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Author Topic: WIP Workshop  (Read 5499868 times)
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Vaanrose
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    « Reply #9765 on: April 14, 2013, 10:38:04 PM »


    Before:



    After:



    Far from final.
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    Segtendo
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    « Reply #9766 on: April 14, 2013, 10:46:06 PM »


    Man. Those old textures are [censored]ty as [censored]. That looks heaps better.
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    « Reply #9767 on: April 14, 2013, 11:28:26 PM »


    while not an official crasher, yellow doesn't look bad.

    and like someone mentioned, you'd have to add antlers for purple knight.

    also, what weapons will they have? each one with their unique stater weapon? or one weapon for all?

    Well I've had nothing but bad luck with him so far. Pretty much rage quitting at this point. Castle crasher kept... crashing my computer...   Lost my gimp file so I can't make the best possible recolors for him nor can I replace the cross with a heart for pink crasher. Crashed my .max file after I had finished modeling 5 weapons to choose from. The autoback files were corrupted somehow as well >.>


    So bacsicly I'm mad at him now and am only releasing red, blue, orange, green and grey all with the same weapon.
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    pikazz
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    « Reply #9768 on: April 14, 2013, 11:58:29 PM »


    By changing eyes' shader I think.

    Also, his shoulders look a bit too stretched.


    no matter how I change the shaders to the eyes, I cant get it right D: and its always the eyes on my import that mess up!

    also, it's the animation that makes the arm strectred o.o made the rig 85% alike brawl bowser model
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    « Reply #9769 on: April 15, 2013, 06:14:22 AM »


    Brighten the color nodes
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    pikazz
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    « Reply #9770 on: April 15, 2013, 08:21:28 AM »


    Brighten the color nodes
    it isn't the color nodes D: it always mess up the third layer which is mostly the eyewhite to be either invisible, awfully colored or messed UV but its right UV :c
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    « Reply #9771 on: April 15, 2013, 08:30:26 AM »


    Maybe... Since they're single-binded, the normals are off?

    Try re-exporting back to 3ds max, and then re-importing to BrawlBox. Idunno.
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    BlueBrain
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    « Reply #9772 on: April 15, 2013, 08:36:10 AM »


    @zheik:
    the hair mesh looks kinda odd, idk if it's final, WIP or still a placeholder, but it needs fixing.
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    pikazz
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    « Reply #9773 on: April 15, 2013, 10:11:10 AM »


    so close to be complete now!
    and now I remember why I put model hacking on the shelf for some time Im srs here


    working shell! I thank KTH and GameWatching for the shell and it's texture, will give them credit when I release it

    and this is happening when I trying to fix the eyes!

    dont anyone know how to fix the problem, I hate it so much Im srs here

    just the material left and we are good to go~
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    « Reply #9774 on: April 15, 2013, 10:22:02 AM »


    lol, why is he holding his eyes in his hand?
    they do look perfect though Im srs here
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    KTH
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    « Reply #9775 on: April 15, 2013, 10:26:17 AM »


    I think i know why his eyes glitch.
    « Last Edit: April 15, 2013, 10:28:11 AM by KTH » Logged


    pikazz
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    « Reply #9776 on: April 15, 2013, 10:26:47 AM »


    lol, why is he holding his eyes in his hand?
    they do look perfect though Im srs here
    he doesn't hold them, the eyes are in exactly 0.0.0 at the stage D:
    it's either a bad eyewhite but eyes that are there they should be or perfect eyes at center of the stage Im srs here

    I think i know why his eye glitch.
    oh you know? please tell me! it's the only thing that prevent me for releasing it Oh shi~
    « Last Edit: April 15, 2013, 10:27:44 AM by pikazz » Logged

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    Flygon
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    « Reply #9777 on: April 15, 2013, 02:46:44 PM »


    @Pikazz Make sure the texture inside the material has the assigned pallete for the eyes, that's how I fix gray eyes.
    « Last Edit: April 15, 2013, 02:53:13 PM by Flygon » Logged

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    « Reply #9778 on: April 15, 2013, 02:51:45 PM »


    @Pikazz Make sure the texture inside the material has the assigned pallete for the eyes, that's how I fix gray eyes.
    all my textures is in CMPR format and dont have palettes D: either the material I used
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    « Reply #9779 on: April 15, 2013, 02:55:12 PM »


    damn I wrote in purple, damn habit.

    Well if you are using moving eyes straight from bowser, check the format of the textures, like the refs. This issue with sonic eyes made me suffer a lot because they are to be C18 and never realized I was using CMPR.
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