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« Reply #13185 on: February 14, 2014, 09:47:51 PM » |
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i completely forgot about the arm rigging in terms of charizard. like i said, i'd still take her over wolf. im only one person with opinions; what others think is also important
It's all good, just need to t-pose her now  then go from there  I think other characters like Shelby (I think that's his/her name) would work fine on Charizard 
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« Last Edit: February 14, 2014, 09:49:26 PM by the_randomizer »
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« Reply #13186 on: February 14, 2014, 10:00:04 PM » |
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maybe, but thats up to mareeo 64
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« Reply #13187 on: February 14, 2014, 10:19:59 PM » |
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maybe, but thats up to mareeo 64
More Rampage!!! Mwahahaha! Edit: Getting there! 
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« Last Edit: February 14, 2014, 10:38:41 PM by the_randomizer »
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« Reply #13188 on: February 14, 2014, 10:57:26 PM » |
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y u no rotate bones;'
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« Reply #13189 on: February 14, 2014, 10:59:57 PM » |
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y u no rotate bones;'
Because I suck at rigging. I tried that once, I screwed up a rig doing that with Ike's sword, I rotated the bone, didn't work at all. I thought rotating bones was a big no-no because the rig gets FUBAR. Unless I was wrong, but it sure as heck didn't work when I tried that.  I always do my hacks this way, if someone wants to take over and do a better job rigging the hack, I'll be happy to send them the files for them to work on 
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« Last Edit: February 14, 2014, 11:14:35 PM by the_randomizer »
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« Reply #13190 on: February 14, 2014, 11:21:23 PM » |
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here are some updates of my little mac model
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« Reply #13191 on: February 14, 2014, 11:25:26 PM » |
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lookin better. might need some detail on the edges of the shirt's arm and head holes. the eyebrows also need to be slightly shortened and just a tad bit thickened. finally, the eyes need to be more gray than blue
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« Reply #13193 on: February 15, 2014, 01:39:05 AM » |
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Are there any videos that show the whole process of rigging?
yes there is. i made a "series" acutally...
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« Reply #13194 on: February 15, 2014, 09:51:14 AM » |
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Arms and hands/fingers are now t-posed! Just gotta adjust them some more   Why don't you just use symmetry modifier? It'd save you half the model.
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« Reply #13195 on: February 15, 2014, 09:55:09 AM » |
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Done posing, and made a texture to match his portrait from the game   EDIT: Does anyone know how i can use this?
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« Last Edit: February 15, 2014, 10:07:03 AM by Mareeo 64 »
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« Reply #13196 on: February 15, 2014, 10:13:16 AM » |
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EDIT: Does anyone know how i can use this? If you go to STGTENGAN, find the file with Palkia in it. Believe it or not, there is a bump map of sorts used on his diffuse body textures.
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« Reply #13197 on: February 15, 2014, 10:31:01 AM » |
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Why don't you just use symmetry modifier? It'd save you half the model.
I tried that once (I think) and it got all wonky wait, maybe that was the mirror mod, so how exactly do you use it effectively without screwing up the vertices? Luckily, I save numerous versions of my work based on what part I've worked on (i.e I save it when I got the arm in place, the fingers, etc) as backups, so I can always backtrack. Could you show me how to use that mod? 
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« Last Edit: February 15, 2014, 10:32:04 AM by the_randomizer »
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« Reply #13198 on: February 15, 2014, 10:38:09 AM » |
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If you go to STGTENGAN, find the file with Palkia in it. Believe it or not, there is a bump map of sorts used on his diffuse body textures.
Okay, so how can i use this for crock? EDIT: Okay, i've decided to put crock over bowser. He fits pretty well to his bones, and Bowser's up taunt reminds me of crock,s animation when he starts a city. I'm still putting shelby on bowser, but i didn't want crock flying without wings, so now there'll be 2 monsters on bowser, as i'm sure there'll be many over DK (Rocky, George, etc) 
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« Last Edit: February 15, 2014, 12:32:04 PM by Mareeo 64 »
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« Reply #13199 on: February 15, 2014, 12:51:19 PM » |
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fine by me
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