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<a href="http://www.youtube.com/watch?v=F2S8FnNb9t0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=F2S8FnNb9t0</a>
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Author Topic: KTH's P$A : Tails!  (Read 120680 times)
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KTH
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    « Reply #210 on: January 08, 2012, 01:22:37 PM »


    Many animation is done like the run, the entry, wait and some taunt.
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    KTH
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    « Reply #211 on: January 08, 2012, 04:51:55 PM »


    The list of the move is edited. I didn't post it on KCMM already.
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    KTH
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    « Reply #212 on: January 09, 2012, 10:46:48 AM »



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    Aeron
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    « Reply #213 on: January 09, 2012, 11:13:14 AM »


    I like it!
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    SonicUnderground316
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    « Reply #214 on: January 09, 2012, 01:13:15 PM »


    Nice work on Megaman, mate. The model and animation look pretty good. Btw, I guess you're busy with other project  but I made a Ryu PSA idea thread  if you're interested (and if you have time of course) i want you to check it out please. If you like it you can use it :

    http://forums.kc-mm.com/index.php?topic=39563.0

    hope you'll like it Wink
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    Aeron
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    « Reply #215 on: January 09, 2012, 01:24:00 PM »


    We have all we need for Ryu, but I'm sure we can use some of your ideas...
    The only thing we miss is the model of Tatsunoko vs Capcom on !
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    xZedkiel
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    « Reply #216 on: January 09, 2012, 05:56:08 PM »


    Why on Ike? He'd be much better on Snake, Snake gets no replacement PSAs. He needs one.
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    AnImAiNe
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    « Reply #217 on: January 09, 2012, 07:21:02 PM »


    snake dosent have gfx models to replace
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    SonicUnderground316
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    « Reply #218 on: January 09, 2012, 07:25:45 PM »


    Why on Ike? He'd be much better on Snake, Snake gets no replacement PSAs. He needs one.


    Apparently, Ike can be ported over anybody so that why i guess it's on Ike but you're right, with all the cool model that been port on Snake (joker, kakashi, deadpool etc) a replacement PSA whould be neat Wink

    We have all we need for Ryu, but I'm sure we can use some of your ideas...
    The only thing we miss is the model of Tatsunoko vs Capcom on !


    It's too bad really, i thought the project was barely in developpement because of the previews on the opening page. All i hope is that the final moveset will be as faithful to the character and as fun to play (without being overpowered) as .fade's Naruto CON moveset (i'm not even a fan of naruto but i think this  gameplay is dope LOL) Good luck with the project. Btw, why not use the MvC3 model ? Except the hair that look better in the TvC model this ryu model look much better imo. The only model that i think look better is the prototype SFIV model:

    « Last Edit: January 09, 2012, 07:30:21 PM by SonicUnderground316 » Logged

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    GBC
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    animations and stuffffff

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    « Reply #219 on: January 09, 2012, 07:27:06 PM »


    i thought this thread was about megaman(which i made the model...idk why you guys think KTH did)....KTH when do you think megaman be released????
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    SonicUnderground316
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    « Reply #220 on: January 09, 2012, 07:38:18 PM »


    i thought this thread was about megaman(which i made the model...idk why you guys think KTH did)....KTH when do you think megaman be released????

    Though in the title it says "megaman", I thought i could talk about Ryu too since it's also one  KTH projects  beside the title also says "KTH's P$A" but sorry if i was off topic mate.

    Also nice job on megaman model it look quite official, bravo !
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    « Reply #221 on: January 09, 2012, 10:17:31 PM »


    Though in the title it says "megaman", I thought i could talk about Ryu too since it's also one  KTH projects  beside the title also says "KTH's P$A" but sorry if i was off topic mate.

    Also nice job on megaman model it look quite official, bravo !
    No you're not off topic if it's one of his future plans. If you want a full planned moveset of Ryu, I can help you out with ideas, aside from the obvious Up, Side, and Neutral B's XD
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    « Reply #222 on: January 09, 2012, 11:10:29 PM »


    maybe u can make ryu's down b metsu haduken
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    Aeron
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    « Reply #223 on: January 10, 2012, 11:12:27 AM »


    No over
    Why we don't want the MvsC3 model? Because it is high polygons and the Wii have some problems when they are some hi polygons models...
    Don't worry, We will not do an overpowered Ryu PSA!
    For the special attacks we will do that (I'm not sure of me really)

    B: Hadouken

    Side+ B: Tatsumaki (?) (the foot top) There is 2 nuances: If the button is released: Ryu don't move and the attack is more fast and do multiple hits.
    If the button is push longer, Ryu move and the attack is more strong but is an one hit.

    Up+ B: Shoryûken

    Down+ B: Focus Attack: The attack is like a Falcon Punch (just the style)

    But, We are on the Megaman project for the moment Wink
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    KTH
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    « Reply #224 on: January 10, 2012, 05:51:13 PM »


    It's impossible to make over Snake cause it's impossible to port him.
    So we choose Ike, the boneset is perfect.
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