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« Reply #30 on: October 29, 2011, 02:23:59 PM » |
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You too, lol Rig it's most hard i have thinking.
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« Reply #31 on: October 29, 2011, 04:28:03 PM » |
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I also hate when you have to move vertices to match up to the bones. That's why I stopped Haggar for now since I was getting frustrated moving vertices to match Ganon's finger bones.
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« Reply #32 on: October 29, 2011, 04:29:26 PM » |
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I also hate when you have to move vertices to match up to the bones. That's why I stopped Haggar for now since I was getting frustrated moving vertices to match Ganon's finger bones.
lol wat i did was scale the model on the X axis to make spiderman match with sheiks bone (also did it with lightning)
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« Reply #33 on: October 30, 2011, 11:46:52 AM » |
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Good news! SM64 got into BrawlBox successfully! With Mario's bones!  Few quirks though. Overall textures aren't showing.  I gotta work on weighting :\ 
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« Reply #34 on: October 30, 2011, 11:50:51 AM » |
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awesome
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #35 on: October 30, 2011, 11:59:40 AM » |
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^what he said x10
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« Reply #36 on: October 30, 2011, 12:27:19 PM » |
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Nice job on mario so far.
Oh yeah and seg, how'd you get haggar's model?
If you have them all hit me up with arthurs model >.>
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« Reply #37 on: October 30, 2011, 12:31:13 PM » |
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I'm putting off Haggar for now since I hate moving vertices to match the bones >.> And yea, I can give you Arthur.
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« Reply #38 on: October 30, 2011, 12:38:39 PM » |
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I'm putting off Haggar for now since I hate moving vertices to match the bones >.> And yea, I can give you Arthur.
That'd be great, thanks Segtendo. Did you rip them yourself or something?
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« Reply #39 on: October 30, 2011, 12:40:49 PM » |
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That'd be great, thanks Segtendo. Did you rip them yourself or something?
I ripped every character ARC and stage ARC from the MvC3 disc. All I would have to do is convert them into a usable format.
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« Reply #40 on: October 30, 2011, 06:03:32 PM » |
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Overall textures aren't showing.  They aren't showing because that section of the model used multi-texturing. I think that was being fixed or was fixed recently in Brawl Box?
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At some point, you just have to bend down and tie your shoelaces.
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« Reply #41 on: October 31, 2011, 05:11:08 AM » |
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What the [censored]?? It looks pretty awesome!! N64 Mario  Why is model importing so easy? He should be over Rob :-P
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« Reply #42 on: October 31, 2011, 06:55:12 AM » |
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What the [censored]?? It looks pretty awesome!! N64 Mario  Why is model importing so easy? He should be over Rob :-P You want Mario to move weirdly? Nah. It's not as easy as it looks. The most difficult part is weighting vertices. That's where I'm at right now.
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« Reply #43 on: October 31, 2011, 10:01:52 AM » |
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i can´t wait to see N64 mario in SSBB and much better if i can get N64 winged cap for SMBZ mario moveset
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #44 on: November 05, 2011, 09:27:45 AM » |
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So yea... I'm gonna drop SM64 Mario cuz he looks all pointy when he animates in BrawlBox. And yes, I did weigh. 
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« Last Edit: November 05, 2011, 09:29:10 AM by Segtendo »
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