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Author Topic: AGFan's Multi-PSA Thread - Good Bye People!  (Read 295885 times)
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KingJigglypuff
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    « Reply #300 on: December 17, 2011, 02:37:31 PM »


    hmm I'll try this out in some minutes... x) thanks

    ohh also that you're here maybe you can help me with this:

    I think that happens because I edited certain bones right? how can I fix this in the Motion?
    Modify the ThrowN bone. The shield follows that bone.
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    « Reply #301 on: December 17, 2011, 02:39:50 PM »


    Maybe try renaming his tail bones, and then reanimate the tail and see if the wind gets in the way because Lucario's tail is affected by wind.
    think your right kjp but i dont know if the renaming will work lets hope so AGFAN needs to test this theory

    and yes like kjp said trown bone is the center of the shield in the guard animation
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    « Reply #302 on: December 17, 2011, 03:04:14 PM »


    I renamed the bones of the model file. Gonna try it out in a few minutes.

    Modify the ThrowN bone. The shield follows that bone.

    Ohhh thanks xD
    *starts to fix*

    .... (a few minutes later)

    just tested out and...

    KJP I don't know how to thank you for this!!
    First up, I almost fixed the shield, just needs a little tweaking  Tongue

    second KJP your theory was right!
    It works now!

    I think I only need to edit the tail bones animation in PSA because it looks like this in all the animations:


    You don't know how happy I am! (RECOVERS ALL THE LOST HYPE FOR THE PROJECT) thank you KingJigglypuff  Happy Face
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    « Reply #303 on: December 17, 2011, 03:09:39 PM »


    YAYZ!!!

    A working Tail!!

    That's great news!
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    « Reply #304 on: December 17, 2011, 03:12:18 PM »


    YAYZ!!!

    A working Tail!!

    That's great news!

    yeah, this time it doesn't follows the air anymore (In Melee, the tail doesn't moves with the air at all, just a little bit, but it doesn't matter now!) and Its fully editable Cheesy
    I'll start with Side-Tilt first xD

    *stills hyped*
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    « Reply #305 on: December 17, 2011, 03:15:21 PM »


    that taill will obey you now xD hope you get more excited to do the resto of the psa now Tongue we saw the new AA so we only need a down B right now Tongue and you can tell how many frames it has  to see if it was that fast in melee Tongue
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    « Reply #306 on: December 17, 2011, 03:18:36 PM »


    that taill will obey you now xD hope you get more excited to do the resto of the psa now Tongue we saw the new AA so we only need a down B right now Tongue and you can tell how many frames it has  to see if it was that fast in melee Tongue


    hmm if the tail fully obeys me you guys will have more updates now! cuz the fact that the tail wasn't editable is what had me un-hyped and made me work slow, Now I feel.. so.. makes me want do my best for Mewtwo and it isn't a jk.

    Down-B

    Total: 41
    Hit: 15-21

    xDD
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    « Reply #307 on: December 17, 2011, 03:21:34 PM »


    so it isnt that fast it has 15 startup frames and these pictures i guess they help alot to make animations and see how many frames they use and etc hope you can recreate that down B animation Tongue (doesnt he have an aerial version also? im wondering since even side B may need an aerial version of the animation)
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    KingJigglypuff
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    « Reply #308 on: December 17, 2011, 03:33:22 PM »


    I renamed the bones of the model file. Gonna try it out in a few minutes.
    Ohhh thanks xD
    *starts to fix*

    .... (a few minutes later)

    just tested out and...

    KJP I don't know how to thank you for this!!
    First up, I almost fixed the shield, just needs a little tweaking  Tongue

    second KJP your theory was right!
    It works now!

    I think I only need to edit the tail bones animation in PSA because it looks like this in all the animations:


    You don't know how happy I am! (RECOVERS ALL THE LOST HYPE FOR THE PROJECT) thank you KingJigglypuff  Happy Face
    No problem. Wink Tongue
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    « Reply #309 on: December 17, 2011, 03:37:34 PM »


    so it isnt that fast it has 15 startup frames and these pictures i guess they help alot to make animations and see how many frames they use and etc hope you can recreate that down B animation Tongue (doesnt he have an aerial version also? im wondering since even side B may need an aerial version of the animation)


    yeah I'll make it no worries Wink

    okay KJP Smiley (thnks once again  Tongue)

    also guys .... [offtopic-kinda]I like to make Mewtwo animations with this video playing in the background, its kind off-topic but I like it and *Awakes me and makes more Alive*
    <a href="http://www.youtube.com/watch?v=F6m19o41P64" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=F6m19o41P64</a>


    hope you guys like it :33 Tongue [/offtopic-kinda]
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    « Reply #310 on: December 17, 2011, 03:40:29 PM »


    im glad the tail is working Cheesy
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    « Reply #311 on: December 17, 2011, 05:21:30 PM »


    So!
    I tested out fully making the Side-tilt and U-tilt....

    these are the results:


    Side-tilt, DONE! the tail obeys me at 100% now its done!

    Up-Tilt, DONE! its fully done Animation and PSA

    Now that I'm 100% sure that it works, I'll make the remaining animations as they should be... exactly like Melee, copying the keyframes from the Melee frames first and them I'll fix them up when I play Melee again.


    but yeah all the PSA stills need to be balanced with the original Melee properties, that goes for the last...
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    « Reply #312 on: December 17, 2011, 08:05:17 PM »


    Not that I'm not looking forward to mewtwo or anything(because I am, I'm eagerly awaiting the import versions PSA release Grin) but I'd like to know how ghost riders coming along as well.
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    « Reply #313 on: December 17, 2011, 08:11:13 PM »


    Not that  I'm not looking forward to mewtwo or anything(because I am, I'm eagerly awaiting the import version Grin) but I'd like to how ghost riders coming along too.

    that one is the import version Tongue (maybe it was me or I don't know but *I'm not looking forward to mewtwo or anything* so what's the deal with that? x0 )

    otherwise I have to announce that I'll possibly delay Ghost Rider PSA version 1 to ... maybe ... December 30 because Mewtwo Import PSA work is my priority now.

     Im srs here

    prepare to some updates, tomorrow maybe... AGFan  Smiley
    « Last Edit: December 19, 2011, 09:04:47 PM by AGFanProduction » Logged

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    « Reply #314 on: December 20, 2011, 12:13:46 PM »


    I added Pokemon Battle Revolution: Mewtwo moveset to the OP

    if you have some idea that might improve it please post Smiley
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