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« Reply #7500 on: December 23, 2012, 08:22:36 PM » |
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I'm getting tired of all the complaints about bowser, stop disencouraging people of rigging over him! poor bowser needs more love  Usurp the love from Shadow, Rosalina and Sephiroth mods and give it to Bowser.
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« Reply #7501 on: December 23, 2012, 08:24:31 PM » |
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That's going to be a hard rig due to Bowser's animations, but I'd love to someone rig K Rool over Bowser, the Fire breath doesn't fit K Rool in my opinion though. :\
it won't be hard at all, since Angelglory fit K Rool to Bowser's bones almost perfectly. besides, it's me rigging him 
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« Reply #7502 on: December 23, 2012, 08:25:36 PM » |
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it won't be hard at all, since Angelglory fit K Rool to Bowser's bones almost perfectly. besides, it's me rigging him  Then there shouldn't be any problems.
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« Reply #7503 on: December 23, 2012, 11:08:24 PM » |
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Dunno if this is the right place to show this, but this is what I've been working on Never did anything with stages before, so I might need some help eventually.
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« Reply #7504 on: December 23, 2012, 11:16:44 PM » |
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Dunno if this is the right place to show this, but this is what I've been working on Never did anything with stages before, so I might need some help eventually. Wow. That's actually pretty neat. A little unconventional for a tourny legal stage. But might still be fun to play on anyway. I don't see a possible infinite. Except for maybe below the upper platform... But the victim could tech, and be safe.
Only thing that might be odd is that wall. But still, should bring an interesting game play dynamic.
And the texture work looks really nice... Overall, Aaf, I look forward to this being in Brawl.
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« Reply #7505 on: December 23, 2012, 11:22:44 PM » |
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Well I was getting tired of 90% of stage hacks being Final Destination clones 
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« Reply #7506 on: December 23, 2012, 11:43:02 PM » |
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Here, here! That stage's looking schweet.(Game Grumps would totally hate it though, lol)
I'm going to be working on some new stages soon and not just those huge ones I've made previously.
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« Reply #7507 on: December 24, 2012, 12:14:01 AM » |
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Dunno if this is the right place to show this, but this is what I've been working on Never did anything with stages before, so I might need some help eventually.  Hopefully someone finds a nice brstm to go with dat...
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« Reply #7508 on: December 24, 2012, 12:31:42 AM » |
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Dunno if this is the right place to show this, but this is what I've been working on Never did anything with stages before, so I might need some help eventually. Oh man, that's great! <3
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« Reply #7509 on: December 24, 2012, 12:57:28 AM » |
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Well I was getting tired of 90% of stage hacks being Final Destination clones  Same here. I at least try to spice things up a little. Getting back to the King K Rool hack, how the crap did he get those legs to look so good? Those gave me hell when Exorcistrain and I worked on ours  But on a rather interesting note, I realized why my current rig looked so effed up when using the vertex weld mod, the threshold was set way too high and not at 0.001 as was previously suggested. Nevertheless, redoing the rig would likely be in my best interest due to the sheer hell it gave me. Or rather, how I was so close and yet so far from being done. Those areas where the left shoulder and arm, the hips and the waist areas. It was almost complete, but there were some areas that were simply too irreparably askew (as in, would not blend no matter how they were weighted). What do you guys think, as far as redoing it with a proper vertex weld?
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« Last Edit: December 24, 2012, 01:10:57 AM by the_randomizer »
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« Reply #7510 on: December 24, 2012, 01:45:52 AM » |
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Hornet Hole, from Donkey Kong Country 2  Never did anything with stages before, so I might need some help eventually. I have no words to describe how great that looks.
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« Reply #7511 on: December 24, 2012, 01:51:13 AM » |
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I have no words to describe how great that looks.
Nor do I, that is one effing awesome looking stage. That is all. I spent about 30 minutes on the redo and managed to completely reconstruct the shoulder pad. It was much worse than I thought after I t-posed it, but I finally fixed it, so that alone may have been a cause of not bending properly. Hopefully it looks decent enough. 
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« Reply #7512 on: December 24, 2012, 06:50:02 AM » |
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Decided to update Cloud's textures   Now his clothes aren't so dark. To me it looks a hundred times more natural in game, but that's just me.
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« Reply #7513 on: December 24, 2012, 06:57:22 AM » |
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Looks so much better now. Does he have transparent hair and will he have new arms?
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #7514 on: December 24, 2012, 07:01:46 AM » |
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Looks so much better now. Does he have transparent hair and will he have new arms?
It's just a texture update, so I'm not messing with the model in anyway... As for transparency, I tried, but how I modeled the hair, there's no way transparency would look good on him there would just be a bunch of holes in his hair. And the only way you'd notice it wasn't transparent was if you zoomed in on him real close.
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« Last Edit: December 24, 2012, 07:06:03 AM by Ninka_kiwi »
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