WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Quote from: cheatglitch on October 05, 2013, 01:36:03 AM
Hello !

Hello i need a easy kirby model modification, I need a kirby with ike bandana
so then i can edit all only in need this

Please someone contact me :D
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This is the wrong thread. That's some major league noobage right there!

Take it to Model Requests, please.
I don't take requests.

My PSA Thread
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Quote from: KingSexyPuff on October 05, 2013, 02:06:06 AM
This is the wrong thread. That's some major league noobage right there!

Take it to Model Requests, please.

Sowy :P !

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as you can see, I made something special, I almost killed the whole arm (like with kogasa) so she can hold her instrument without being affected in the animations, she can still move her fingers but not her arms; the result was pretty nice, the animations doesnt look so bad s you think, and some animations makes it look like if she is actually playing the instrument lol...

Quote from: Kyouma on October 06, 2013, 03:17:42 AM
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as you can see, I made something special, I almost killed the whole arm (like with kogasa) so she can hold her instrument without being affected in the animations, she can still move her fingers but not her arms; the result was pretty nice, the animations doesnt look so bad s you think, and some animations makes it look like if she is actually playing the instrument lol...
looks good to me, from the pics. I'd imagine it looks nice during gameplay as well.
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My Vault |  My Modeling Thread | My PSA/Animation Thread

October 08, 2013, 06:17:44 AM #11854 Last Edit: October 09, 2013, 05:40:06 AM by Eternal Yoshi

The Build a Monkey Workshop is done.

I DO plan on updating the textures a little bit, but not by much; I like how low he is on file size.

BTW please excuse the black parts on the eyes; those are meant to be transparent.

Post Merge: October 09, 2013, 05:40:06 AM



Updated his texture. Untextured Eyes and Eye Expressions are untextured in scene.

Enhancing and updating the Brawl model, head's not ready to show off yet.

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October 09, 2013, 06:04:45 PM #11856 Last Edit: October 09, 2013, 06:07:07 PM by Tormod
Quote from: Angelglory on October 09, 2013, 03:16:18 PM
Enhancing and updating the Brawl model, head's not ready to show off yet.

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Nice! A classic. Over Captain Falcon I presume?

Also, a preview of my own. Thanks for those who commented before. I've been spending a lot of time on this model and the textures. It'll look better once I get the brawl materials added, especially the mirror shield.




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really liking that link, although the nose seems to be a bit long, i know OoT's link has a pointy nose, but yours kinda overdoes it...

Quote from: Tormod on October 09, 2013, 06:04:45 PM
Nice! A classic. Over Captain Falcon I presume?

Also, a preview of my own. Thanks for those who commented before. I've been spending a lot of time on this model and the textures. It'll look better once I get the brawl materials added, especially the mirror shield.


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Fukumoto style pls
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Quote from: ftjokekid.rel on October 09, 2013, 06:54:55 PM
really liking that link, although the nose seems to be a bit long, i know OoT's link has a pointy nose, but yours kinda overdoes it...
Quote from: Kyouma on October 09, 2013, 07:03:09 PM
Fukumoto style pls
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I'll play around with it again and see what I come up with. I want it to long since its one of the key features of the 64 version.
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My Vault |  My Modeling Thread | My PSA/Animation Thread

The length looks fine to me. It's the pointy-ness that looks odd

Quote from: Tormod on October 09, 2013, 06:04:45 PM
It'll look better once I get the brawl materials added,
Um does anyone else think that model does not need brawl textures? The current ones look excellent though the hair seems a bit too non-saturated compared to the rest, maybe just mess around with the saturation. The quality of the textures look awesome so far, as for the nose it does look a bit too point, plus remember the reason why OoT's was pointy was due to model limits, don't need to overdo it. lol
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: StupidMarioFan1 on October 10, 2013, 03:36:41 AM
Um does anyone else think that model does not need brawl textures? The current ones look excellent though the hair seems a bit too non-saturated compared to the rest, maybe just mess around with the saturation. The quality of the textures look awesome so far, as for the nose it does look a bit too point, plus remember the reason why OoT's was pointy was due to model limits, don't need to overdo it. lol
Glad you like the textures. Brawl materials will use the same textures as the 3ds max materials. As you said, I've already textured it brawl styled.
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My Vault |  My Modeling Thread | My PSA/Animation Thread

October 10, 2013, 04:11:09 AM #11863 Last Edit: October 10, 2013, 04:12:11 AM by Iwvi
Quote from: StupidMarioFan1 on October 10, 2013, 03:36:41 AM
Um does anyone else think that model does not need brawl textures?

I think he meant the materials. As in shaders and reflections for the shield, etc. I don't think he meant he would change textures, as you said, those look fine.

Ninja'd by Tormod.

Really diggin' that Little Mac.
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