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« Reply #105 on: January 28, 2012, 05:16:23 PM » |
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I just saw your OP, and I was wondering... why do you have screencaps of Kirbopher's show TOME where Rosalina should be?
I'm personally a LARGE TOME fan
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« Reply #106 on: April 11, 2012, 10:30:41 PM » |
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*blows dust off thread* so schools been pretty busy for me, but i haven't given up on hacking yet. so have a preview. rig is almost done, i just need to rig the hands, then do some touch ups and she'll be good to go.
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« Last Edit: April 11, 2012, 10:34:52 PM by Snoopy »
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« Reply #107 on: April 11, 2012, 10:55:33 PM » |
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hurray! btw, love love love your AC'er import.
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« Reply #108 on: April 12, 2012, 06:22:34 AM » |
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dixie kong nice
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« Reply #109 on: April 12, 2012, 09:14:07 PM » |
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i remember the dixie kong vertex. when she did the taunt where diddy takes off his hat, OOPS, there goes the hair! .... lol traps.
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« Reply #110 on: April 12, 2012, 10:42:33 PM » |
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heh, i remember that. pretty funny. fortunately though... that won't be happening now.
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« Reply #111 on: April 15, 2012, 10:53:26 PM » |
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Awesome job on Dixie, and I can't wait for her release!
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« Reply #112 on: April 15, 2012, 11:02:32 PM » |
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Dixie looks great! Keep up the good work!
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« Reply #113 on: April 16, 2012, 12:27:45 AM » |
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Oooh! Dixie Kong! Very nice! I look forward to her.
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« Reply #114 on: April 16, 2012, 06:12:54 AM » |
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Wow. Dat Dixie! I [censored]ing love it! I suppose you going use the Brawl texture by Nah?
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« Reply #115 on: April 16, 2012, 12:46:39 PM » |
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thanks for the support guys. i'm just glad that the semester is almost done and i finally have some extra time for these projects. Wow. Dat Dixie! I [censored]ing love it! I suppose you going use the Brawl texture by Nah?
yeah, i'm going to use Nah's texture, i just haven't applied it yet. there's a few that i need to combine becuase of the way i merged a few polygons together. also... got the eye movement and blinking done. now i just have to finish the hands, and a few other spots, then she'll be ready. and don't mind the rocket barrels, just forgot to apply them to the proper visibily bones.
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« Reply #116 on: April 16, 2012, 12:52:25 PM » |
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Oh, you got them working? Nice.
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« Reply #117 on: April 16, 2012, 01:15:44 PM » |
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I'm curious, is her hair animated?
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« Reply #118 on: April 16, 2012, 02:55:18 PM » |
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I'm curious, is her hair animated?
well, i really wanted to have it animated, but the way i was going to do it would cause too much clipping. my original plan was to just attach Diddy's tail bones to his head, then rig her hair to the tail bones. i could still do that if someone wanted to make a PSA, but it would require editing all the animations to make it look decent. so basically, no, the hair is static.
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« Reply #119 on: April 17, 2012, 07:38:58 PM » |
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well, i really wanted to have it animated, but the way i was going to do it would cause too much clipping. my original plan was to just attach Diddy's tail bones to his head, then rig her hair to the tail bones. i could still do that if someone wanted to make a PSA, but it would require editing all the animations to make it look decent. so basically, no, the hair is static.
So I guess you could make a version with her hair rigged to some bones for anyone that wants to animate them right? Anyways she loks extremely good, is it an imported model or is it vertexed, or is it a vertex of an imported model?
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