SouthCraft's House of Upgrades - Megaman V2 soon.
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Question: I can't decide. Poll ends tuesday
Rayman - 14 (58.3%)
Skull Kid - 10 (41.7%)
Total Voters: 24

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Author Topic: SouthCraft's House of Upgrades - Megaman V2 soon.  (Read 935796 times)
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FinalEmperor
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    « Reply #1275 on: June 17, 2012, 01:32:13 PM »


    why dont u change knuckles ground side b to the rock throw in sonic battle
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    SouthCraft
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    « Reply #1276 on: June 17, 2012, 01:57:56 PM »


    why dont u change knuckles ground side b to the rock throw in sonic battle
    because rock throw is already netrual b.
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    « Reply #1277 on: June 17, 2012, 04:36:38 PM »


    you should make the forward air attack a spike, and it should be that smash that he does in sonic battle. you know, where after the combo you can like jump after them and you can smash them back to the floor.

    (i hope you know what move im talking about. XD)
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    « Reply #1278 on: June 17, 2012, 11:40:38 PM »


    you should make the forward air attack a spike, and it should be that smash that he does in sonic battle. you know, where after the combo you can like jump after them and you can smash them back to the floor.

    (i hope you know what move im talking about. XD)
    I have no idea actually Sad
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    « Reply #1279 on: June 18, 2012, 12:14:09 AM »


    I know what he means.

    Watch from 1:30 - 1:35 and you'll see what hes talking about. Where he uses both hands to send the opponent down directly. (But this guy didn't do it right)
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    « Last Edit: June 18, 2012, 12:15:14 AM by -Hero- » Logged


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    « Reply #1280 on: June 18, 2012, 01:29:08 AM »


    lol yeah thats what i meant.
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    « Reply #1281 on: June 18, 2012, 06:55:09 AM »


    lol yeah thats what i meant.
    Oh yeah that one! It's already made as a netrual air. Since he smash the oppoment downwards and it doesn't have that much range for a side air. Btw Netrual B, air and ground is done! The glide is 60% done too!
    « Last Edit: June 18, 2012, 06:57:03 AM by SouthCraft » Logged


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    « Reply #1282 on: June 18, 2012, 07:52:58 AM »


    awesome! Cheesy anymore previews? Grin
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    « Reply #1283 on: June 18, 2012, 02:05:21 PM »


    I Think the knuckles PSA BETA is 60% done! Just animation revamps + some hitbox problems and throws for a attacks. And just side b ground, down b, FS and maybe climb as you see in poll, you need to decide if it gets to OP or not.
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    « Reply #1284 on: June 18, 2012, 03:16:35 PM »


    nah just make it limited amount of time on the wall, because if you dont people will just stay there on the wall. :/

    and idk if you need some ideas for the Specials, but i'll give you my opinion on them. Well i think the Side B on the ground should either be just one huge punch with start up lag, or make it a three hit combo move like he does in Sonic Heroes. the Down B could either be both Dig, or the Down B in air could be Dig and the Down B ground could be a Spin Dash.

    Lol those are just my opinion on the specials. :p
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    « Reply #1285 on: June 18, 2012, 05:06:08 PM »


    about climbing walls how would that go?since sdoom tryed that for spider man psa and it didnt work out if i recalli think he lowers but couldnt climb up or something
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    « Reply #1286 on: June 18, 2012, 06:10:46 PM »


    To be honest I don't really know if that'll OP him, I just picked the last version becasue it made the most since. xD
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    « Reply #1287 on: June 18, 2012, 11:47:28 PM »


    about climbing walls how would that go?since sdoom tryed that for spider man psa and it didnt work out if i recalli think he lowers but couldnt climb up or something
    it will go one animation, he can climb up and down. But i Thought that would be OP since if he climbs high, only kirby/jigglypuff would be able to hit him. I Think i know how to make it im 85% sure that it would work
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    « Reply #1288 on: June 19, 2012, 01:01:33 AM »


    it will go one animation, he can climb up and down. But i Thought that would be OP since if he climbs high, only kirby/jigglypuff would be able to hit him. I Think i know how to make it im 85% sure that it would work
    well nothing like trying to be sure hope you can  make it work  and a time based one would be better like 3 seconds max and then  hw would only be able to catch when he touched the floor again
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    « Reply #1289 on: June 19, 2012, 06:42:34 AM »


    well nothing like trying to be sure hope you can  make it work  and a time based one would be better like 3 seconds max and then  hw would only be able to catch when he touched the floor again
    thats my plan Wink Btw my plan didn't work Sad damn the 15%! i will  come up with something..
    « Last Edit: June 19, 2012, 10:09:09 AM by SouthCraft » Logged


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