WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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December 24, 2012, 08:54:11 PM #7530 Last Edit: December 24, 2012, 08:55:03 PM by the_randomizer
Quote from: joke. on December 24, 2012, 08:52:27 PM
that weregarurumon looks pretty good, nice job
Glad you like it!
Quote from: Mr.MW on December 24, 2012, 08:53:02 PM
furrst to download [censored]es
Hey, thanks!  ;D

It's already out, hell yeah!

Quote from: the_randomizer on December 24, 2012, 08:54:11 PM
Glad you like it!Hey, thanks!  ;D

It's already out, hell yeah!
that was one cool digimon now we need metalgreymon over charizard xD
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Quote from: Carnage on December 24, 2012, 09:36:07 PM
that was one cool digimon now we need metalgreymon over charizard xD

Charizard is one tricky bugger to rig.

December 26, 2012, 01:42:51 AM #7533 Last Edit: December 26, 2012, 02:09:29 AM by Ninka_kiwi


A model I started working on for Nanobud's Assassin's Creed tourney.
Still got some work to do before Link is a master assassin, including some texture and model tweaks. Let me know how it looks so far!

December 26, 2012, 02:04:42 AM #7534 Last Edit: December 26, 2012, 02:06:49 AM by Snoopy
yep, almost done now.

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also, any ideas for what i should do for a replacement for Bowser's extra shell?  kind of weird to see him disappear.  i was kind of thinking of using a DK barrel, but i dunno.

December 26, 2012, 03:01:47 AM #7535 Last Edit: December 26, 2012, 03:28:22 AM by the_randomizer
A DK barrel would work well I think. Here's hoping he'll be released soon!

You wouldn't happen to have an ETA would ya? ;D

Quote from: Snoopy on December 26, 2012, 02:04:42 AM
yep, almost done now.

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also, any ideas for what i should do for a replacement for Bowser's extra shell?  kind of weird to see him disappear.  i was kind of thinking of using a DK barrel, but i dunno.
Daaaaaaaaaymn! That looks awesome~! :happy:

As for what to use, while I was adjusting him to Bowser's proportions, I thought about the possibility of having K. Rool rolled into a ball for the extra shell so it would look like he was spinning and such.

Buuuuuuut, that would more than likely be a pain to do, so I say the barrel idea works easier. You could also just make it so he just doesn't disappear when he does shell attacks.

Just a heads up Snoopy... Imports over Bowser needs Brawl's original Bowser eye polygons to get the moving eyes to work properly.

But he looks great so far

glad you guys like it so far, he actually hasn't had any major rigging issues, aside from the mouth.  but a few quick bone edits fixed that right up.

Quote from: Nanobuds on December 26, 2012, 03:46:16 AM
Just a heads up Snoopy... Imports over Bowser needs Brawl's original Bowser eye polygons to get the moving eyes to work properly.

But he looks great so far

bah, should have figured.  spent a while trying to make them work, and couldn't quite figure out why they were being so picky.  Diddy and DK are the same way...

Quote from: the_randomizer on December 26, 2012, 03:01:47 AM
A DK barrel would work well I think. Here's hoping he'll be released soon!

You wouldn't happen to have an ETA would ya? ;D

when i'm done.   :af:

i dunno, probably in the next day or so, once i get the eyes working.  the rig is pretty well done, just have to do some clean up on it.  i got all the other Material stuff working too, like the shine for the crown, bracelets and chest jewel.

Quote from: Snoopy on December 26, 2012, 02:04:42 AM
yep, almost done now.

Sorry but you are not allowed to view spoiler contents.


also, any ideas for what i should do for a replacement for Bowser's extra shell?  kind of weird to see him disappear.  i was kind of thinking of using a DK barrel, but i dunno.
If you go for the barrel approach, I'd actually suggest using a steel drum instead (seems more fitting for the Kremling King. Remember that enemy spawning boss from the first DKC game, or the Minigame "barrels" from DK64's Hideout Helm?)

Regardless, K. Rool over Bowser excites me just as much as your O'Chunks over DK did. Can't wait to see it finished.

Also, speaking of the eyes...

Quote from: Nanobuds on December 26, 2012, 03:46:16 AM
Just a heads up Snoopy... Imports over Bowser needs Brawl's original Bowser eye polygons to get the moving eyes to work properly.

But he looks great so far
Technically, he doesn't HAVE to use Bowser's eye meshes.
The only reason the eyes mess up in new meshes is because the original polygons use multiple UV-maps.

Specifically, each of the textures (within the original material) have their own UV-mapping. When Brawlbox exports the original model, it exports the extra UV's too. If you use different meshes, that extra UV-data is lost.

If you know how to work with multiple UV-channels in 3DS Max, it's possible to re-incorporate extra UV's into the new eye meshes. (I totally need to make a tutorial for that...)
JoeTE ~ Now copying lifeform data!

It's not textured yet, but it looks too funny now not to post:

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Let's just say I hope he's not too many polys, heh... heh... heh.....

On loan from Sheena >_>

Will Likely finish the rigging tonight, probably gonna test it (Dolphin...) tomorrow.
It's like 1 AM here....

I've come to play, just deal with it~

Quote from: sonicshuffle42 on December 26, 2012, 04:48:18 AM
On loan from Sheena >_>

Will Likely finish the rigging tonight, probably gonna test it (Dolphin...) tomorrow.
It's like 1 AM here....
Holy crap, where'd you get that model?

Quote from: the_randomizer on December 26, 2012, 04:49:29 AM
Holy crap, where'd you get that model?
Spriters resource, where else XD
more specifically Roxas38, who now provides some of his rips in BRESS format :3 

I've come to play, just deal with it~

Looks familiar, where is she from? Rather, who?