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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2397571 times)
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DSX8
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    « Reply #7590 on: December 24, 2012, 11:41:28 PM »


    Poltergeist Railroad
    LOL yeah maybe >.>

    You are gonna release Poke Floats tomorrow, right? Happy Face
    Btw, Happy Holidays!!!!!!
    I see NOTHING of him releasing PokeFloats any time soon Im srs here
    He said "Great Bay around Xmas."
    Pokefloats should've been done since last Christmas D;
    ya nothing new with pokefloats.. -.-

    i may get back on it in February.. sometime...

    as for great bay, well Pervy said he's gonna fix/finish the turtle animations.. and ya.. he hasnt done them yet.. so it might be out around new years now >.>

    as for Phantom Train... SCN0 editing isnt properly saving for me, any kind of edits i do with it, doesnt save properly and messes up after each edit, its a pain in the ass, so thats like on hold till next BB release when its more stable  (the BB 68 beta i downloaded from BJ doesnt save SCN0 due to an error)
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    « Reply #7591 on: December 24, 2012, 11:46:52 PM »


    Here we go again with Pervy and stage animations. Im srs here


    Has he even finished those fairy animations for Dream's End?
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    DSX8
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    « Reply #7592 on: December 24, 2012, 11:47:25 PM »


    Here we go again with Pervy and stage animations. Im srs here


    Has he even finished those fairy animations for Dream's End?
    he has like 4/7 spirits done -.-

    edit:
    well finally got the lighting fixed on Phantom Train... >.>
    expect it to be released late tonight or wednesday
    « Last Edit: December 25, 2012, 04:40:56 AM by DSX8 » Logged

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    « Reply #7593 on: December 25, 2012, 10:00:53 AM »


    The SCN0 problem with the current brawlbox is just that the vectors in lights get inverted. Any edition in a SCN0 node inverts all the lights. Just make your edits, export, import, and edit one name or something to make a change. With that, the inverted vectors are inverted again, and the light is just the intended one.
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    « Reply #7594 on: December 25, 2012, 10:09:19 AM »


    he has like 4/7 spirits done -.-

    edit:
    well finally got the lighting fixed on Phantom Train... >.>
    expect it to be released late tonight or wednesday


    If you toy with emotions one more damn time...
    « Last Edit: December 25, 2012, 10:53:57 PM by 하세요 » Logged



    DSX8
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    « Reply #7595 on: December 25, 2012, 10:31:03 AM »


    The SCN0 problem with the current brawlbox is just that the vectors in lights get inverted. Any edition in a SCN0 node inverts all the lights. Just make your edits, export, import, and edit one name or something to make a change. With that, the inverted vectors are inverted again, and the light is just the intended one.

    heh yeah thats what i've been doing aince yesterday, its just a major pain in the ass to do, sadly by doing that, the lighting color doesnt get saved, and thats what completely threw me off cause i didnt bother checking the colors till last night and noticed that they werent being saved xD


    If you toy with emotions one more damn time...


    u threatening me boy?
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    « Reply #7596 on: December 25, 2012, 10:52:41 AM »


    Of course not D:

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    « Reply #7597 on: December 25, 2012, 03:39:27 PM »


    Oops sorry DSX8, i accidentally read the Phantom Train progress report from Dec. 12 that someone edited to say Poke Floats.  Srry Happy Face
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    « Reply #7598 on: December 25, 2012, 07:24:54 PM »




    About goddam time >_>

    I would totally read that.
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    « Reply #7599 on: December 25, 2012, 08:23:01 PM »


    he has like 4/7 spirits done -.-

    edit:
    well finally got the lighting fixed on Phantom Train... >.>
    expect it to be released late tonight or wednesday



    That looks great now man is the background animated as in, is the train moving at all?
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    DSX8
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    « Reply #7600 on: December 25, 2012, 09:00:35 PM »


    That looks great now man is the background animated as in, is the train moving at all?
    yes, the background is moving at a very fast speed, and also slows down at times to like its going around a bend/corner.
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    « Reply #7601 on: December 25, 2012, 09:29:34 PM »


    Lookin awesome as always.. over Skyworld by default?? Grin
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    « Reply #7602 on: December 25, 2012, 09:35:18 PM »


    Here we go again with Pervy and stage animations. Im srs here


    Has he even finished those fairy animations for Dream's End?

    People gotta bug me to make me do work for other people that i don't get much credit for. It's the only way i won't put it off forever. I mean I'm not his slave after all and I do like to actually make my own releases
    « Last Edit: December 25, 2012, 09:37:59 PM by Jolly Pervy » Logged


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    « Reply #7603 on: December 26, 2012, 04:45:12 AM »


    here, enjoy some Wii pics of Phantom Train.. lighting now works pretty well. Will be released in the afternoon. Will come with SSS icons, and 4-5 brstm's. Few days after that will be a result screen of phantom train


    « Last Edit: December 26, 2012, 04:50:35 AM by DSX8 » Logged

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    « Reply #7604 on: December 26, 2012, 11:19:53 AM »


    You gotta use the Munsta Honta pictures!
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