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Author Topic: SouthCraft's House of Upgrades - Megaman V2 soon.  (Read 935884 times)
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SouthCraft
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    « Reply #705 on: March 30, 2012, 04:40:42 PM »


    I mean if you use more than one model changer.
    (you should keep the damage, seriously)
    I'm going to edit the mariodk smbz to port over luigi. (unless it get's TO hard for me)
    mostly just changing articles to visibility bones and sfx. (and some animations)
    you could use it as a base if you'd like.
    you don't know much about porting.
    Not to be negative but
    1 luigi got all model changers mario got
    2 luigi has one article and its his fire ball
    3 so its impossible to do that

    Btw i think raccoon power is possible too! Luigi has 3 model changers 1 for ears 2 for tail and 3 for fire mode. The only thing im worry about is the filesize of the model
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    Carnage
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    « Reply #706 on: March 30, 2012, 05:29:00 PM »


    you don't know much about porting.
    Not to be negative but
    1 luigi got all model changers mario got
    2 luigi has one article and its his fire ball
    3 so its impossible to do that

    Btw i think raccoon power is possible too! Luigi has 3 model changers 1 for ears 2 for tail and 3 for fire mode. The only thing im worry about is the filesize of the model
    luigi has 1 model changer only where did you get 3? the rest are viso and cant be activated by psa just by motionetc as far as i know so they cant share no animations at all with the rest of the psa.
    « Last Edit: March 30, 2012, 05:30:48 PM by Carnage » Logged


    DoctorFlux(Mariodk)
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    « Reply #707 on: March 30, 2012, 06:27:39 PM »


    HairM and hairMb bones is only 1 model changer in the PSA

    CapM(if you thinking on that) is not a bone for model changer in fact its a 100% useless bone
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    KnightMario
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    « Reply #708 on: March 30, 2012, 08:19:22 PM »


    ugh...

    I'm putting cape on a vis and fire on a vis, and maybe hammer n a vis (probqbly not using scaling for hammer, but rest...)

    I've SUCCESSFULLY added a model changer to a port (super sonic, his sphere) but now I'm trying to see if I can do it without it already being used in the original PSA (I have psa'd the model changer)

    I need to reduce the file size of the model so I can see if it works (file size too big)
    AND THEN I'll be able to completely add model changers.
    ugh, I don't want to talk about this anymore, I'll either succeed or fail, all I have to wait for is the tristripper. (or another way to reduce model filesize)
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    SouthCraft
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    « Reply #709 on: March 31, 2012, 01:13:45 AM »


    luigi has 1 model changer only where did you get 3? the rest are viso and cant be activated by psa just by motionetc as far as i know so they cant share no animations at all with the rest of the psa.
    model changer 1 is damage face, model changer 2 is unknown yet, and model changer 3 is hes hairmb
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    Carnage
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    « Reply #710 on: March 31, 2012, 01:18:04 AM »


    model changer 1 is damage face, model changer 2 is unknown yet, and model changer 3 is hes hairmb
    isnt damageface vyso?
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    SouthCraft
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    « Reply #711 on: March 31, 2012, 01:19:27 AM »


    isnt damageface vyso?
    no i im 100% sure that i called damage face on wait 1 btw
    Smbz Luigi is gonna have: fire transform (this works), Shell powerup (this works), and maybe Raccoon powerup.  AWESOME 2.0!
    « Last Edit: March 31, 2012, 11:34:11 AM by SouthCraft » Logged


    StupidMarioFan1
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    « Reply #712 on: March 31, 2012, 01:46:50 PM »


    also that hammers worked becuase it has one polygon and one bone  while kirby hammer has more polygons and more bones thats why that hammer is one slot got to hand it to IC only having one polygon and one bone controlling their hammers lol
    Well when I made my Mario Bros over Ice Climbers hack I imported Mariodk's SMBZ v2.2 hammer with the Mario and Luigi models, which the hammer has a few bones and three seperate polygons, but it still allowed me to import it.
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    SouthCraft
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    « Reply #713 on: March 31, 2012, 01:48:37 PM »


    Well when I made my Mario Bros over Ice Climbers hack I imported Mariodk's SMBZ v2.2 hammer with the Mario and Luigi models, which the hammer has a few bones and three seperate polygons, but it still allowed me to import it.
    well i can always give it a try tomorrow
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    Carnage
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    « Reply #714 on: March 31, 2012, 02:10:17 PM »


    Well when I made my Mario Bros over Ice Climbers hack I imported Mariodk's SMBZ v2.2 hammer with the Mario and Luigi models, which the hammer has a few bones and three seperate polygons, but it still allowed me to import it.
    when i tryed adding it with the obj importer it doesnt work also if it has more than one bone you will mess the  bonetree of luigi/mario and thats  what i was trying not to do
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    SouthCraft
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    « Reply #715 on: April 02, 2012, 02:47:31 PM »


    Smbz Luigi's non powerup attacks is done, fire transform attacks is almost done,model is done and transforming is done!
    so now just all those stupid sub actions,shell attacks and Final smashes left Smiley
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    « Reply #716 on: April 02, 2012, 02:49:01 PM »


    yay luigi is almost done cant wait for it. finally luigi will have a decent not OP moveset
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    SouthCraft
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    « Reply #717 on: April 02, 2012, 03:02:29 PM »


    yay luigi is almost done cant wait for it. finally luigi will have a decent not OP moveset
    yeah. and i thought that the bomb omb throw was a bit OP so i changed it to shell kick instead. btw the sub actions is finished! god that was booooring! now just PSA fire airials,Side B and FS the Shell powerup PSA
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    « Reply #718 on: April 02, 2012, 03:03:59 PM »


    cool shell kick i like that power its gonna be fun to mess with
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    SouthCraft
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    « Reply #719 on: April 02, 2012, 03:07:32 PM »


    cool shell kick i like that power its gonna be fun to mess with
    yeah its pretty cool, and also PAL users like me is not getting a PAL version cuz i hate rebuilding the PAC
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