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Author Topic: Erase the Noise - Neku Sakuraba, version 1!  (Read 101596 times)
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Humble
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« Reply #135 on: December 27, 2009, 02:31:58 PM »


...I couldn't resize Lucas.

Something odd happens with his feet when you resize his legs.
D; bummer, an actual Neku would have been awesome.  What do you mean by something odd?
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    « Reply #136 on: December 27, 2009, 02:42:52 PM »


    His shoe became an upside "U" with the shoelace knot in the middle.

    It works fine in a subaction though (not in T-stance), but then I'd have to do it for every subaction. Maybe it works in hexing...but I can't hex.

    And in a subaction, if you set his hair's y-scale to -20, it becomes VERY Neku-like.
    In T-stance, nothing happens.

    I really need a guide for hexing...
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    « Reply #137 on: December 27, 2009, 09:29:40 PM »


    I'm not sure re-sizing Lucas is even a good idea at all. The MOTHER boys just don't re-size well. I've seen a few different examples. None looked good. But the Idea about his hair wouldn't hurt. Does it cause a T-Stance? Or were you noting that the hair change effect doesn't appear during T-Stance? Or was the T-Stance mention something all its own? O:
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    « Reply #138 on: December 27, 2009, 09:57:15 PM »


    I'm not sure re-sizing Lucas is even a good idea at all. The MOTHER boys just don't re-size well. I've seen a few different examples. None looked good. But the Idea about his hair wouldn't hurt. Does it cause a T-Stance? Or were you noting that the hair change effect doesn't appear during T-Stance? Or was the T-Stance mention something all its own? O:

    Well, in BrawlBox, there's a T-stance where any re-sizing you do affects every animation (like, if you make his leg twice as wide, it will be twice as wide in every animation). But sometimes, things go oddly when working in that T-stacne. The hair thing doesn't work in there. Neither does re-sizing his legs.
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    Humble
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    « Reply #139 on: December 28, 2009, 03:50:28 PM »


    I'm not sure re-sizing Lucas is even a good idea at all. The MOTHER boys just don't re-size well. I've seen a few different examples. None looked good. But the Idea about his hair wouldn't hurt. Does it cause a T-Stance? Or were you noting that the hair change effect doesn't appear during T-Stance? Or was the T-Stance mention something all its own? O:

    Well, in BrawlBox, there's a T-stance where any re-sizing you do affects every animation (like, if you make his leg twice as wide, it will be twice as wide in every animation). But sometimes, things go oddly when working in that T-stacne. The hair thing doesn't work in there. Neither does re-sizing his legs.
    Lets go bug Kryal about it.  >:3
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    BassJX (JXXXG)
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    « Reply #140 on: January 01, 2010, 02:07:11 AM »


    could you tell me what number is the graohix for nexus ray and massive hit? i need those graphix.
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    Mr.Weegee
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    « Reply #141 on: January 01, 2010, 10:47:21 AM »


    Nexus Ray is from Lucario's Final Smash.

    Massive hit seems to be a bunch of yellow orbs (#32) lined up well...
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    BassJX (JXXXG)
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    « Reply #142 on: January 01, 2010, 12:21:51 PM »


    Nexus Ray is from Lucario's Final Smash.

    Massive hit seems to be a bunch of yellow orbs (#32) lined up well...

    wait.. so anyone can use lucarios final smash graphic?
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    « Reply #143 on: January 01, 2010, 12:27:05 PM »


    Nexus Ray is from Lucario's Final Smash.

    Massive hit seems to be a bunch of yellow orbs (#32) lined up well...

    wait.. so anyone can use lucarios final smash graphic?
    probably, yeah. 
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    « Reply #144 on: January 01, 2010, 03:54:33 PM »


    To use Lucario's final smash graphic, you need to replace one of your existing personal GFX with the beam from eff_LucarioFinal or something like that. You can't just use Graphic Effect like with the standard universal ones,

    Anyways, this is proof that I'm not dead and I'm still working.

    I'm finished with every attack except for Grounded Down-B. It doesn't seem possible for me to do it, so I've decided to scrap it and make a new one, considering Aqua Barrier was neither simple nor effective.

    So, shout out some ideas and I'll take one or you can vote on it or something! ...Have fun?

