DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020

Started by DSX8, October 24, 2011, 05:19:05 AM

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Quote from: Eminenzo on December 25, 2012, 12:04:10 AM
Poltergeist Railroad
LOL yeah maybe >.>

Quote from: KC on December 25, 2012, 01:12:58 AM
You are gonna release Poke Floats tomorrow, right? :happy:
Btw, Happy Holidays!!!!!!
Quote from: Segtendo on December 25, 2012, 03:15:37 AM
I see NOTHING of him releasing PokeFloats any time soon :srs:
He said "Great Bay around Xmas."
Quote from: 하세요 on December 25, 2012, 03:41:38 AM
Pokefloats should've been done since last Christmas D;
ya nothing new with pokefloats.. -.-

i may get back on it in February.. sometime...

as for great bay, well Pervy said he's gonna fix/finish the turtle animations.. and ya.. he hasnt done them yet.. so it might be out around new years now >.>

as for Phantom Train... SCN0 editing isnt properly saving for me, any kind of edits i do with it, doesnt save properly and messes up after each edit, its a pain in the ass, so thats like on hold till next BB release when its more stable  (the BB 68 beta i downloaded from BJ doesnt save SCN0 due to an error)
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Here we go again with Pervy and stage animations. :srs:


Has he even finished those fairy animations for Dream's End?
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Quote from: Chaos_Knight on December 25, 2012, 06:46:52 AM
Here we go again with Pervy and stage animations. :srs:


Has he even finished those fairy animations for Dream's End?
he has like 4/7 spirits done -.-

edit:
well finally got the lighting fixed on Phantom Train... >.>
expect it to be released late tonight or wednesday
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The SCN0 problem with the current brawlbox is just that the vectors in lights get inverted. Any edition in a SCN0 node inverts all the lights. Just make your edits, export, import, and edit one name or something to make a change. With that, the inverted vectors are inverted again, and the light is just the intended one.
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Stage light and fog tutorial
Stage shadows tutorial

Quote from: DSX8 on December 25, 2012, 06:47:25 AM
he has like 4/7 spirits done -.-

edit:
well finally got the lighting fixed on Phantom Train... >.>
expect it to be released late tonight or wednesday


If you toy with emotions one more damn time...


Quote from: Mewtwo2000 on December 25, 2012, 05:00:53 PM
The SCN0 problem with the current brawlbox is just that the vectors in lights get inverted. Any edition in a SCN0 node inverts all the lights. Just make your edits, export, import, and edit one name or something to make a change. With that, the inverted vectors are inverted again, and the light is just the intended one.

heh yeah thats what i've been doing aince yesterday, its just a major pain in the ass to do, sadly by doing that, the lighting color doesnt get saved, and thats what completely threw me off cause i didnt bother checking the colors till last night and noticed that they werent being saved xD


Quote from: 하세요 on December 25, 2012, 05:09:19 PM
If you toy with emotions one more damn time...


u threatening me boy?
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Of course not D:

Sorry but you are not allowed to view spoiler contents.


Oops sorry DSX8, i accidentally read the Phantom Train progress report from Dec. 12 that someone edited to say Poke Floats.  Srry :happy:


Currently Waiting For:
Super Smash Bros. 4
A Link Between Worlds
Super Mario 3D World
Mario Kart 8
Zelda U


Quote from: DSX8 on December 25, 2012, 06:47:25 AM
he has like 4/7 spirits done -.-

edit:
well finally got the lighting fixed on Phantom Train... >.>
expect it to be released late tonight or wednesday


That looks great now man is the background animated as in, is the train moving at all?

Quote from: ItalianStallion on December 26, 2012, 03:23:01 AM
That looks great now man is the background animated as in, is the train moving at all?
yes, the background is moving at a very fast speed, and also slows down at times to like its going around a bend/corner.
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Lookin awesome as always.. over Skyworld by default?? ;D


Currently Waiting For:
Super Smash Bros. 4
A Link Between Worlds
Super Mario 3D World
Mario Kart 8
Zelda U

Quote from: Chaos_Knight on December 25, 2012, 06:46:52 AM
Here we go again with Pervy and stage animations. :srs:


Has he even finished those fairy animations for Dream's End?

People gotta bug me to make me do work for other people that i don't get much credit for. It's the only way i won't put it off forever. I mean I'm not his slave after all and I do like to actually make my own releases
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Pervys world of art
Pervys world of words
QuoteIf only hacking Brawl paid bills.
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here, enjoy some Wii pics of Phantom Train.. lighting now works pretty well. Will be released in the afternoon. Will come with SSS icons, and 4-5 brstm's. Few days after that will be a result screen of phantom train


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