WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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That is still too much for a character; even if she works, she will kill the frame rate.
Try aiming for under 10,000 Polys.


Quote from: Eternal Yoshi on June 30, 2014, 02:17:45 AM
That is still too much for a character; even if she works, she will kill the frame rate.
Try aiming for under 10,000 Polys.
I know, if the vertices count is over 8000 it will cause lag in the game but well, if we consider I reduced the model from 66 000 to at least 11 000, thats quite alot; its the bad thing about MMD models, you must be a god to reduce its vertices count to one which doesnt cause lag :/

anyway finished! Wth FS eyes and all expresions!

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June 30, 2014, 07:01:11 AM #15137 Last Edit: June 30, 2014, 07:04:59 AM by Rufure
Quote from: KTH on June 29, 2014, 09:19:24 PM
Sup'

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Both modern and nostalgic. Love it
Will the handsome lad have expressions, or nah?

Wow those models were THAT large?!?

It'd be smarter to just make a new model at that point, cause Prooptimizer has difficulty keeping model symmetry at times.... except maybe pro optimizing one object at a time.

Quote from: Eternal Yoshi on June 30, 2014, 07:14:16 AM
except maybe pro optimizing one object at a time.
thats how I do it

Quote from: Gamidame_K on June 30, 2014, 04:31:46 AM
I know, if the vertices count is over 8000 it will cause lag in the game but well, if we consider I reduced the model from 66 000 to at least 11 000, thats quite alot; its the bad thing about MMD models, you must be a god to reduce its vertices count to one which doesnt cause lag :/

anyway finished! Wth FS eyes and all expresions!

What was the polycount when you imported it? Was it the same 11 000 or lower?

I really want to know how much I need to cut for Protoman.


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Quote from: Zed on June 30, 2014, 02:55:45 PM
What was the polycount when you imported it? Was it the same 11 000 or lower?

I really want to know how much I need to cut for Protoman.
In the 60Ks. Better check Protoman and see how many he has before working too much on him. :srs:
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

Quote from: Zed on June 30, 2014, 02:55:45 PM
What was the polycount when you imported it? Was it the same 11 000 or lower?

I really want to know how much I need to cut for Protoman.
well, I reduced it to 11 000 because I used a different naked body mesh; I was using the original body which was 4 000 vertices big; and I changed it for the pl2 base body mesh which is around 1 300 vertices big; just had to UV map the model to match the previous texture to dont have to use another texture cos that would increase the filesize; then I had to vertex edit the model by hand to match the clothes (that took me like 2 or 3 hours d_d; )
because bodies cant be very pro optimized, in most of the cases you must rather use another lower poly model and make it match the one youre using (also I used Lucas's arms and Snake's default hands lol)

This is my current WIP:
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Yotsuba needed a revamp


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Quote from: Demon_of_Elru on June 30, 2014, 05:30:33 PM
This is my current WIP:
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ALL OF MY YES!!!

Switch FC: SW-4190-2933-4524

ohai Shovel Knight.

I want the game, but I want it to go down a little in price.
[white]: SW-2632-7270-6724[/white]


Quote from: Rosetta-Hime on June 29, 2014, 05:49:32 AM
[spoiler]

Well Zero Suit Peach is having a few problems, so I decided to make a Rosalina that suited my taste. But when in-game..

that happens. Any ideas on how to fix her?

Very cute, though I'm sorry to hear that it isn't working correctly right now.

Quote from: Demon_of_Elru on June 30, 2014, 05:30:33 PM
This is my current WIP:
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That's pretty cool.
I hope you also give him proper weapons, or at least the shovel.

Quote from: mnsg on July 01, 2014, 02:32:05 AM
Very cute, though I'm sorry to hear that it isn't working correctly right now.
Oh, I got it fixed. I made the material reference the wrong shader, but she's good now. Just working on her texture more, and then I'll release her with a Peach, Daisy, and White Mage in a dress with that style.