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Author Topic: WIP Workshop  (Read 4670668 times)
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KingJigglypuff
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    « Reply #11850 on: October 04, 2013, 08:06:06 PM »


    Hello !

    Hello i need a easy kirby model modification, I need a kirby with ike bandana
    so then i can edit all only in need this

    Please someone contact me Cheesy
    [/size]
    This is the wrong thread. That's some major league noobage right there!

    Take it to Model Requests, please.
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    « Reply #11851 on: October 05, 2013, 04:46:01 PM »


    This is the wrong thread. That's some major league noobage right there!

    Take it to Model Requests, please.

    Sowy Tongue !
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    Kyouma
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    « Reply #11852 on: October 05, 2013, 09:17:42 PM »



    as you can see, I made something special, I almost killed the whole arm (like with kogasa) so she can hold her instrument without being affected in the animations, she can still move her fingers but not her arms; the result was pretty nice, the animations doesnt look so bad s you think, and some animations makes it look like if she is actually playing the instrument lol...
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    Tormod
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    « Reply #11853 on: October 05, 2013, 10:23:42 PM »



    as you can see, I made something special, I almost killed the whole arm (like with kogasa) so she can hold her instrument without being affected in the animations, she can still move her fingers but not her arms; the result was pretty nice, the animations doesnt look so bad s you think, and some animations makes it look like if she is actually playing the instrument lol...
    looks good to me, from the pics. I'd imagine it looks nice during gameplay as well.
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    Eternal Yoshi
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    « Reply #11854 on: October 08, 2013, 12:17:44 AM »



    The Build a Monkey Workshop is done.

    I DO plan on updating the textures a little bit, but not by much; I like how low he is on file size.

    BTW please excuse the black parts on the eyes; those are meant to be transparent.

    Post Merge: October 08, 2013, 11:40:06 PM


    Updated his texture. Untextured Eyes and Eye Expressions are untextured in scene.
    « Last Edit: October 08, 2013, 11:40:06 PM by Eternal Yoshi » Logged


    Angelglory
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    « Reply #11855 on: October 09, 2013, 09:16:18 AM »


    Enhancing and updating the Brawl model, head's not ready to show off yet.

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    Tormod
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    « Reply #11856 on: October 09, 2013, 12:04:45 PM »


    Enhancing and updating the Brawl model, head's not ready to show off yet.


    Nice! A classic. Over Captain Falcon I presume?

    Also, a preview of my own. Thanks for those who commented before. I've been spending a lot of time on this model and the textures. It'll look better once I get the brawl materials added, especially the mirror shield.




    « Last Edit: October 09, 2013, 12:07:07 PM by Tormod » Logged

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    BlueBrain
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    « Reply #11857 on: October 09, 2013, 12:54:55 PM »


    really liking that link, although the nose seems to be a bit long, i know OoT's link has a pointy nose, but yours kinda overdoes it...
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    « Reply #11858 on: October 09, 2013, 01:03:09 PM »


    Nice! A classic. Over Captain Falcon I presume?

    Also, a preview of my own. Thanks for those who commented before. I've been spending a lot of time on this model and the textures. It'll look better once I get the brawl materials added, especially the mirror shield.





    Fukumoto style pls
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    Tormod
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    « Reply #11859 on: October 09, 2013, 03:18:29 PM »


    really liking that link, although the nose seems to be a bit long, i know OoT's link has a pointy nose, but yours kinda overdoes it...
    Fukumoto style pls


    I'll play around with it again and see what I come up with. I want it to long since its one of the key features of the 64 version.
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    « Reply #11860 on: October 09, 2013, 03:59:30 PM »


    The length looks fine to me. It's the pointy-ness that looks odd
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    « Reply #11861 on: October 09, 2013, 09:36:41 PM »


    It'll look better once I get the brawl materials added,
    Um does anyone else think that model does not need brawl textures? The current ones look excellent though the hair seems a bit too non-saturated compared to the rest, maybe just mess around with the saturation. The quality of the textures look awesome so far, as for the nose it does look a bit too point, plus remember the reason why OoT's was pointy was due to model limits, don't need to overdo it. lol
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    « Reply #11862 on: October 09, 2013, 10:07:24 PM »


    Um does anyone else think that model does not need brawl textures? The current ones look excellent though the hair seems a bit too non-saturated compared to the rest, maybe just mess around with the saturation. The quality of the textures look awesome so far, as for the nose it does look a bit too point, plus remember the reason why OoT's was pointy was due to model limits, don't need to overdo it. lol
    Glad you like the textures. Brawl materials will use the same textures as the 3ds max materials. As you said, I've already textured it brawl styled.
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    « Reply #11863 on: October 09, 2013, 10:11:09 PM »


    Um does anyone else think that model does not need brawl textures?

    I think he meant the materials. As in shaders and reflections for the shield, etc. I don't think he meant he would change textures, as you said, those look fine.

    Ninja'd by Tormod.
    « Last Edit: October 09, 2013, 10:12:11 PM by Iwvi » Logged


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    « Reply #11864 on: October 09, 2013, 10:32:12 PM »


    Really diggin' that Little Mac.
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