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Question: Can't decide on which import to focus on.. what do you think?
Dont change focus.. finish Genis Sage!
finish Squall over Link
finish Vyse over Pit
finish Cream and Cheese over Sonic
start on Yuna (FFX) over Zelda
start on Genis/Presea over Ice Climbers
start on Lloyd/Colette over Ice Climbers
How about you update an old Import? (post suggestion)
Hey, you ever thought about making.. (post suggestion)
I think you think i can think for you

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Author Topic: Fonon Project - Model Imports [Current - ?]  (Read 260075 times)
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Hubert Oswell
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    « Reply #150 on: November 17, 2011, 11:09:46 AM »


    I think he is saying that we should halt progress because he and his friend thought of a moveset for Luke a long time ago. However, they don't have the model until now.

    Also, don't work on Ruca. You'll just waste your time. Tempesttime and SqLeon have been fixing the model to work in Brawl. Once it's fixed, I'll send the model to whoever wants it (You have to do animations and psa yourselves though)

    You may work on Ruca's model from Tales of Innocence if you want.

    @ramonM64: If it's OK, I'll use the rigged Luke model once it's complete for my own PSA ideas. I'll put you under the collab once I start PSA.
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    ramonM64
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    « Reply #151 on: November 17, 2011, 12:04:17 PM »


    I think he is saying that we should halt progress because he and his friend thought of a moveset for Luke a long time ago. However, they don't have the model until now.

    Also, don't work on Ruca. You'll just waste your time. Tempesttime and SqLeon have been fixing the model to work in Brawl. Once it's fixed, I'll send the model to whoever wants it (You have to do animations and psa yourselves though)

    You may work on Ruca's model from Tales of Innocence if you want.

    @ramonM64: If it's OK, I'll use the rigged Luke model once it's complete for my own PSA ideas. I'll put you under the collab once I start PSA.
    thats the confusin part for me, i think he wants to use this model im makin after re-readin. i mean, why else collab me. i think he wants us to just stop the moveset? we'll have to wait for his reply of course.

    of course go ahead, i dont mind wether or not you collab me. just enjoy da model.

    so will you realease it today?  Roll Eyes  Anyway when you release it i will make some recolors for it ok?

    yeah i wont gonna stop helping either we worked so har on it!

    and yeah i got a little confused about it too
    yawp i think its a bad idea sayin times i HOPE to have it done. last night i ran into a problem with the waist. i rigged it to a bone that translates it and doesnt actualy move the vertices up or down, despite it being near the waist. so i had to rerig the waist area. its looks good now though. in some extreme poses though it looks a lil weird, i still want to fix it up. this way after da bone weights are perfect for long hair luke, ill have to just cut in the short hair over the long hair and rig just the short hair instead of the waist over and over again.

    as for recolors, i wanted to make a version with slightly higher detailed colors and effects instead of the pitched default colors it has now. you can go ahead and recolor this texture or wait for the texture buff later. ill work on the textures after its released though, so you guys can try him out and probaly report any bugs.
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    Vitinho
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    « Reply #152 on: November 17, 2011, 12:12:48 PM »


    ok sure cnat wait for it  Grin
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    « Reply #153 on: November 17, 2011, 01:38:38 PM »


    yawp just hang in there a lil longer. i want it to be perfect.

    i think im gonna make a 2nd version for PSA'in. durin some of link's animations the hair went through the body, it IS longer than his hat thing, so i weighted it slightly do the bustN bone which is the vest to back area. that way it wont pass through while stayin moved by the hat, same with the jacket cape. the PSA version will have FULL weight to the hair and jacket cape from the hat bones so you can animate it fully.

    i think all i need to do is bend the knees to fix some weights and a lil touch up to the shoulder joints i noticed. then the long hair one is done.
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    « Reply #154 on: November 17, 2011, 04:00:39 PM »


    yahoooo cant wait for it and thne the short hair one but hey ramon when you are done with the long hair i think you just relax a little i mean,you are working on luke and other characters all this time so you must be tired so if you want to relax after releasing luke it would be good for you i think  Grin
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    Hubert Oswell
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    « Reply #155 on: November 17, 2011, 09:10:47 PM »


    I agree with Vitinho. If you don't relax, you might just lose interest on this.

    It's your decision though.
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    Lillith
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    « Reply #156 on: November 17, 2011, 09:31:47 PM »


    I agree with Vitinho. If you don't relax, you might just lose interest on this.
    ...
    As I have multiple times, so I third this.
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    I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

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    « Reply #157 on: November 17, 2011, 10:48:49 PM »


    guys im fine, i dont see this as work. thats probaly why i dont feel like i need a break cuz its fun. and honestly.. this keeps me sane.

    both the models are done. i was havin errors with the short hair export cuz apparently you cant make edits while you had bones all weighed and stuff. so i looked for work around and it should be ready to go. im gonna test em in probaly an hour.


    i dont know what i should do about mascal's post.. dont know if i should wait for a reply to clear it up before publishing anythin
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    « Reply #158 on: November 17, 2011, 11:28:14 PM »


    Well, if you're the one working on it and have no idea of what the person's talking about, I say keep going if you want to.
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    I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!

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    « Reply #159 on: November 18, 2011, 02:30:28 AM »


    i guess yer right.    ill post it as soon as i decide on what dam pictures to post it with..

    i noticed the file size went from around link's 1MB size to round 314 kilobytes. i can see why since it IS a psp model. there are some other things i noticed that i wanna fix somewhen, for now this one will be enough.

    edit: the vault is pending    try him out
    « Last Edit: November 18, 2011, 03:24:12 AM by ramonM64 » Logged


    Lillith
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    « Reply #160 on: November 18, 2011, 03:27:43 AM »


    Saw it, and just by the screenshots it looks awesome Cheesy
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    « Reply #161 on: November 18, 2011, 09:08:52 AM »


    that...is...AWSOME DUDE!That is sure going to my brawl  Grin
    Edit:hey bro the way your luke is out already i am going to start some of the costume of tales of the abyss
    « Last Edit: November 18, 2011, 12:17:15 PM by Vitinho » Logged

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    « Reply #162 on: November 18, 2011, 06:43:08 PM »


    the upload got reported, for lack of better pictures. its impossible to take a better picture than the one lookin like hes using radiant howl, mario being sliced in two or being punched in the fireballs.

    im guessin cuz it doesnt show him clearly from the front on any of em.
    duuUUuuUdes.. have ya tryed him in-game? what are yer impressions?


    Vitinho what do ya mean by other costumes? as in recolors or vertex edits for the other title costumes? by da way, the dude that ripped the model did recolors. i didnt know he was gonna.


    im gonna start on another import, it could be from the 1st post or a completely different one. i wont say for now.
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    « Reply #163 on: November 18, 2011, 06:58:29 PM »


    yeah i was going to make recolors i dont know how to vertex =/ you said one friend of yours is tying to get luks model from the PS2 game right?couldnt he get the other costumes as well?
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    « Reply #164 on: November 19, 2011, 12:12:10 AM »


    yawp, only thing is we are always off and on. i hear from him once a week or somethin. cuz of this i dont know how long it will take. he did find out how to hex out models from the .NPC files which is where alot of the main character's initials are at. the files are litteraly just SITTING there. theyre not compressed. once he does find out and hex out where luke is though he said he was gonna make a guide on how to do it for other models.


    just wondeing, what model imports do you guys wanna see most?

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