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Author Topic: Beyonds Love Temple  (Read 609104 times)
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KTH
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    « Reply #1875 on: May 04, 2012, 12:34:48 PM »


    The texture is...wow.
    I don't have any word for explain this.
    « Last Edit: May 04, 2012, 12:37:41 PM by KTH » Logged


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    « Reply #1876 on: May 04, 2012, 12:35:34 PM »


    Texture progress. Need to tweak the shading and highlights on his arms and especially his legs for more definition. Boots need tweaking and his straps and pouches still need to be done.

    I want to have it released today, not sure if it's gonna happen though. <_<


    looks awesome xD one of yours best textures yet
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    Royal_Blade
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    « Reply #1877 on: May 04, 2012, 01:09:20 PM »


    Wow...

    You just took his texture to a whole new level. Looks sic!
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    « Reply #1878 on: May 04, 2012, 02:03:09 PM »


    Texture progress. Need to tweak the shading and highlights on his arms and especially his legs for more definition. Boots need tweaking and his straps and pouches still need to be done.

    I want to have it released today, not sure if it's gonna happen though. <_<




    I think the shading around the abs could be a little less defined.  The texture on your vertex gets it down very nicely but it seems a little too obnoxious on the import.  Also, I think the areas next to his abs could use slightly stronger highlights.  However it's looking pretty nice so far.  Not as badass as the Zack texture, but still very creditable and at the quality of your other stuff.    

    Can't really say anything about the rig until it's released and I have a little play around with it.  

    i think you should just import the katanas, wrist/ankle/neck bands, and belt buckle onto your deadpool vertex. yours has a better shape already.


    'Cept that would be a waste of time and take longer.
    « Last Edit: May 04, 2012, 02:04:35 PM by SDo0m InFiNiTy » Logged


    Beyond
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    « Reply #1879 on: May 04, 2012, 02:28:39 PM »


    I think the shading around the abs could be a little less defined.  The texture on your vertex gets it down very nicely but it seems a little too obnoxious on the import.  Also, I think the areas next to his abs could use slightly stronger highlights.  However it's looking pretty nice so far.  Not as badass as the Zack texture, but still very creditable and at the quality of your other stuff.    

    Can't really say anything about the rig until it's released and I have a little play around with it.  

    'Cept that would be a waste of time and take longer.


    Thanks for the feedback.

    I actually thought the same thing about the abs after I posted that preview and toned them down some. Also, after trying him out in game he was too dark all around so I lightened him up some. Still not done, so any other feedback is appreciated.

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    « Reply #1880 on: May 04, 2012, 02:38:48 PM »


    the upper part of the face seems a bit too bright compared with the lower part and the neck...
    i can't really see any other weird stuff, could we see his back?
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    « Reply #1881 on: May 04, 2012, 02:46:23 PM »


    Right now, it's definitely better than the darker version you had earlier. I can't really point out anything else right now.
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    « Reply #1882 on: May 04, 2012, 02:47:21 PM »


    The lighter texture looks more refined, the abs look better, and I'm assuming the rig and metal texture is already great. I'm impressed to see you managed to do this quick in a few days, and I can't wait to download it soon and see what Silent will come up with. Other than that looks pretty solid and fantastic job as usual.
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    « Reply #1883 on: May 04, 2012, 03:04:28 PM »




    Thanks for the feedback.

    I actually thought the same thing about the abs after I posted that preview and toned them down some. Also, after trying him out in game he was too dark all around so I lightened him up some. Still not done, so any other feedback is appreciated.




    Definitely much better already.  And whilst I can definitely see what jokekid means with the highlights, I kinda like it that way personally.  Helps to give further face definition under the mask which is always a nice detail.  Can't wait to use him.
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    « Reply #1884 on: May 04, 2012, 03:15:20 PM »


    ^ Can't wait to see you animate him Cheesy
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    Kagemaru
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    « Reply #1885 on: May 04, 2012, 03:44:50 PM »


    *fawns*

    Deadpools been one of my favorite marvel characters since I was like... 9. Some kid gave me all his comic books cause he didn't want them anymore, so after sifting through 3 boxes of comic books, I came across 3 Deadpool comicbooks, and ever since then, he's been in my top 3. Definitely my number 1 non hero character.

    Anyway... Can't wait for it. Everyone else has already given proper feedback. 
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    « Reply #1886 on: May 04, 2012, 04:00:59 PM »


    That looks amazing so far. The only small bother to me is the face... the highlight seems a bit too bright. besides that, i love it
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    « Reply #1887 on: May 04, 2012, 05:11:35 PM »


    Sorry but I much prefer this:

    http://i.imgur.com/E3mRD.png

    To this:

    http://i.imgur.com/Z0QUo.png

    I agree with SilentDoom's point, but I think you might have taken it too far, and made it too bright around this time.

    Now, you said it looked too dark in game, so maybe it's good that you did this, that way it would look like this in game?

    Well, at the end of the day, you make the ultimate decision of what you want it to look like.

    Besides, editing things like the darkness or brightness of a texture, could take minutes.
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    « Reply #1888 on: May 04, 2012, 06:23:15 PM »


    So like... I just remembered...

    Whats up with Kratos?

    You still gonna work on him? I'm still gonna hold true to my word of making a moveset for him if you make the model. (Don't forget I need chain bones for the blades of chaos. Maybe 4 per blade will do.
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    « Reply #1889 on: May 06, 2012, 03:56:12 PM »


    What happened to the OP?

    Are you redesigning it?



    Oh, and nice pun!
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