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Author Topic: WIP Workshop  (Read 5481845 times)
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DoctorFlux(Mariodk)
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    « Reply #2115 on: May 31, 2012, 08:43:38 AM »


    Even though Shadow has been done to death...

    That model looks pretty good. It looks a lot like the vertex. But then again, that vertex is better then any model imports of him so far... So, this is pretty much that, with some fixes. And possibly Wifi safe... So points for that.

    Though I do wonder... Will you be able to make him 100% Brawl style? Compare the model to Sonic. Sonic has a little bit of shine in his fur... Will that be possible to add, without looking odd?

    he will have shine and anything what brawl sonic got
    unlike the model imports
    it will be the best from the vertexs(all faces/mouths/good rig)
    and the best from the model imports(good shader just for shadow,shine,perfected Polygons unlike the vertex´s rings wrist and the shoes)
    so i think they will be non better shadow then this one i am making
    this should have been done at the first shadow model import or atleast at the 2nd.
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    « Reply #2116 on: May 31, 2012, 08:58:43 AM »


    when i imported the first shadow, eye-movement was unknown, and when i tried ti add expressions, the filesize got too big. At the time, i didnt know how to fix that
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    Solar99
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    « Reply #2117 on: May 31, 2012, 09:34:50 AM »


    You guys are making this difficult... just select the bone, select all the vertices, and click 0. Problem solved.
    select the verts... and weigh them all to the LShoulderJ
    Ah I now why, this is over Ike right? Ike has the KataPat01N bone on his left arm, it's probably rigged to that.
    Found the problem. The shoulder pads were being influenced by the cape bones for some odd reason. Im srs here
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    pikazz
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    « Reply #2118 on: May 31, 2012, 09:37:31 AM »


    he will have shine and anything what brawl sonic got
    unlike the model imports
    it will be the best from the vertexs(all faces/mouths/good rig)
    and the best from the model imports(good shader just for shadow,shine,perfected Polygons unlike the vertex´s rings wrist and the shoes)
    so i think they will be non better shadow then this one i am making
    this should have been done at the first shadow model import or atleast at the 2nd.
    sorry to bust your bubble but i have seen a shadow model import with those already o.o;
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    Segtendo
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    « Reply #2119 on: May 31, 2012, 09:40:01 AM »


    sorry to bust your bubble but i have seen a shadow model import with those already o.o;
    Where? Im srs here
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    DoctorFlux(Mariodk)
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    « Reply #2120 on: May 31, 2012, 11:13:31 AM »



    only head/Spikes is left on the UV editing
    right now anything using the vertex´s textures(just like my classic sonic)

    btw i will not call this hack like as them saying like 100% True perfected HD Shadow(cuz the vertexs is not Perfect and so is the model imports we got right now)
    i will just call it shadow the hedgehog
    « Last Edit: May 31, 2012, 11:20:10 AM by Mariodk » Logged

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    « Reply #2121 on: May 31, 2012, 11:21:05 AM »


    Make sure you collab Segtendo and I for the generation parts
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    Segtendo
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    « Reply #2122 on: May 31, 2012, 11:23:18 AM »


    I like his fur textures.
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    DoctorFlux(Mariodk)
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    « Reply #2123 on: May 31, 2012, 11:27:16 AM »


    Make sure you collab Segtendo and I for the generation parts
    dont worry i will and Dot for his HD shadow .gen texture too (used also alittle from there)

    I like his fur textures.
    its from starwaffle´s shadow vertex/texture
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    ItalianStallion
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    « Reply #2124 on: May 31, 2012, 11:58:39 AM »


    I think his fur textured may be too detailed.

    And this isn't the last Shadow. Impossible.
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    nanobuds
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    « Reply #2125 on: May 31, 2012, 12:04:53 PM »


    I think his fur textured may be too detailed.

    And this isn't the last Shadow. Impossible.

    I agree... Brawl Sonic isnt that detailed

    ^thats the texture in-game... its too detailed in my opinion
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    Pervyman Trigger
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    « Reply #2126 on: May 31, 2012, 01:15:13 PM »


    Just stuff I'm workin on. The rigging is bad as I quickly made it to test if it would work. I thank Malfioz for telling me how to set it up
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    DoctorFlux(Mariodk)
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    « Reply #2127 on: May 31, 2012, 01:38:44 PM »


    Just stuff I'm workin on. The rigging is bad as I quickly made it to test if it would work. I thank Malfioz for telling me how to set it up
    you know you dont have to have bones for iris/eyes
    you can animte the eyes textures in the brawlbox
    but its still awesome work
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    SiLeNtDo0m
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    « Reply #2128 on: May 31, 2012, 01:40:41 PM »


    Just stuff I'm workin on. The rigging is bad as I quickly made it to test if it would work. I thank Malfioz for telling me how to set it up


    I love how there's more detail in the facial movement in this edit then there are in Brawl's actual models.
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    Carnage
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    « Reply #2129 on: May 31, 2012, 02:02:16 PM »


    pervy i doubt anyone will have the patince to animate by bones the eyes  and mouth not even brawl developers made that it   seems too much detail even for you
    « Last Edit: May 31, 2012, 02:16:38 PM by Carnage » Logged


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