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« Reply #105 on: February 09, 2012, 03:10:15 AM » |
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got bad news no matter how high i set knockbackGrowh it is always the same knockback on some "A" attacks i tried to get the CPU in training mode to 999% and some attack can´t kill the CPU i think its something wrong with the port here is the attacks that dont work with knockbackGrowh side-tilt Down-tilt side-smash down-smash down-air Back-air not sure about throws/"B" attacks until i have started on him as i will soon Lol so AAA combo does more knockback growth than down/side smash?
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« Last Edit: February 09, 2012, 03:11:49 AM by SouthCraft »
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« Reply #106 on: February 09, 2012, 03:11:53 AM » |
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Lol so AAA combo does more knockback
yes only baseknockback on these attack works AAA combo is more a killer move then side-smash
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« Reply #107 on: February 09, 2012, 03:13:45 AM » |
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yes only baseknockback on these attack works AAA combo is more a killer move then side-smash
Have you tried copying someone else's move marth or Mario or whatever?
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« Reply #108 on: February 09, 2012, 03:17:59 AM » |
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Have you tried copying someone else's move marth or Mario or whatever?
now that you said that all these attack i listed was is not copyed from anywhere maybe thats why but still it should still work as if you copy from others anyway if i can´t fix this problem i got two choose: get geno over a other (dont hope for this) or make the other moves killer moves instead of side/down-smash is killer moves it will be up-smas :'( but N-B+Side-B will anyway be killer moves (atleast N-B) and maybe also Down-B
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« Last Edit: February 09, 2012, 03:53:27 AM by Mariodk »
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« Reply #109 on: February 09, 2012, 05:18:01 AM » |
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yes only baseknockback on these attack works AAA combo is more a killer move then side-smash
maybe the offesive collision flags are messed up?
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« Reply #110 on: February 09, 2012, 05:18:26 AM » |
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maybe the offesive collision flags are messed up?
the flags is right now the same as up-Air(on most attack but D-tilt) and up-Air is working so it can only be the port anyway i asked southcraft he will redo the port but this time i will not edit Peachs(geno) boneset to fit with Rob´s HaveN/throwN/transN/hipN bone IDs cuz it also looks like ThrowN then i adding hitbox to that it freeze the game
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« Last Edit: February 09, 2012, 05:21:00 AM by Mariodk »
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« Reply #111 on: February 09, 2012, 05:59:38 AM » |
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« Reply #112 on: February 09, 2012, 06:01:51 AM » |
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i love them the pack for Geno is going to be alittle weird since R.o.B´s main colour is red team Geno´s Fitrobot00.pac/pcs is going to be red team too and his normal outfit will be on his Fitrobot04.pac/pcs (like i did to Waluigi over diddy kong on my own roster) that way we can keep red on red team and still got normal texture
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« Last Edit: February 09, 2012, 06:04:26 AM by Mariodk »
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« Reply #113 on: February 09, 2012, 06:04:35 AM » |
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meh, as long as there are some good CSP for it, its fine.
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« Reply #114 on: February 09, 2012, 06:05:42 AM » |
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meh, as long as there are some good CSP for it, its fine.
i will make them if not a other will i will also inc. KTH´s texture since he worked hard on them
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« Reply #115 on: February 09, 2012, 06:12:36 AM » |
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Love the Blue/White one, it looks Awesome! Great work on those textures , Star.
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« Reply #116 on: February 09, 2012, 07:39:43 AM » |
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starting with Revamp Geno´s cape and getting Geno to be Re ported to R.o.B again with a new Fitrobot.pac then its time for make his "B" attacks and starwaffle will help me with animte his cape on the rest of the Fitmotionetc.pac
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« Last Edit: February 09, 2012, 07:46:04 AM by Mariodk »
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« Reply #117 on: February 09, 2012, 09:48:34 AM » |
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starting with Revamp Geno´s cape and getting Geno to be Re ported to R.o.B again with a new Fitrobot.pac then its time for make his "B" attacks and starwaffle will help me with animte his cape on the rest of the Fitmotionetc.pac
not sure being re ported will solve anything it may be something hardcoded into rob pac file i mean a ported model cant control the knockback of his moves its all psa but i wish you luck to fix this glitch that is really wierd since never saw this glitch anywhere before.
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« Reply #118 on: February 09, 2012, 09:49:16 AM » |
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not sure being re ported will solve anything it may be something hardcoded into rob pac file i mean a ported model cant control the knockback of his moves its all psa but i wish you luck to fix this glitch that is really wierd since never saw this glitch anywhere before. i was more thinking if the model got something wrong with bones and that stuff and bones is where the hitboxes is like then i adding hitboxed on throwN bone it freeze anyway the canon got bones now: one for rota the canon one for make the canon to look like it fire something and its merged with geno it is just scale 0 in X/Z/Y then its not used
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« Last Edit: February 09, 2012, 09:51:04 AM by Mariodk »
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« Reply #119 on: February 09, 2012, 09:53:03 AM » |
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i was more thinking if the model got something wrong with bones and that stuff and bones is where the hitboxes is like then i adding hitboxed on throwN bone it freeze
maybe thats a messed up bone flags or something since you moved the bones around maybe thats becuase you called a fake bone for trown or something well if southcraft makes rob pac file go to genos bones i bet it will be much better than making genos bones go for robs ones
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