
Stage 1:
Pimple BiB (Stage 1):
Rash BiB (Stage 1):
Pimple BiB (Stage 2):
Pimple BiB (Stage 3):
BT&DD (Stage 1):
BT&DD (Speedrun):
Arcade Intro:
Zitz Arcade (Stage 3):
Special Traits / Other:Many of the Battletoad’s attacks power up when the opponent is at 100% damage or higher. These powered up attacks also gain graphical effects (like gaining ram horns for the running headbutt). If this is way too much trouble or impossible (which it more than likely is), it’s fine if they just have their regular attacks. Even if just a few of these graphical effects could work it would be awesome.
This is a good Forward Smash for when he is using a Beam Sword: (Arcade Intro—1:15)
Weak Attacks:A Combo — Kiss My Fist (BT&DD Stage 1—0:11)
The Battletoad attacks with two regular punches followed by a big punch where his fist grows. I’m thinking that the first two hits of Snake’s A combo followed by Donkey Kong’s Neutral B punch would look really good.
Forward Tilt — BT Big Hammer (Pimple BiB Stage1 — 0:26)
The Battletoad attacks by swinging both hands left then right. If the opponent is at 100% or higher, the attack will be replaced by a giant hammer.
Up TiltMario’s Up Tilt is probably good here.
Down Tilt — Ball n’ Chain (Rash BiB Stage 1—0:21)
The Battletoad delivers a leg sweep. If the opponent is at 100% or higher, this attack becomes stronger and his foot is replaced by a spiked ball and chain. Samus’ Down Smash animation could work here.
Running A — Charge n’ Barge (Pimple BiB Stage 1—1:27) -> (Pimple BiB Stage 1—1:05)
The Battletoad delivers a running head butt to his opponent. If the opponent is at 100% or higher, this attack becomes stronger and the Battletoad has ram horns appear on his head.
Smash Attacks:Forward Smash — Big Bad Boot (Pimple BiB Stage 1—1:25) -> (Pimple BiB Stage 1—0:43)
The Battletoad punts his opponent. If the opponent is at 100% or higher, this attack becomes stronger and the Battletoad’s foot turns into a big boot and he jumps in the air a bit.
Up Smash — Stone Fist (Pimple BiB Stage 2—0:08)
The Battletoad delivers a fierce uppercut. Normally, his hand just grows bigger (like many of Mario’s attacks), but if the opponent is at 100% or higher, this attack becomes stronger and his fist turns to stone.
Down Smash (BT&DD Speedrun—2:16)
The Battletoad clasps his hands together (like Donkey Kong’s Aerial Forward A) and smashes his opponent into the ground (like Donkey Kong’s Forward B).
Specials:Neutral B — Frog Tongue (Stage 1—1:10)
The Battletoad sticks his tongue out like Yoshi and swallows his opponent. Instead of turning them into an egg, he just spits them out (pretty much Yoshi’s Grab and Forward Throw). This attack does about half the damage Yoshi's throw does, but gains a bit of health when used.
Forward B — Speeder Bike (BT&DD Speedrun—4:25)
This could work exactly like Wario’s motorcycle, except they would be using their speeder bikes from the Turbo Tunnel stages.
Up B — Hovercraft (Pimple BiB Stage 2)
This can use the stage entry platform characters appear on after they die. It could work somewhat like Rob's up B except it could allow you to kick the platform away (either downward, backward, or forward) by pressing that direction and A while on the platform.
Down B — Drilla Killa (Arcade Intro—0:45)
The Battletoad launches forward with an drill, using animation like Metaknight’s Forward B. When using it in the air, it would travel diagonally downwards like Falcon Kick.
Grabs:GrabLike Snake, the Battletoad grabs his opponent from behind, but grabs their head instead of chokes them.
PummelThe Battletoad kicks his opponent’s butt (literally).
Forward ThrowDonkey Kong’s Forward Throw could be cool here since the Battletoads can walk around when they are carrying someone in their games.
Back Throw (BT&DD Stage 1—0:52)
The Battletoad grabs the back of his opponent’s head and smashes them back and forth into the ground.
Up ThrowDonkey Kong’s Up Throw probably works here too.
Down Throw (Arcade Intro—3:10)
Donkey Kong’s Down Throw is great here. It would be cool if he could jump into the air a bit before throwing his opponent to the ground.
Aerial Attacks:Neutral A (Pimple BiB Stage 1—0:49)
The Battletoad attacks with his arms outstretched and hitting enemies on both sides.
Forward A — Anvil Swipe (Pimple BiB Stage 1—0:41) ->(Pimple BiB Stage 1—5:42)
Ganondorf’s Aerial Forward A is perfect here. If the opponent is at 100% or higher, this attack becomes stronger and his hand is replaced by an anvil.
Back A — Flying Battleaxe (Rash BiB Stage 1—1:06) -> (Rash BiB Stage 1—0:45)
Fox’s Aerial Back A would work great for this. If the opponent is at 100% or higher, the move becomes stronger and his foot could become an axe.
Up A — Soarin’ Saw BladeGanondorf’s Aerial Up A could work here. If the opponent is at 100% or higher, the move becomes stronger and his feet are replaced by a Buzz Saw.
Down A — Wun Tun Stomp (Pimple BiB Stage 2—0:18) and (Arcade Intro—2:15)
Donkey Kong’s Aerial Down A Animation could be good here, but it causes the Battletoad to drop down like Toon Link’s Aerial Down A. If the opponent is at 100% or higher, this attack becomes stronger and the battletoad’s foot is replaced by a huge weight.
Final Smash (Arcade Intro—1:06)
This could play pretty much exactly like Pikachu’s Final Smash. The Battletoad could turn into a spiked wrecking ball instead of an electric one. Afterwards, all of the Battletoad’s attacks can be their fully powered up versions for a little while.