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« Reply #13170 on: February 14, 2014, 06:16:23 PM » |
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im still fine with wolf; i just like different movesets
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« Reply #13171 on: February 14, 2014, 06:17:14 PM » |
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im still fine with wolf; i just like different movesets
Whoops, I got ninja'd after I sent the PM, my bad  But yeah, I don't know what I'm going to do. I pick certain skeletons for the sake of making a good match with the model when I rig, but that's just me.
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« Last Edit: February 14, 2014, 06:20:11 PM by the_randomizer »
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« Reply #13172 on: February 14, 2014, 06:23:36 PM » |
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You could either use bone edits, Rig head only to the first neck bone, or leave it rigged to bust N.
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« Reply #13173 on: February 14, 2014, 06:28:23 PM » |
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You could either use bone edits, Rig head only to the first neck bone, or leave it rigged to bust
Never done bone edits before, and I don't want to screw around with them as there are no tutorials on doing that safely, or at all, I wouldn't know the first thing about doing it. The torso is way too short relative to the head/neck length for the model, I'd have arms poking out at weird places. The other option, first neck bone, might be the most viable. ' So far, no one has been able to tell me what to do about the wing bones, you can't not rig them otherwise the .dae won't extract without getting an error. What can I do about the wing bones, do I still rig them, hide them, or what? 
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« Last Edit: February 14, 2014, 06:30:07 PM by the_randomizer »
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« Reply #13174 on: February 14, 2014, 06:32:04 PM » |
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bet buds can help you. his charmander and charmeleon hacks are pretty decent
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« Reply #13175 on: February 14, 2014, 06:33:22 PM » |
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bet buds can help you. his charmander and charmeleon hacks are pretty decent
For bone edits? I don't know how busy he is, that could be an issue. Ugh. Shows what I know about rigging lol 
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« Reply #13176 on: February 14, 2014, 06:36:11 PM » |
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Are there any videos that show the whole process of rigging?
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« Reply #13177 on: February 14, 2014, 08:01:19 PM » |
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i have a wacky idea for her... diddy kong XD jk
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« Last Edit: February 14, 2014, 08:04:25 PM by Bad Box Art Mega Man »
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« Reply #13178 on: February 14, 2014, 08:08:12 PM » |
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 What have I done
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« Reply #13179 on: February 14, 2014, 08:30:05 PM » |
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Almost done T-posing  Just gotta focus on the lower half now. Might not do Yoshi, not sure yet
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« Reply #13180 on: February 14, 2014, 08:32:34 PM » |
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darn... but charizard could always work EDIT: and here's an image. i know you have them covered, but i just like adding more content. 
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« Last Edit: February 14, 2014, 08:38:24 PM by Bad Box Art Mega Man »
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« Reply #13181 on: February 14, 2014, 09:15:28 PM » |
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I guess that Lizzie is no longer a viable candidate for hack, since we never did determine how she was to be rigged. Charizard will be a PITA due to the bone structure and where its arms are places and the splayed/spread out legs. I was told bone edits, but, I wasn't told how they are done or what that entails, hence I chose Wolf for a variety of reasons (fire breath aside). Ugh.
So bloody conflicted about the whole idea now.
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« Last Edit: February 14, 2014, 09:16:24 PM by the_randomizer »
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« Reply #13182 on: February 14, 2014, 09:27:35 PM » |
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if only you knew DK better. she could work well on him
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« Reply #13183 on: February 14, 2014, 09:34:09 PM » |
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if only you knew DK better. she could work well on him
Which I don't unfortunately, I don't know if his skeletal structure would be worse or better than Charizard's when it comes to lining up the model and rigging in general....sorry I'm not that good I reiterate the point that Wolf's skeleton matches the model more naturally, but I digress  
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« Last Edit: February 14, 2014, 09:38:59 PM by the_randomizer »
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« Reply #13184 on: February 14, 2014, 09:45:39 PM » |
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i completely forgot about the arm rigging in terms of charizard. like i said, i'd still take her over wolf. im only one person with opinions; what others think is also important
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