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Author Topic: Eternal Yoshi's island - OP under recontruction, ARZ released  (Read 12787 times)
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Eternal Yoshi
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    « on: October 24, 2011, 12:17:19 AM »


    I have to rebuild, rerig, and reimport everything MGS2 model related due to the info I got about them and increased knowledge of MGS2 models' special needs.
    The models will not only be better looking, but more optimized as well.
    Check back soon.

    In the meantime, Aquatic Ruin Zone.
    « Last Edit: October 04, 2012, 03:15:51 PM by Eternal Yoshi » Logged


    Friedslick6
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    « Reply #1 on: October 24, 2011, 12:55:50 AM »


    Right-click on the object/s, and select:
    Convert to>Editable Mesh
    Cheesy
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    At some point, you just have to bend down and tie your shoelaces.

    Eternal Yoshi
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    « Reply #2 on: October 24, 2011, 12:58:27 AM »


    Glad I saw this before I went to sleep.
    Thanks.

    Verdict when the sun comes up.
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    Eternal Yoshi
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    « Reply #3 on: October 24, 2011, 05:37:42 PM »


    Never mind...
    « Last Edit: October 24, 2011, 06:31:44 PM by Eternal Yoshi » Logged


    Eternal Yoshi
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    « Reply #4 on: October 24, 2011, 07:19:13 PM »



    D:
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    DSX8
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    « Reply #5 on: October 24, 2011, 07:27:53 PM »



    D:

    want me to take a look at that model and see if i can get it working for ya EY?
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    ItalianStallion
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    « Reply #6 on: October 25, 2011, 02:20:50 PM »


    Dude, I hope you [censored]ing succeed into making that into a stage. I'd love for that to be in my Brawl.
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    Eternal Yoshi
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    « Reply #7 on: October 30, 2011, 03:15:46 PM »


    Thanks to Gamma, he got Arsenal Gear imported.

    However, the texture format he used and the ones I used were both incorrect.
    No pic yet until I can correct the format.

    Which brings me to a question, where in the .mdl0 do I look for the correct format for textures?

    All I remember is that looking in the textures tab tells you whether it needs a pallete or not.

    Yes the model seems to work in game despite the texture formats being wrong.


    -_- I'm getting closer to correct formats.

    All that's wrong is the color of the model itself. Everything else is OK.
    « Last Edit: October 30, 2011, 03:25:06 PM by Eternal Yoshi » Logged


    Eternal Yoshi
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    « Reply #8 on: November 02, 2011, 08:22:52 PM »


    OK I got importing working now. Just have to find the proper texture formats.
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    Eternal Yoshi
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    « Reply #9 on: November 03, 2011, 11:42:21 PM »



    Feels like I'm suffering from Deja vu.

    Big Shell V3 coming soon!

    BTW Arsenal Gear itself is already a .mdlo. Just need to import the BG objects.
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    Soneek
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    « Reply #10 on: November 03, 2011, 11:49:01 PM »


    Looking forward to it!
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    Gamma Ridley
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    « Reply #11 on: November 04, 2011, 03:43:27 PM »


    *looks at thread title*

    Clever. XD

    I'm glad you got exporting working, I look forward to the Big Shell revamp. MGS2 is the only Metal Gear game I've played, and I have fond memories of it.

    Good luck!
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    « Reply #12 on: November 04, 2011, 03:47:01 PM »


    It was more than expected that you were gonna import Big Shell.

    Not complaining, or anything.
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    Eternal Yoshi
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    « Reply #13 on: November 04, 2011, 05:27:50 PM »


    Yes. I got almost all the texture formats for the textures correct.
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    Eternal Yoshi
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    « Reply #14 on: November 04, 2011, 06:28:00 PM »




    As you can see, quite a few of the texture formats aren't correct. Is there a way to find a way to find the correct texture format or to change something in the model to force them to use CMPR?

    And on top of that, is there a way to stop the stage from flickering like it has a busted shader?

    Arsenal gear seems to have it's textures in the correct format, but it flickers between being light,dark, and when shielding, not there.
    « Last Edit: November 04, 2011, 06:55:33 PM by Eternal Yoshi » Logged


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