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« Reply #7710 on: December 31, 2012, 01:50:47 PM » |
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Indeed. But let's not stray off topic now. Moral of the story: Mickey will do just nice over SMBZ Mario.
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« Reply #7711 on: December 31, 2012, 04:39:31 PM » |
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Been making this for a while. Though given the sheer obscurity of the character, I don't think many will find an interest in it, or know who this even is. xD
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« Reply #7712 on: December 31, 2012, 04:41:17 PM » |
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Been making this for a while. Though given the sheer obscurity of the character, I don't think many will find an interest in it, or know who this even is. xD
What Digimon is that, and who will it be over? BTW, it's really cool looking 
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« Reply #7713 on: December 31, 2012, 04:46:38 PM » |
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Been making this for a while. Though given the sheer obscurity of the character, I don't think many will find an interest in it, or know who this even is. xD Spadamon! : D I'm guessing he's going over Toon Link?
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« Reply #7714 on: December 31, 2012, 04:50:09 PM » |
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Just have to fix something in 3ds Max, then redo the materials in BB, make the CSP & Battle Portrait, and then he and Larry should be ready for a release.  Not sure if I'm going to wait until after midnight or not to release them.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #7715 on: December 31, 2012, 05:21:17 PM » |
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a hack of 2012, go for it
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I know for a fact that the vast majority of the public here cares more about free products than actual quality. I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. 
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« Reply #7716 on: December 31, 2012, 06:01:19 PM » |
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 Green poly's are fully rigged (and quite nicely to the best of my ability) If someone would be kind enough to aid me in T-posing her arms I THINK I can finish this tonight or tomorrow.  So uh....pretty please?  I can make the hands work, but the arms are out of my league -_- and I don't want to dice up the model any more than I have.
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 I've come to play, just deal with it~
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« Reply #7717 on: December 31, 2012, 06:13:16 PM » |
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What's wrong with her arms?
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #7718 on: December 31, 2012, 06:17:16 PM » |
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What's wrong with her arms?
Uh, see how her shoulders are? rotated down like that. It looks really bad when I rig them like that. I could rig them a lot easier if they were in an actual T-pose. I could probably vertex edit them to be T posed, but I'm not so good at V-editing
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 I've come to play, just deal with it~
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« Reply #7719 on: December 31, 2012, 06:19:42 PM » |
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And by V-editing, you mean the mapping of the textures right? If so, then you shouldn't have to worry about that, unless you had to remap the textures at some point.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #7720 on: December 31, 2012, 06:22:42 PM » |
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And by V-editing, you mean the mapping of the textures right? If so, then you shouldn't have to worry about that, unless you had to remap the textures at some point.
lol no I mean vertex editing ._. which I'm not good at period. *sigh* why does nobody make a model ripper that forces an actual T pose T-T I mean, the model's skin is there, and a T pose isn't hard to create. at least not for bi-peds.
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 I've come to play, just deal with it~
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« Reply #7721 on: December 31, 2012, 06:24:10 PM » |
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it's just a matter of editing/rotating the vertices to the point of being t-posed. It's time-consuming, but it could be done. As for why no one bothers to extract and t-poses said models, I wish I knew that myself, I think it's just people trying to piss us off, yeah, that's it....
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« Last Edit: December 31, 2012, 06:26:13 PM by the_randomizer »
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« Reply #7722 on: December 31, 2012, 06:33:27 PM » |
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 Hmm.....is this suitable? XP
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 I've come to play, just deal with it~
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« Reply #7723 on: December 31, 2012, 07:18:11 PM » |
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What Digimon is that, and who will it be over? BTW, it's really cool looking  That is Spadamon, he was in XrosWars season 1. And thank ya kindly. And I was thinking of using Marth, but since Mr.Solar suggested Toon Link, it would be WAY less heart ache.
Spadamon! :D
I'm guessing he's going over Toon Link?
Yeap!
And yes, now that you bring it up, T.Link fits a whole lot better. Just need to re-do the hair on the sides.
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« Reply #7724 on: December 31, 2012, 07:25:40 PM » |
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lol no I mean vertex editing ._. which I'm not good at period. *sigh* why does nobody make a model ripper that forces an actual T pose T-T I mean, the model's skin is there, and a T pose isn't hard to create. at least not for bi-peds. Sometimes it's the model's creator's fault, like for example not every game's characters are in a T-pose, I think it was GTA that the character's legs were in a weird position, plus most games seem to use characters in a t-pose except with the arms rotated. Then again I could be wrong and it's just the way the program's creator made it rip the models like that.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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