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Author Topic: WIP Workshop  (Read 5494947 times)
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StupidMarioFan1
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    « Reply #11370 on: August 23, 2013, 08:18:35 PM »


    Good, it's the classic version and not based off Michael Bay's....I totally just started a fan war didn't I? Sad
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    nanobuds
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    « Reply #11371 on: August 23, 2013, 08:57:17 PM »


    wow. i dont know how to follwo that.


    i saw a sonic gen mod so i made this.

    also i guess its a persona of some sorts.

    If that's my Sonic model... good luck with the filesize :V
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    SonicBrawler
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    « Reply #11372 on: August 23, 2013, 09:17:49 PM »


    If that's my Sonic model... good luck with the filesize :V

    files size was fine

    the textures and stuff were absolute crap. it gltiched ingame. i quit with yours. Blase's model looks better with the X parts anyway :v
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    Some people are barely scraping by in the economy.
    Modding has made you guys so spoiled.

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    « Reply #11373 on: August 23, 2013, 09:27:24 PM »


    im getting that sonic hack fo sho'
    lol
    could u make a version with visors
    or a samus version
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    « Reply #11374 on: August 23, 2013, 09:33:28 PM »


    its almost done just need to fix some things
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    SonicBrawler
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    « Reply #11375 on: August 23, 2013, 09:35:56 PM »


    im getting that sonic hack fo sho'
    lol
    could u make a version with visors
    or a samus version
    Shocked

    hmm... samus version. interesting. lol possibly
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    Some people are barely scraping by in the economy.
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    Sir Kirby the 4th
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    Yep.

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    « Reply #11376 on: August 23, 2013, 09:54:37 PM »



    i got a little lazy with the textures, but meh.
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    Convour
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    « Reply #11377 on: August 23, 2013, 10:15:19 PM »


    Working on Propeller Luigi at the moment. Having trouble with hands, though.


    I'm in the middle of trying to get his left hand to actually look like a hand...
    Is there an easier way to turn his fist into a regular hand? I'm doing it by moving vertices at the moment.
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    GBC
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    animations and stuffffff

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    « Reply #11378 on: August 23, 2013, 10:17:55 PM »


    Working on Propeller Luigi at the moment. Having trouble with hands, though.


    I'm in the middle of trying to get his left hand to actually look like a hand...
    Is there an easier way to turn his fist into a regular hand? I'm doing it by moving vertices at the moment.


    u cant with that hand model since it dosent look like its made to do that. your going to have to find a hand that isnt in a fist
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    « Reply #11379 on: August 23, 2013, 10:23:47 PM »


    u cant with that hand model since it dosent look like its made to do that. your going to have to find a hand that isnt in a fist

    I tried replacing his hands with the ones from Luigi's original brawl model, but I couldn't get the body texture to look right on his new hands. His new hands got covered with green on some parts; when I tried editing the body texture, it made other parts of his body white.

    I'm very new to actually making hacks, so sorry if I don't know very much at the moment.
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    « Reply #11380 on: August 23, 2013, 10:27:13 PM »


    Working on Propeller Luigi at the moment. Having trouble with hands, though.


    I'm in the middle of trying to get his left hand to actually look like a hand...
    Is there an easier way to turn his fist into a regular hand? I'm doing it by moving vertices at the moment.

    simple, just put the mesh over default brawl luigi model on 3ds max, delete everything from the brawl luigi model except the bones and hands, place your new luigi over it to fit, and there you have rigged fingers... thats what I always do lol
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    nanobuds
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    « Reply #11381 on: August 23, 2013, 10:32:02 PM »


    simple, just put the mesh over default brawl luigi model on 3ds max, delete everything from the brawl luigi model except the bones and hands, place your new luigi over it to fit, and there you have rigged fingers... thats what I always do lol
    ^^This

    Just export Brawl Luigi as a .dae from BrawlBox, import him into 3ds max. Delete all but his hands, then merge your model with the bones and hand model. BAM. Fingers are rigged perfectly AND you have perfectly modeled hands.
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    the_randomizer
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    « Reply #11382 on: August 23, 2013, 10:32:12 PM »


    wow. i dont know how to follwo that.


    i saw a sonic gen mod so i made this.

    also i guess its a persona of some sorts.


    Sonic and Mega Man....? Heh, I guess you could call him Sega Man  Grin

    Oh! And I've beeing working on a project for a friend of mine who requested that I import Anubis over Ike, and he's making a custom PSA (I think).



    So yes, by saying this, I am taking requests once, BUT, at a much more stable pace, so I won't get overwhelmed Wink  I've some other projects that I'm working on as well.  Cool  The weapon doesn't have a UV map for the time being, but that too will be fixed.
    « Last Edit: August 23, 2013, 10:47:00 PM by the_randomizer » Logged

    Convour
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    « Reply #11383 on: August 23, 2013, 11:06:55 PM »


    Just export Brawl Luigi as a .dae from BrawlBox, import him into 3ds max. Delete all but his hands, then merge your model with the bones and hand model. BAM. Fingers are rigged perfectly AND you have perfectly modeled hands.


    Kind of like this?


    I extended his left arm to connect to his hand, but left his right arm untouched. Should I do the arm expansion? Or somehow move his hand to connect to his arm?

    Also, how do I get the texture to work correctly?



    On a different note, that Anubis looks freaking awesome.
    « Last Edit: August 23, 2013, 11:09:21 PM by Convour » Logged


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    Kyouma
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    « Reply #11384 on: August 23, 2013, 11:10:53 PM »


    yes, you did it right, about the texture, use the default luigi model's texture editing it

    Post Merge: August 24, 2013, 01:32:01 AM
    some time without posting an actual work here


    the white parts are going to be transparent...
    the only problem by now is the exagerated filesize.. I still have to destroy 300kb of vertices
    « Last Edit: August 24, 2013, 01:32:01 AM by Kyouma » Logged

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