    (P.S. The Nexus Ray effects do not show up when you fire it up or down, only forwards. Can anyone think of a reason for this? And the ice doesn't always show up.)
    « Last Edit: January 01, 2010, 03:55:29 PM by greeneggsandham » Logged


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    « Reply #145 on: January 01, 2010, 04:14:34 PM »


    Nvm the idea below is better
    « Last Edit: January 01, 2010, 04:40:16 PM by Alses » Logged

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    « Reply #146 on: January 01, 2010, 04:23:24 PM »


    His down B could be Sexy D, Sexy +, or Sexy B.  Basically, generate wind pulling all enemies towards Neku quite powerfully, and if they touch him (he has super armor during the move) they get like 12% or whatever percent, essentially just use wind to pull in, give him super armor so they don't just exploit it as an opportunity to hit him, and make his body a hitbox. 
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    « Reply #147 on: January 01, 2010, 06:23:03 PM »


    You could make it Earthshaker.

    Use Pit's d-throw, use screen rumble, and hit everyone on the ground.

    People next to you could also be impaled.
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    « Reply #148 on: January 01, 2010, 06:48:16 PM »


    Alses,... I still want to hear your idea... but it's OK if you don't want to post it.

    Sexy D / + / B certainly sounds interesting, but... was that the way they worked in game? (I never used Telekinesis pins...) What if they were recovering and they got trapped under the stage, or even worse,... in FD's lip?

    Maybe we could expand on Earthshaker like this:

    You could mash the B button and the faster you mash, the faster it comes out. Or it could always come out late-ish but the power could vary the more you mashed. Or I could save your fingers the trouble and make a new one.

    We could always bring Flame Blast back from the dead?

    The ideas we have so far are:

    Sexy D / + / B (by Humble)
    Earthshaker (by Mr. Weegee)
    ...Flame Blast? (by myself)

    We need more ideas! (Not that I don't like the current ideas or anything like that.)
    « Last Edit: January 01, 2010, 06:52:57 PM by greeneggsandham » Logged


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    « Reply #149 on: January 01, 2010, 08:22:01 PM »


    Alses,... I still want to hear your idea... but it's OK if you don't want to post it.

    Sexy D / + / B certainly sounds interesting, but... was that the way they worked in game? (I never used Telekinesis pins...) What if they were recovering and they got trapped under the stage, or even worse,... in FD's lip?

    Maybe we could expand on Earthshaker like this:

    You could mash the B button and the faster you mash, the faster it comes out. Or it could always come out late-ish but the power could vary the more you mashed. Or I could save your fingers the trouble and make a new one.

    We could always bring Flame Blast back from the dead?

    The ideas we have so far are:

    Sexy D / + / B (by Humble)
    Earthshaker (by Mr. Weegee)
    ...Flame Blast? (by myself)

    We need more ideas! (Not that I don't like the current ideas or anything like that.)
    According to the TWEWY resource he provided, that is exactly how they worked in game.  Since it pulls towards you (assuming you are on the stage) they are being pulled upwards, and a moment later they could simply DI towards the lip of the stage, then jump or up-B to grab the ledge.  If you time it well enough that you disrupt their up-B and recovery entirely, then it took skill and timing and should be a good way to gimp someone.  The wind shouldn't cover the entire stage, and because it always pulls towards you, if you try to gimp them away from the stage you have to be farther away yourself, and if you try to pull them under the stage they simply DI back out and then go up.  Really, it isn't overpowered, it uses the same mechanics as the game, fills a slot in the moveset, and should be useful to Neku. 

    Earthshaker sounds interesting, but is also probably more over powered then Sexy, and what will it do if you are in the air?  Sexy works fine in the air, but earthshaker needs to be standing on the ground to work; and if you tried to make it none broken by making it slow, then it would be telegraphed in advance and never land against a good opponent; if you made it fast so they couldn't easily dodge, then it is over powered.  All in all, it isn't going to be as balanced, or effective, as Sexy would be. 

    Flame blast just doesn't sound as original, I mean he already has d-tilt for psychokinesis-  Down-B should be more unique then that. 

    His Down-B could be changed to Frantic, where he generates a tornado (using wind effects) which would pull enemies in, and then put them in hitstun without generating damage, and toss them out the top of the tornado (Frantic immobolizes the opponent, the hitstun is similar to that, and it generates a tornado like this would) Its good because it wouldn't be overpowered at stopping recoveries, it wouldn't be overpowered on stage, it deals no damage, and serves as a good set-up to some cool things Neku could do (for example he could use Down-B, then jump and fire the Nexus Ray right where he knows they will be spit out)



    I also think a section that you are missing, throws, should be commented upon. 
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