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Author Topic: Segtendo's Imported Goods  (Read 29323 times)
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KTH
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    « Reply #30 on: October 29, 2011, 02:23:59 PM »


    You too, lol
    Rig it's most hard i have thinking.
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    Segtendo
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    « Reply #31 on: October 29, 2011, 04:28:03 PM »


    I also hate when you have to move vertices to match up to the bones.
    That's why I stopped Haggar for now since I was getting frustrated moving vertices to match Ganon's finger bones.
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    DSX8
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    « Reply #32 on: October 29, 2011, 04:29:26 PM »


    I also hate when you have to move vertices to match up to the bones.
    That's why I stopped Haggar for now since I was getting frustrated moving vertices to match Ganon's finger bones.
    lol wat i did was scale the model on the X axis to make spiderman match with sheiks bone (also did it with lightning)
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    Segtendo
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    « Reply #33 on: October 30, 2011, 11:46:52 AM »


    Good news!
    SM64 got into BrawlBox successfully! With Mario's bones!

    Few quirks though.
    Overall textures aren't showing.


    I gotta work on weighting :\
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    DoctorFlux(Mariodk)
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    « Reply #34 on: October 30, 2011, 11:50:51 AM »


    awesome
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    so i herd you liek Mizugorou's.

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    « Reply #35 on: October 30, 2011, 11:59:40 AM »


    ^what he said x10
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    « Reply #36 on: October 30, 2011, 12:27:19 PM »


    Nice job on mario so far.

    Oh yeah and seg, how'd you get haggar's model?

    If you have them all hit me up with arthurs model >.>
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    Segtendo
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    « Reply #37 on: October 30, 2011, 12:31:13 PM »


    I'm putting off Haggar for now since I hate moving vertices to match the bones >.>
    And yea, I can give you Arthur.
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    « Reply #38 on: October 30, 2011, 12:38:39 PM »


    I'm putting off Haggar for now since I hate moving vertices to match the bones >.>
    And yea, I can give you Arthur.

    That'd be great, thanks Segtendo.
    Did you rip them yourself or something?
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    Segtendo
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    « Reply #39 on: October 30, 2011, 12:40:49 PM »


    That'd be great, thanks Segtendo.
    Did you rip them yourself or something?
    I ripped every character ARC and stage ARC from the MvC3 disc.
    All I would have to do is convert them into a usable format.
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    « Reply #40 on: October 30, 2011, 06:03:32 PM »


    Overall textures aren't showing.
    They aren't showing because that section of the model used multi-texturing. I think that was being fixed or was fixed recently in Brawl Box?
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    « Reply #41 on: October 31, 2011, 05:11:08 AM »


    What the [censored]??
    It looks pretty awesome!!
    N64 Mario  Awesome Face Awesome Face Awesome Face
    Why is model importing so easy?
    He should be over Rob :-P
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    Segtendo
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    « Reply #42 on: October 31, 2011, 06:55:12 AM »


    What the [censored]??
    It looks pretty awesome!!
    N64 Mario  Awesome Face Awesome Face Awesome Face
    Why is model importing so easy?
    He should be over Rob :-P
    You want Mario to move weirdly?
    Nah.
    It's not as easy as it looks.
    The most difficult part is weighting vertices. That's where I'm at right now.
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    DoctorFlux(Mariodk)
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    « Reply #43 on: October 31, 2011, 10:01:52 AM »


    i can´t wait to see N64 mario in SSBB
    and much better if i can get N64 winged cap for SMBZ mario moveset Cheesy
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    Segtendo
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    « Reply #44 on: November 05, 2011, 09:27:45 AM »


    So yea...
    I'm gonna drop SM64 Mario cuz he looks all pointy when he animates in BrawlBox.
    And yes, I did weigh.
    « Last Edit: November 05, 2011, 09:29:10 AM by Segtendo » Logged

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