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Author Topic: PSAs Tournament Pack: OP UPDATED [Need suggestions: Roster is still too small!]  (Read 109455 times)
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DoctorFlux(Mariodk)
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    « Reply #60 on: November 27, 2011, 09:21:07 AM »


    why Dr. mario? that just mario with piles as N-B and mario tornado
    why not SMBZ mario moveset (just put cape powerup on all mario slots)

    Dr. mario moveset is even more outdated then Geno
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    « Reply #61 on: November 27, 2011, 09:47:44 AM »


    why Dr. mario? that just mario with piles as N-B and mario tornado
    why not SMBZ mario moveset (just put cape powerup on all mario slots)

    Dr. mario moveset is even more outdated then Geno
    I find SMBZ Mario has too many moves. It's hard for a character with the amount of attacks/specials SMBZ has to fit in a "balanced" roster, which is the reason KJP's Dark Lord Ganondorf is also on doubt (And it's the main reason Athena was removed as well).

    On the other hand, Dr. Mario is a clone of Mario (Coming from Melee, technically), but, it's got the nostalgic feeling, and the moveset changes on attacks/trajectory/hitboxes make him play a bit diferent than Mario. For now, it'll be Dr. Mario (Even though I have my doubts about him, as well).




    Anyways, I might as well re-add this (So it's not lost in the last post on the page):


    > Could anyone link me to some decent Spiderman Recolors to fill Sheik slots? I'm clueless as to which to use, as I find they look odd and I don't want to make the CSS replacement including textures I don't find appealing...

    > ^ The same as above, but concerning Cloud, I'll be using Beyond's AC/KH/FFVII (These 2 last ones with a few model edits), I'd need other costumes to fill the other slots and finally make the CSPs.

    > Silver, Dark Lord Ganondorf and Gray Fox won't be added unless they're updated, these 2 are slightly broken at the moment.

    > I think I'll be using Dr. Mario over Mario, it has a nostalgic feeling.

    > I'm scrapping Athena Asamiya and Geno off the list, Athena for behaving oddly and hard to figure what her moves are, and Geno for... Being really outdated and having huge hitboxes problems as well as balancing issues.
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    « Reply #62 on: November 27, 2011, 10:04:41 AM »


    Okay, so that opens the door for Tabuu officially. Smiley
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    DoctorFlux(Mariodk)
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    « Reply #63 on: November 27, 2011, 10:20:17 AM »


    @Albafika
    i can easy do so he only got one mode
    if you like to have no cape mode and just the hammer attacks
    i can easy do that (only cape on Side-B,FS)
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    « Reply #64 on: November 28, 2011, 04:16:49 PM »


    Okay, so that opens the door for Tabuu officially. Smiley
    I'm really interested in seeing the finished result. Can't wait for it!

    @Albafika
    i can easy do so he only got one mode
    if you like to have no cape mode and just the hammer attacks
    i can easy do that (only cape on Side-B,FS)
    I'll write up an essay about what needs adjusment.

    Also, concerning Shadow...

    The jump glitch (While in the Hurt animation), wouldn't it be possible to fix it by adding to the "hurt"code a:

                    Change Action: action=19 (Jump), requirement=On Ground

    Sure, he'd get an "extra" jump doing this, but better that than no jump at all.
    « Last Edit: November 28, 2011, 04:21:33 PM by Albafika » Logged


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    « Reply #65 on: November 28, 2011, 05:26:00 PM »


    Well, when is this tourny supposed to take place? I expect to complete Tabuu over the holidays, and the missing moves within a week or 2.
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    « Reply #66 on: November 28, 2011, 05:36:54 PM »


    Well if you like...for Fox you could use Carchar and I can separate the sets of Specials so that the one you (might) use will have one set of Specials...
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    « Reply #67 on: November 28, 2011, 08:48:08 PM »


    Well, when is this tourny supposed to take place? I expect to complete Tabuu over the holidays, and the missing moves within a week or 2.
    I'm planning on doing it by Dec. 20-23... Not sure, though..

    Well if you like...for Fox you could use Carchar and I can separate the sets of Specials so that the one you (might) use will have one set of Specials...
    I'm kinda busy with college since the semester's ending. If you want, talk to Data about it, he should know what to take out and what not, and what to nerf or buff, and Ill test it when I'm done with classes.
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    « Reply #68 on: November 29, 2011, 10:27:30 AM »


    For Toon Link you could always use DO-style Skull Kid. ^^

    I'mma resume work on Tabuu now. Smiley

    BTW, out of curiosity, who's Wolfric?
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    « Reply #69 on: November 29, 2011, 10:45:08 AM »


    For Toon Link you could always use DO-style Skull Kid. ^^

    I'mma resume work on Tabuu now. Smiley
    Nah... DO's Skull Kid's kinda unbalanced... Plus kinda choppy or something.

    And alright, I look forward to seeing more Tabuu progress. Tongue

    Though out of curiosity. Would it be possible to make the dash attack have more transition? What I mean is, make him actually morph into that... Fish... Blade... Thing... And morph back?

    There's a bit more feedback I should give, but I want to get Wolfric's opinions too.


    BTW, out of curiosity, who's Wolfric?
    The poster above you. Tongue
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    « Reply #70 on: November 29, 2011, 10:48:46 AM »


    Well, morphing would be kinda difficult, since his dash animation is actually the last frame of the shark thing animation

    And... you mean Albafika? O:
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    « Reply #71 on: November 29, 2011, 11:28:56 AM »


    Well, morphing would be kinda difficult, since his dash animation is actually the last frame of the shark thing animation
    Still, it would make the move make more sense, the attack kinda comes out of nowhere, more so then Tabuu's original version.

    And... you mean Albafika? O:
    Exactly.
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    « Reply #72 on: November 29, 2011, 11:55:54 AM »


    I'd have to re-do his dash attack animation...
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    DoctorFlux(Mariodk)
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    « Reply #73 on: November 29, 2011, 11:57:48 AM »


    I'm really interested in seeing the finished result. Can't wait for it! I'll write up an essay about what needs adjusment. Also, concerning Shadow... The jump glitch (While in the Hurt animation), wouldn't it be possible to fix it by adding to the "hurt"code a:                Change Action: action=19 (Jump), requirement=On Ground Sure, he'd get an "extra" jump doing this, but better that than no jump at all.
    ok getting back to updates on shadow-kong after goku over Pit/waluigi over DDD is done so we got two PSAs here too Cheesy
    same for SMBZ mario but right now i doing Silver model import
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    « Reply #74 on: November 29, 2011, 12:40:18 PM »


    Still, it would make the move make more sense, the attack kinda comes out of nowhere, more so then Tabuu's original version.

    I have an idea, how about I put some sort of graphic on his core and a distinct sound effect as he's about to use it?
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