TABUU / FREDRIK PSA house. Magolor - Current WIP

Started by Tabuu Forte Akugun, December 06, 2011, 01:44:06 AM

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Quote from: Tabuu Forte Akugun on August 27, 2014, 01:07:00 AM
Wow. I just double checked that my link is down. Damn, I swear, they're getting as [censored]ing bad as Mediafire. :P

Anyway, I'll probably keep animating K. Rool for a bit before continuing his Kaptain rig.
Guess one side to my hacks not being popular is I don't have to worry about the link's going down, but pics I do...still need to retake pictures of my older hacks and upload them to Imgur since lots of my old hacks have broken previews. :P
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

All right.

I had to re-rig K. Rool completely. But that went fantastically and surprisingly well, I must say. I just gotta rig the coat, make his multi-textured eyes and he's ready to go!

Quote from: Tabuu Forte Akugun on August 27, 2014, 11:12:14 PM
All right.

I had to re-rig K. Rool completely. But that went fantastically and surprisingly well, I must say. I just gotta rig the coat, make his multi-textured eyes and he's ready to go!

That's great! I'm glad to hear it wasn't too tough. :)

How's the neutral B attack going?
Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

Quote from: Tabuu Forte Akugun on August 27, 2014, 11:12:14 PM
All right.

I had to re-rig K. Rool completely. But that went fantastically and surprisingly well, I must say. I just gotta rig the coat, make his multi-textured eyes and he's ready to go!
Forgot to mention that, saw that the model was more bigger than the bones in the pic, that happens a lot when importing someone else's model into 3ds max and usually results in either having to re-rig the entire model, or ask the creator if they still have their 3ds max scene and hope for them to have it and be kind enough to send you a copy. Course with the edited boneset, you would've had to re-rig the whole thing.
Hope he still looks great in the animations....guess I better work on t-posing DK64 King Krusha K Rool. :srs:
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

August 27, 2014, 11:35:34 PM #2044 Last Edit: August 28, 2014, 01:30:21 AM by Tabuu Forte Akugun
Quote from: Nebulon on August 27, 2014, 11:20:07 PM
That's great! I'm glad to hear it wasn't too tough. :)

How's the neutral B attack going?

I'm not working on the attack right now, I'm finishing up the Kaptain. ;)

Quote from: StupidMarioFan1 on August 27, 2014, 11:28:25 PM
Forgot to mention that, saw that the model was more bigger than the bones in the pic, that happens a lot when importing someone else's model into 3ds max and usually results in either having to re-rig the entire model, or ask the creator if they still have their 3ds max scene and hope for them to have it and be kind enough to send you a copy. Course with the edited boneset, you would've had to re-rig the whole thing.
Hope he still looks great in the animations....guess I better work on t-posing DK64 King Krusha K Rool. :srs:

I tested my animations in BB, they still look good, as far as I can see. :)

EDIT


Quote from: Tabuu Forte Akugun on August 26, 2014, 01:42:19 AM
That's for Ridley, not the Alien. :P

Anyway, I still haven't found the cause of his freezing when set up as a BrawlEx clone. So K. Rool it is, and I'll be rigging Lip myself.

...... But still! Ridley is kinda an alien anyways right? :P  And a game monster. So I approve ;)
You Never Know!

Quote from: Tabuu Forte Akugun on August 27, 2014, 11:35:34 PM
I'm not working on the attack right now, I'm finishing up the Kaptain. ;)

I tested my animations in BB, they still look good, as far as I can see. :)

EDIT



Excited doesn't begin to describe it :)
Want to talk about my pack? Let's take it over here to the Brawl 4 All thread: http://forums.kc-mm.com/index.php?topic=71453.msg1306822#msg1306822

Quote from: Tabuu Forte Akugun on August 27, 2014, 11:35:34 PM
I'm not working on the attack right now, I'm finishing up the Kaptain. ;)

I tested my animations in BB, they still look good, as far as I can see. :)

EDIT



Golly Tink he ate Captain Hook.

But seriously he looks really good Tabuu. I love the sleeves a lot they just fit him really well.

Woop! Woop!

Sorry, haha.

I'm back from the States. With 16 12 packs of soda, baby! My largest stash yet. XD

Okay, enough of that. I'm going to continue working on importing Kaptain K. Rool. Everything is A-OK. Except for vertices from his arms and shoulders always clipping through his sleeves. It's a pain. I aim to have that fixed ASAP.

On the PSA side of things, work on it is postponed until I fix the good Kaptain.

Are those his normal green arms, or do you mean his coat arms clipping in animations? If his normal green arms, you can just delete them since they aren't visible and only people looking at the model in BB and turning off the coat polygon would even see it, but if his coat arms, always keep in mind that sometimes it's just the animations fault.
Course I could just be talking to myself and that's not the problem at all, but again it never hurts to remember that the animations themselves can be the problems for a rig.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

I'd delete the arm polygons, all right. Problem is... the hands are attached to them as well, haha.

I suppose I could vertex them then re-rig them.

Quote from: Tabuu Forte Akugun on August 30, 2014, 11:30:29 PM
I'd delete the arm polygons, all right. Problem is... the hands are attached to them as well, haha.

I suppose I could vertex them then re-rig them.
You can go to Edit Mesh and just select the arm vertices and hit the delete button. The hands will still keep their rig if you don't remove the Skin modifier.
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Okay, there's one more thing I need to get off my chest.

Shulk for Smash? WHOOP-DE-[censored]ING-DOO. I must be the only one in the world who just doesn't give a [censored] about this guy.

Quote from: Tabuu Forte Akugun on August 30, 2014, 11:53:27 PM
Okay, there's one more thing I need to get off my chest.

Shulk for Smash? WHOOP-DE-[censored]ING-DOO. I must be the only one in the world who just doesn't give a [censored] about this guy.
Same. I now have a punching bag, though.

Quote from: Tabuu Forte Akugun on August 30, 2014, 11:53:27 PM
Shulk for Smash? WHOOP-DE-[censored]ING-DOO. I must be the only one in the world who just doesn't give a [censored] about this guy.

this^
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