried lightening the textures you had and stuff, all failed (for me atleast). i even tried the rainbow thing, but non of my tools allow me to make my "pencil" smaller than 1 pixel square. :/

    So i tried my own way, as a temporary fix until better texture came about.

    Cant say i didn't try though... Sad
    Oh well......
    My apologies for coming across as aggressive. But yeah, don't worry, man, everything's cool. If you could would you want to do me a favor? You seem to be a texture and recolor wiz. Would you be able to go into my stage, extract everything that's in the TextureData[1] part, and make all the textures -45 in brightness and +45 in contrast? I planned on doing that when I get home, but if you would do that, I would love you. You can skip over any texture that is a duplicate (believe me, there're a lot). If you do this, I'll be able to come out with the updated stage sooner, and I'll add you in the credits.

    PM me if you decide to do it.

    Also, ds22, can I use the collisions from the Project:M Battlefield?
    « Last Edit: October 03, 2011, 10:56:59 AM by Oshtoby » Logged

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    « Reply #23 on: October 03, 2011, 11:36:31 AM »


    Well yeah, but could you also include the Melee BF collision in any future download?
    But you might need to edit the P:M Battlefield collision a bit (to fit the stage better if you know what I'm talking about).
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    Oshtoby
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    « Reply #24 on: October 03, 2011, 11:42:03 AM »


    Well yeah, but could you also include the Melee BF collision in any future download?
    But you might need to edit the P:M Battlefield collision a bit (to fit the stage better if you know what I'm talking about).

    Which collision are you talking about that you want me to include? I thought the Project M Battlefield Collision WAS the Melee Battlefield Collision? Or am I wrong? You're the authority on anything Melee, so whichever collision you think is most accurate to the original, I'll use.
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    « Reply #25 on: October 03, 2011, 11:49:48 AM »


    P:M Battlefield has different underside collision then Melee Battlefield, which Alm5252's version has (the undersides of Melee's Battlefield were more 'challenging').
    You can include both in a .zip so that people can choose for themselves which collision they will use (as long as you give credit to P:M for the P:M collision and Alm5252 for the Melee collision).

    BTW, forget the part I said about editing P:M Battlefield's collision.
    It should work just fine for most parts anyway.

    EDIT: Edited Alm5252's Melee Battlefield collision some more:
    http://www.mediafire.com/?h5u1pn3pppzqsu5
    Now it matches Melee's collision (almost) flawlessly.
    « Last Edit: October 03, 2011, 02:48:56 PM by ds22 » Logged

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    « Reply #26 on: October 03, 2011, 06:22:27 PM »




    Updated textures a bit to fix some bugs, and to lighten up the transparent floor. It looks a bit more Meleeish now. Also, I used ds22's near-exact melee collision. Grab it now!

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22859
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    « Reply #27 on: October 04, 2011, 03:57:33 PM »


    Working on those grids:



    Still work to do though.

    EDIT: Updated the vault entry with some small fixes and the grids. May need some work, or better textures at least, but I'm including them for the moment.

    The small fixes include model editing to make the border textures to look fine. As the black parts were cut by Oshtoby, I've included them back again to fit the model.

    The border edits aren't shown in this picture.
    « Last Edit: October 04, 2011, 05:07:56 PM by Mewtwo2000 » Logged

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    « Reply #28 on: October 12, 2011, 04:52:46 PM »


    Small progress made. Compare:

    First picture by Oshtoby:



    The current state of the stage in my SD:



    New changes coming in the next days.

    EDIT: Restored the crystal ball Oshtoby had to remove

    « Last Edit: October 12, 2011, 05:49:22 PM by Mewtwo2000 » Logged

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    « Reply #29 on: October 12, 2011, 09:08:45 PM »


    Small progress made. Compare:

    First picture by Oshtoby:

    *PIC*

    The current state of the stage in my SD:

    *PIC*

    New changes coming in the next days.

    EDIT: Restored the crystal ball Oshtoby had to remove

    *PIC*
    That shading is real, or at least it looks it. How'd you do that on a .OBJ import?
    « Last Edit: October 12, 2011, 11:33:30 PM by Oshtoby » Logged

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