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Author Topic: WIP Workshop  (Read 5511817 times)
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Flygon
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    « Reply #5400 on: October 09, 2012, 04:12:42 PM »


    I heard you like Final Fantasy
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    « Reply #5401 on: October 09, 2012, 04:29:43 PM »


    The One-Winged Bear Im srs here
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    pikazz
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    Machinimator!

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    « Reply #5402 on: October 09, 2012, 04:37:22 PM »


    bowser is sad for I haven't done many model rigs


    manly focused on my machinima and irl now.
    however, I have 2 bosses I will do to brawl from scratch in plans!
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    « Reply #5403 on: October 09, 2012, 05:04:47 PM »


    well new character i guess he is also in play station all stars but you cant play as him XD

    just started to rig over ganon so ill keep u guys updated
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    light_kun
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    « Reply #5404 on: October 09, 2012, 05:41:36 PM »


    looks epic as always snoopy, looks like a damn straight and simple rig xD

    ok, i guess it's far enough for a preview



    i know it's been done already, by KTH, but tbh i dont even know how to state my opinion about it politely, so i won't, and just make my own version


    That Ace looks amazing.  How far is it from completion?
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    StupidMarioFan1
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    « Reply #5405 on: October 09, 2012, 09:46:47 PM »




    so yeah.  O'Chunks is almost done.  he's just getting textures made right now, and a few last tweaks, then he'll be done.
    he doesn't need a texture revamp unless it's by Velen or some who is a boss at making sexy revamps.

    Post Merge: October 09, 2012, 09:50:02 PM
    bowser is sad for I haven't done many model rigs


    manly focused on my machinima and irl now.
    however, I have 2 bosses I will do to brawl from scratch in plans!
    Is that the exact Bowser model used in Smash King Episode 15?Also that gives me the idea of Bowser having multiple eyebrows for Anivernage's SSB UC Bowser Moveset.
    « Last Edit: October 09, 2012, 09:50:03 PM by StupidMarioFan1 » Logged

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    « Reply #5406 on: October 09, 2012, 11:33:13 PM »


    Actually yeah, I'd love to texture Law.
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    Velen
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    « Reply #5407 on: October 09, 2012, 11:41:04 PM »


    he doesn't need a texture revamp unless it's by Velen or some who is a boss at making sexy revamps.

    I gotta be bluntly honest here. Aside from some lighting issues. I don't see what needs doing.

    What would you even add shading wise to a Paper Mario character, anyway? O_o;
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    pikazz
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    « Reply #5408 on: October 10, 2012, 04:33:12 AM »



    Post Merge: October 09, 2012, 09:50:02 PM
    Is that the exact Bowser model used in Smash King Episode 15?Also that gives me the idea of Bowser having multiple eyebrows for Anivernage's SSB UC Bowser Moveset.
    nice eye! I helped Tigura (the creator of Smash King) to make bowser look more sad!
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    BlueBrain
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    « Reply #5409 on: October 10, 2012, 07:09:16 AM »


    That Ace looks amazing.  How far is it from completion?


    that's how far he is Awesome Face

    just need some ingame pics from whoever, also, no FS eyes, cuz captain falcon doesnt have them
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    Riddler
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    « Reply #5410 on: October 10, 2012, 02:48:58 PM »


    Just for [censored]s and giggles, I won't be entering the contest but I'm doing this for fun.



    I can't figure out how to make seams run down his body, though. Pikachu has weird texture mapping, since it's all one solid color.
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    « Reply #5411 on: October 10, 2012, 03:26:49 PM »


    uv unwrapping, if it is solid color, shouldn't be too hard.
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    « Reply #5412 on: October 10, 2012, 03:50:20 PM »


    uv unwrapping, if it is solid color, shouldn't be too hard.

    It's remapping it for a larger texture that's the trick.
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    Riddler
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    « Reply #5413 on: October 10, 2012, 03:51:37 PM »


    Would anyone be interested in teaching me?
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    Gamma Ridley
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    « Reply #5414 on: October 10, 2012, 03:54:01 PM »




    Ew, that's creepy.

    I love it. =D

    Anyway, UV mapping is something that's easier to learn than to teach. I strongly recommend looking for tutorials on Google and Youtube, there are plenty of them. That's how I learned, anyway.

    In a nutshell, it can be as simple as applying an Unwrap UVW modifier to your object and screwing around with the points.
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