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Question: does geno work for you?
it works perfect no bugs/freezes(but that geno gets eated by wario) - 28 (75.7%)
Geno freeze then i select a stage or use a attack - 5 (13.5%)
geno got weird bugs like GFXs is all wrong,textures is messed up,attacks makes geno die - 4 (10.8%)
Total Voters: 37

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Author Topic: Project: Geno The WoodDoll from Super Mario RPG: Released(remember its a Beta)  (Read 168447 times)
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SonicBrawler
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    « Reply #300 on: February 17, 2012, 06:50:53 PM »


    ^ Brohoof

    And here, when animating:

    The colours appear in this order (Each one starts halfway through the last one disappearing)

    White, Red, Pink, blue, green, greeny yellow, yellow, orange, white, red, pink, blue, turquoise, green, greeny yellow, yellow, orange, white, red, pink

    really fast =P

    pics or it didnt happen Tongue
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    « Reply #301 on: February 17, 2012, 07:38:16 PM »


    pics or it didnt happen Tongue


    <a href="http://youtu.be/QZ_b9Zq9RrQ" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/QZ_b9Zq9RrQ</a>


    Pics? How 'bout a video?
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    DoctorFlux(Mariodk)
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    « Reply #302 on: February 17, 2012, 11:59:35 PM »


    i will not do it in the order but almost
    since as i said each blat or beam or whatever you can call it
    will do 1/2/3/4/5/6% Dmg each
    but i will still use all colours
    so one colour at same in the attack
    not like one colour is used two times
    i think that will be too much dmg in the attack
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    Wasabi_Skillz
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    « Reply #303 on: February 18, 2012, 12:38:21 AM »


    so this is still over rob right? Cheesy
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    HIYA! Whachya watching?

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    « Reply #304 on: February 18, 2012, 01:44:49 AM »


    so this is still over rob right? Cheesy
    That would be correct, sir.
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    « Reply #305 on: February 18, 2012, 02:36:31 AM »


    Ok, I watched this thread start and told myself not to join in because I have too many other projects going on.... but this has progressed so quickly, it's amazing! You've got good animators too, I'll give you that. I am now following this thread, and willing to lend a helping hand with anything you need help with.
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    « Reply #306 on: February 18, 2012, 05:09:45 AM »


    i will not do it in the order but almost
    since as i said each blat or beam or whatever you can call it
    will do 1/2/3/4/5/6% Dmg each
    but i will still use all colours
    so one colour at same in the attack
    not like one colour is used two times
    i think that will be too much dmg in the attack

    Sounds like a plan~

    How's this then?

    White, Red, Pink, blue, turquoise, green, greeny yellow, yellow, orange,

    I halved the colour pattern and put turquoise in where it should be, based on the second row.
    It should work, becuause none of the colours in that order are next to each other, and it's based on the Geno Blast in the game, which the model is too - which is why the colours are in a specific order.
    It should look more 'natural' that way.
    « Last Edit: February 18, 2012, 05:13:40 AM by DARKSHADEDX » Logged

    DoctorFlux(Mariodk)
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    « Reply #307 on: February 18, 2012, 06:02:32 AM »


    keep a eye on this Youtube link:
    SSBB hacks Geno moveset(over r.o.b) Previews

    just to show what i got done and preview it better but still needs more revamps on animations + alittle more PSA work
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    Good bye everyone.

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    « Reply #308 on: February 18, 2012, 06:07:43 AM »


    Cant wait to see the video uploaded, you really have worked fast on Geno. So should the testers be ready by tomorrow or what?
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    « Reply #309 on: February 18, 2012, 06:09:13 AM »


    Cant wait to see the video uploaded, you really have worked fast on Geno. So should the testers be ready by tomorrow or what?

    By today supposedly,

    And I'm watching that link~!
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    « Reply #310 on: February 18, 2012, 06:10:55 AM »


    Cant wait to see the video uploaded, you really have worked fast on Geno. So should the testers be ready by tomorrow or what?
    i can have done Geno faster and we maybe already got the video if it was not for i was more in mood to  work on Gotenks most of the day yearstarday

    anyway i think beta testers can possble get it tomorrow but i can´t still say it for sure yet
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    « Reply #311 on: February 18, 2012, 06:21:02 AM »


    No problem man, take your time. Don't rush things , better to have quality then something half assed. Cheesy
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    « Reply #312 on: February 18, 2012, 07:02:04 AM »


    DEAR GOD IT'S BEAUTIFUL O_O

    Sorry for caps.. but wow. Seriously wow.

    EDIT:

    Animation revamps I can see a few needed.. The arm shooting animation doesn't fit in well, only because it's quite stiff

    Geno Blast actually looks better than I expected (Although no beam comes out of the middle row) XD

    That Final Smash.. better than I expected too :3

    Geno Beam - I don't know what it is about it, but the way the beam appears feels less like a beam and more like a block if that makes sense.

    Everything is looking amazing.
    Just trying to crit fairly ^.~

     
    « Last Edit: February 18, 2012, 07:23:23 AM by DARKSHADEDX » Logged

    SonicBrawler
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    « Reply #313 on: February 18, 2012, 07:06:46 AM »


    looks epic. ic ant wait to test. the quiality of the vid isnt that great, so i could see a few things, but nice FS Cheesy
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    « Reply #314 on: February 18, 2012, 07:18:53 AM »


    Good work so far bro!  Really liking the look of the Up B, Down B and Final Smash in particular, and the whole idea of him shooting out his body parts for attacks is really cool.  However, a number of the movements still look quite stiff and it looks awkward when he fires off one of his limbs forward because it just kinda warps back to him rather than steadily returning back.  I have two suggestions on what could be done to remedy this:

    1) Make it so that his limbs are fired off like rockets and have the same fire graphic as the Up B (just smaller obviously).  This would make it overall look nicer and give a clearer indication that he's blasting his limbs.

    2) Import some kind of chain graphic and replace some of ROB's graphics with this chain, then make it so that it looks like he's thrusting his limbs off the chain like he is here:



    This would be really cool and could make him seem kinda like Dhalsim from Street Fighter (poor rushdown, but really long stretching normal attacks). 
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