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Author Topic: SouthCraft's House of Upgrades - Megaman V2 soon.  (Read 930297 times)
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    « Reply #1290 on: June 19, 2012, 02:28:14 PM »


    thats my plan Wink Btw my plan didn't work Sad damn the 15%! i will  come up with something..
    well it was expected lots of people tryed that and didt get it to work
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    SouthCraft
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    « Reply #1291 on: June 19, 2012, 02:50:11 PM »


    well it was expected lots of people tryed that and didt get it to work
    the only thing we need to Get that to work is an "If bit" that is if toutch wall or something. But i don't Think there Are any. Btw maybe a new preview on friday or tomorrow.
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    DoctorFlux(Mariodk)
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    « Reply #1292 on: June 19, 2012, 02:53:31 PM »


    the only thing we need to Get that to work is an "If bit" that is if toutch wall or something. But i don't Think there Are any. Btw maybe a new preview on friday or tomorrow.
    i think there are since its possible to make walljumps on char. that dont got
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    « Reply #1293 on: June 19, 2012, 06:40:26 PM »


    the only thing we need to Get that to work is an "If bit" that is if toutch wall or something. But i don't Think there Are any. Btw maybe a new preview on friday or tomorrow.
    There's "if: touching wall or floor."
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    SouthCraft
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    « Reply #1294 on: June 19, 2012, 11:55:45 PM »


    There's "if: touching wall or floor."
    i know but it didn't have any effect
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    Anivernage
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    « Reply #1295 on: June 20, 2012, 12:09:53 AM »


    i hope something from this can help you  Grin
    If:Facing Left
                     If Value Touch Wall:2
                                    Reverse Direction
                     End If
    Else:
                    If: Facing Right
                                    If Value Touch Wall :4
                                                    Reverse Direction
                                    End If
                    End If
    End If
    Change Action: action=E, requirement=compare: IC-Basic[1012]>= IC-Basic[3149]
    Additional Change Action Requirement: Facing Left
    Additional Change Action Requirement Value: Touch Wall: 2
    Change Action: action=67, requirement=compare: IC-Basic[1011]>= IC-Basic[3149]
    Additional Change Action Requirement:Facing Left
    Additional Change Action Requirement Value: Touch Wall: 4
    Change Action: action=E, requirement=compare: IC-Basic[1012]>= IC-Basic[3149]
    Additional Change Action Requirement:Facing Right
    Additional Change Action Requirement Value: Touch Wall: 4
    Change Action: action=67, requirement=compare: IC-Basic[1011]>= IC-Basic[3149]
    Additional Change Action Requirement:Facing Right
    Additional Change Action Requirement Value: Touch Wall: 2

    Requirement 0C: 2
    - hit left wall.
    Requirement 0C: 4
    - hit right wall.

    Requirement 0C: 3
    -hit ceiling.

    « Last Edit: June 20, 2012, 12:17:57 AM by Anivernage » Logged


    SouthCraft
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    « Reply #1296 on: June 20, 2012, 03:30:48 AM »


    i hope something from this can help you  Grin
    If:Facing Left
                     If Value Touch Wall:2
                                    Reverse Direction
                     End If
    Else:
                    If: Facing Right
                                    If Value Touch Wall :4
                                                    Reverse Direction
                                    End If
                    End If
    End If
    Change Action: action=E, requirement=compare: IC-Basic[1012]>= IC-Basic[3149]
    Additional Change Action Requirement: Facing Left
    Additional Change Action Requirement Value: Touch Wall: 2
    Change Action: action=67, requirement=compare: IC-Basic[1011]>= IC-Basic[3149]
    Additional Change Action Requirement:Facing Left
    Additional Change Action Requirement Value: Touch Wall: 4
    Change Action: action=E, requirement=compare: IC-Basic[1012]>= IC-Basic[3149]
    Additional Change Action Requirement:Facing Right
    Additional Change Action Requirement Value: Touch Wall: 4
    Change Action: action=67, requirement=compare: IC-Basic[1011]>= IC-Basic[3149]
    Additional Change Action Requirement:Facing Right
    Additional Change Action Requirement Value: Touch Wall: 2

    Requirement 0C: 2
    - hit left wall.
    Requirement 0C: 4
    - hit right wall.

    Requirement 0C: 3
    -hit ceiling.

    omg hardcore coding xD and where should i put this? Btw thanks!
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    Hmp... Very well. Let's do this.

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    « Reply #1297 on: June 20, 2012, 05:22:21 AM »


    so for the Knuckles beta, do you plan to have testers? or are you just gonna release it as a beta version?
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    « Reply #1298 on: June 20, 2012, 05:30:26 AM »


    Just letting people know that the knuckles psa is coming along really well. SC, is it okay if i post teaser pics?
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    « Reply #1299 on: June 20, 2012, 05:33:03 AM »


    omg hardcore coding xD and where should i put this? Btw thanks!
    indeed but i think it looks right xD and i think you should put this on all fall/Jump subactions(maybe not specialfall)
    « Last Edit: June 20, 2012, 05:34:37 AM by Mariodk » Logged

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    SouthCraft
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    « Reply #1300 on: June 20, 2012, 06:50:36 AM »


    Just letting people know that the knuckles psa is coming along really well. SC, is it okay if i post teaser pics?
    I will post a video as soon i get done with rest of the B attacks exept for FS
    so for the Knuckles beta, do you plan to have testers? or are you just gonna release it as a beta version?
    yes and you are already one Wink and im gonna release it as a beta but im still going to have testers.
    indeed but i think it looks right xD and i think you should put this on all fall/Jump subactions(maybe not specialfall)
    ok thanks Smiley

    Btw you guys just some few touches and the dig is finally done! So a video will hopefully be up next week Smiley

    Waluigi is going to have his final update with
    SFX
    Fixed down smash + side smash
    Fixed thrown animations
    Spicy curry fix
    Result screen and camera fixes
    « Last Edit: June 20, 2012, 02:52:07 PM by SouthCraft » Logged


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    « Reply #1301 on: June 20, 2012, 03:59:45 PM »


    awesome! Cheesy
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    « Reply #1302 on: June 20, 2012, 06:02:16 PM »


    So what do we have planned for the final waluigi port?
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    « Reply #1303 on: June 20, 2012, 11:48:49 PM »


    Waluigi is going to have his final update with
    SFX
    Fixed down smash + side smash
    Fixed thrown animations
    Spicy curry fix
    Result screen and camera fixes

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    « Reply #1304 on: June 20, 2012, 11:52:07 PM »


    Lol, also the code i post helped you? Grin
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