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Author Topic: WIP Workshop  (Read 4673303 times)
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DoctorFlux(Mariodk)
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    « Reply #12015 on: October 27, 2013, 09:22:05 PM »


    vsibility bones?...
    nope its the materials there is something wrong with if exporting from brawl mario
    and import to a model over mario(same for luigi)
    vsibility bones has nothing to do with eyes that using texture animetions for moving&blinking
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    Kage Ryu
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    « Reply #12016 on: October 28, 2013, 01:08:41 AM »



    I've wanted to start on this for a long time.

    It's the Poképark 2 model, although I've modified it and made a new face that uses Lucario's eyes. It blinks, too.
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    Boygos
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    « Reply #12017 on: October 28, 2013, 07:31:09 PM »


    My [second to final?] project here on KC-MM.


    T-posing in XNALara because I know how to work that better than 3ds max, and it runs much faster on my PC.
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    nanobuds
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    « Reply #12018 on: October 28, 2013, 07:35:01 PM »


    Is that Origins batman?
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    « Reply #12019 on: October 28, 2013, 07:38:23 PM »


    Is that Origins batman?
    Yeah, I'm working on getting Deathstroke's model right now. I'm just gonna buy the PC version because the game was so utterly fantastic that I need to play it with advanced PhysX on PC, and that way I can get all the models from the game. I plan on doing Deathstroke and at least trying to do Copperhead over Sheik.
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    « Reply #12020 on: October 28, 2013, 07:38:57 PM »


    My [second to final?] project here on KC-MM.

    T-posing in XNALara because I know how to work that better than 3ds max, and it runs much faster on my PC.
    I can't say I know your work (haven't been around that long), but this is great. Wish plenty more were coming.
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    nanobuds
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    « Reply #12021 on: October 28, 2013, 07:55:47 PM »


    Yeah, I'm working on getting Deathstroke's model right now. I'm just gonna buy the PC version because the game was so utterly fantastic that I need to play it with advanced PhysX on PC, and that way I can get all the models from the game. I plan on doing Deathstroke and at least trying to do Copperhead over Sheik.
    Use the skeleton that Spex created for the most recent Batman that I made. It has a cape that actually works.
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    Sir Kirby the 4th
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    Yep.

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    « Reply #12022 on: October 28, 2013, 08:23:18 PM »



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    Kage Ryu
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    « Reply #12023 on: October 28, 2013, 11:48:48 PM »



    Like a sir.




    Rig turned out pretty well, considering it's a stiff metal thing rigged over a flexible foxlike creature. Now I just need to work on the materials and redo the textures.
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    Segtendo
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    « Reply #12024 on: October 29, 2013, 06:21:15 AM »


    No offense to Soneek, but that looks heaps better, especially since there's a shine.
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    Kage Ryu
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    « Reply #12025 on: October 29, 2013, 11:31:59 PM »


    No offense to Soneek, but that looks heaps better, especially since there's a shine.
    Thanks! Speaking of which, I just fixed said shine (only the head had the highlights moving with the camera before):


    I also fixed the eyes, so now the iris texture is no longer exploding everywhere:

    (You can also see here that I modified the shape of the head a bit. Poképark 2's model had a dumb, flat face and no jaw shape.)

    Had to remember to check the "Force float UVs" box upon import.

    Speaking of which, which situations is it also necessary to have checked "Force float vertices" and "Force float normals"? Or is that something I should always have checked anyway? I'm not certain what they actually do.
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    Spex130
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    « Reply #12026 on: October 30, 2013, 07:09:56 AM »


    Long story short, yes. Just keep them checked.
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    nanobuds
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    « Reply #12027 on: October 30, 2013, 07:14:42 AM »


    Looks good, except for the reflection. Try to find a better texture.
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    Velen
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    « Reply #12028 on: October 30, 2013, 08:02:43 AM »


    Looks good, except for the reflection. Try to find a better texture.

    That. I would recommend finding a diamond plate metal texture, then use the Clone-Stamp to patch work it into a spec map for the metal parts of his body, then use Samus' ref texture as the specular lighting texture.
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    « Reply #12029 on: October 30, 2013, 08:38:23 AM »


    Long story short, yes. Just keep them checked.
    Feel free to PM me the long story or link me to a thread that has it—I do not fear technical knowledge!



    Looks good, except for the reflection. Try to find a better texture.
    That. I would recommend finding a diamond plate metal texture, then use the Clone-Stamp to patch work it into a spec map for the metal parts of his body, then use Samus' ref texture as the specular lighting texture.
    All textures are temporary at this point, including the spec maps and reflection textures (the reflection texture is in fact Samus's at the moment).
    And diamond plating? Ew, no thanks. I'm thinking more a steel-cable look for his torso and arms with a more subtle metal texture for everything else.
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