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Author Topic: WIP Workshop  (Read 5500036 times)
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Chaos_Knight
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    « Reply #9195 on: March 16, 2013, 02:15:55 PM »


    Put him on Sheik (for Ninja skills) and Marth (for sword use).

    Seriously, how many ninja imports do we have on Sheik anyway? Im srs here

    Ninja'd by Seg >.>
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    Segtendo
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    « Reply #9196 on: March 16, 2013, 02:17:23 PM »


    Ninja'd by Seg >.>
    And I got ninja'd by Hero.
    DAMN YOU
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    Kyouma
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    « Reply #9197 on: March 16, 2013, 02:36:47 PM »


    I like the first one better, at least from these pictures.
    The second one, the first one just looks flat.
    we're in a tie xD!
    as flygon says, as for all of basilico's models, the face is completely flat; but montecore's head base 2 makes her look like if she has a rapeface (its yuuka's head actually), I think I should transplant basilico's texture's to montecore's head so we can have some kind of both hah.
    but about the dress and that stuff, does it look right?
    (the gaps at her back are gonna be her FS eyes btw)
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    Vaanrose
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    « Reply #9198 on: March 16, 2013, 02:39:44 PM »


    we're in a tie xD!
    as flygon says, as for all of basilico's models, the face is completely flat; but montecore's head base 2 makes her look like if she has a rapeface (its yuuka's head actually), I think I should transplant basilico's texture's to montecore's head so we can have some kind of both hah.
    but about the dress and that stuff, does it look right?
    (the gaps at her back are gonna be her FS eyes btw)

    I like the first model better, but the texture is definitely better in the second.
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    Kage Ryu
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    « Reply #9199 on: March 16, 2013, 03:29:45 PM »


    we're in a tie xD!
    as flygon says, as for all of basilico's models, the face is completely flat; but montecore's head base 2 makes her look like if she has a rapeface (its yuuka's head actually), I think I should transplant basilico's texture's to montecore's head so we can have some kind of both hah.
    but about the dress and that stuff, does it look right?
    (the gaps at her back are gonna be her FS eyes btw)
    My reasoning for the first model is mainly because the normals look cleaner and the lace on the edge of the kimono is fully visible. Textures can always be redone to look better, and the flat look can always be fixed with shaders and ambient occlusion on the textures. But model-wise, the expression and the clean look of the first model seems better to me.
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    Spex130
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    « Reply #9200 on: March 16, 2013, 03:41:53 PM »


    So, this is one of the things I've always wanted to see done. I don't really know if people will want it, but well I know I sure do. It's Steve?, but he's not.....square.



    Custom Modeled. I know, it's not the best. Have I ever told you guys that hands are hard to model?
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    Velen
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    « Reply #9201 on: March 16, 2013, 05:43:10 PM »


    megaman looks realy nice nano
    It's X, not Mega Man. >_>
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    dougdude10
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    « Reply #9202 on: March 16, 2013, 06:14:03 PM »



    Working on my boy Ryu. Got his T-pose and faces done.
     Just gotta figure out if I should have him on Sheik, Marth, or Ike...

    Oh and it's his model from Dead or Alive 5 if you guys were curious. He'll probably have all those cool materials and [censored] the hip young kids like, if I can figure that stuff out.
    Hopefully he doesn't end up being to high poly...


    sheik!!!!!
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    Segtendo
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    « Reply #9203 on: March 16, 2013, 06:50:13 PM »


    It's X, not Mega Man. >_>
    Megaman X, that is. :v
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    Haseyo
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    « Reply #9204 on: March 16, 2013, 06:52:49 PM »


    It's X, not Mega Man. >_>

    It's Mega Man X, just people say "X" to be more specific. His name still is Mega Man.

    As for Ryu, I personally would rather see him over C.Falcon.
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    Iwvi
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    « Reply #9205 on: March 16, 2013, 08:29:22 PM »


    So, this is one of the things I've always wanted to see done. I don't really know if people will want it, but well I know I sure do. It's Steve?, but he's not.....square.


    Custom Modeled. I know, it's not the best. Have I ever told you guys that hands are hard to model?

    Its still looking nice. He used to be completely square, It would look odd to give him  a realistic human model. Your's looks nice and stylized and I think it fits the idea. A good idea btw. And yes I have heard hands are hard, but remember kirby?
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    Pervyman Trigger
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    « Reply #9206 on: March 16, 2013, 09:22:47 PM »


    lol I never post here anymore >.>
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    Kingskull95
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    « Reply #9207 on: March 16, 2013, 10:29:40 PM »


    Update on grayfox almost done with him too
    it is the model of metal gear rising revengeance
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    Chaos_Knight
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    « Reply #9208 on: March 16, 2013, 10:36:06 PM »


    Update on grayfox almost done with him too it is the model of metal gear rising revengeance
    Is it me or is your rigging getting better? (Not saying it was bad in the past)
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    Haseyo
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    « Reply #9209 on: March 16, 2013, 10:49:15 PM »


    lol I never post here anymore >.>


    I pray she is over Ike.
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