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« Reply #645 on: November 15, 2011, 08:07:58 PM » |
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Well.. i likelike Xenoblade, and i would appreciate any xenocharacter
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« Reply #646 on: November 15, 2011, 08:10:37 PM » |
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I gave him that with him not bothering to go by Tales of Symphonia or ToS2 in mind. Geezus. @Beyond: I've been thinking about something about high-poly models such as the ones from MvC3. Aren't there some vertices that could be removes for the sake of reducing poly count? Like the verts that construct the circular structures on Zero's body for example. Considering how many verts are in a single circle, the amount removed could be significant. I think most 3D modelling packages have an automatic poly reducing tool. I know Lightwave does
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« Reply #647 on: November 15, 2011, 08:14:20 PM » |
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I think most 3D modelling packages have an automatic poly reducing tool. I know Lightwave does
I don't think that 3DS does, otherwise the poly count on Zero and other high poly ports would've been fixed by now. EDIT: Also Beyond. Do you have MvC3? I think you should go in it and play as Zero in training mode when you get around to him in the future. Use that as a reference on how to rig his bones as such.
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« Last Edit: November 15, 2011, 08:25:31 PM by Velen »
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3DS Friend Code: 2895-6640-9302
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« Reply #648 on: November 15, 2011, 08:47:11 PM » |
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Man, aren't you rude?
I gave him that with him not bothering to go by Tales of Symphonia or ToS2 in mind. Geezus. the last thing i wanna do in this forum is offend anyone, my bad if i did.
A PSA for Kratos would be sexy, but considering his popularity or lack there of among the brawl modding community I doubt'd happen. : [
And thanks, the model is the least of my worries. It's the texture, I consider myself a decent texturer but I've never done something that required quite as much detail as Kratos.. at least from scratch.
the LEAST of yer worrys?? i tryed to do a simple touch up to this one model's hair im doing and ending up taking all night, mostly cuz i never figured out how to create vertices. i ended up doing this whole other work around and yawp.. it took too long. the textures are the easiest to get opened up and ready to edit but to create somethin highly detailed.. is hard. i think the best thing id do is draw the textures then scan and edit em in.. i can draw ALOT better than use GIMP
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« Reply #649 on: November 15, 2011, 09:36:51 PM » |
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EDIT: Also Beyond. Do you have MvC3?
I think you should go in it and play as Zero in training mode when you get around to him in the future. Use that as a reference on how to rig his bones as such.
I'll have to say it, that was totally unneeded/uncalled for.
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« Last Edit: November 15, 2011, 09:38:03 PM by Albafika »
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« Reply #650 on: November 15, 2011, 09:36:58 PM » |
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*cough* Beyond, have you started the Kratos model yet? Or are still figuring out how to model?
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« Last Edit: November 15, 2011, 09:38:29 PM by Segtendo Wright »
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« Reply #651 on: November 16, 2011, 12:00:11 AM » |
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Well, many pages have passed, but still, I say you should do him over Falcon.
I like your point about the flames and [censored].
Not every villain or evil [censored]er has to be over Ganondorf..
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« Reply #653 on: November 16, 2011, 12:58:21 AM » |
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It's called making a suggestion, or does that word even exist in your vocabulary? Hey! You promised me you weren't gonna be dramatic for a week? It's only been 2 days. *Waits for Kratos previews.*
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« Reply #654 on: November 16, 2011, 01:01:05 AM » |
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Hey! You promised me you weren't gonna be dramatic for a week? It's only been 2 days.
*Waits for Kratos previews.*
Waitaminute, where did I say that? XD
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« Reply #656 on: November 16, 2011, 06:51:24 AM » |
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It's called making a suggestion, or does that word even exist in your vocabulary? What you're doing is beyond givin suggestions. You already made clear your point, no need to push it further.
I heard you wanted previews...
... Ok, that is awesome. o_o
Who's he over?
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« Last Edit: November 16, 2011, 06:52:15 AM by Albafika »
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« Reply #658 on: November 16, 2011, 06:57:41 AM » |
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« Reply #659 on: November 16, 2011, 07:00:16 AM » |
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Why thank you.
I kinda want him over Falcon. But I think his proportions at the moment better fit Ganons skeleton.
I'll make my decision once I'm done modeling and texturing, and get to the rigging part.
Yeah, his body is more similar for Ganondorf, but, I think it'd look good over C. Falcon either way... Whatever, it's your choice, I'll use it no matter what. XD
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