Well, i'd say for the run attack, he shouldn't back up first. It should be more like yoshi's. And I believe it was Blase that said you were gonna update the back-A air.
I also think the black shield should reflect projectile attacks/items. At least for a small window of time.
![Tongue](https://forums.kc-mm.com/Smileys/default/tongue.gif)
The side-B just needs a better pose while he's going forward. It is a pretty good move though.
![Smiley](https://forums.kc-mm.com/Smileys/default/smiley.gif)
the neutral B is perfect, but the gfx get screwed up a lot with other PSAs. I don't know if that's fixable though, lol.
his Up-A ground is good. maybe a revamped animation, but if not, it's a good attack.
down-A ground is extremely harc to hit with, and is a little too much like Knuckles'.
I like the side-A ground.
Up-Smash: the person you're hitting can get out of it too easily, but nice move overall.
![Smiley](https://forums.kc-mm.com/Smileys/default/smiley.gif)
running (turning around only) He really doesn't move much when he turns around, although it does kinda fit the "robot" standard.
FS: enemies get out of it too easily. I'm not sure why, but I think adding more hit-stun may fix it. Similar to Shadowkong's, i guess. would it be possible for the lightning from above to give damage?
sorry, just some constructive criticism.
![Tongue](https://forums.kc-mm.com/Smileys/default/tongue.gif)
thanks i asked for this! For down b: he does reflect some projectyles (iknow wierd) only pit's arrows works for some wierd reason although the coding are there.
The netrual b: did it happend with sonic psa's? like shadow, classic sonic and sonic?