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« Reply #15135 on: June 29, 2014, 08:17:45 PM » |
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That is still too much for a character; even if she works, she will kill the frame rate. Try aiming for under 10,000 Polys.
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« Reply #15136 on: June 29, 2014, 10:31:46 PM » |
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That is still too much for a character; even if she works, she will kill the frame rate. Try aiming for under 10,000 Polys.
I know, if the vertices count is over 8000 it will cause lag in the game but well, if we consider I reduced the model from 66 000 to at least 11 000, thats quite alot; its the bad thing about MMD models, you must be a god to reduce its vertices count to one which doesnt cause lag :/ anyway finished! Wth FS eyes and all expresions!
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« Reply #15137 on: June 30, 2014, 01:01:11 AM » |
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Both modern and nostalgic. Love it Will the handsome lad have expressions, or nah?
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« Last Edit: June 30, 2014, 01:04:59 AM by Rufure »
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« Reply #15138 on: June 30, 2014, 01:14:16 AM » |
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Wow those models were THAT large?!?
It'd be smarter to just make a new model at that point, cause Prooptimizer has difficulty keeping model symmetry at times.... except maybe pro optimizing one object at a time.
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« Reply #15139 on: June 30, 2014, 08:52:49 AM » |
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except maybe pro optimizing one object at a time.
thats how I do it
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« Reply #15140 on: June 30, 2014, 08:55:45 AM » |
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I know, if the vertices count is over 8000 it will cause lag in the game but well, if we consider I reduced the model from 66 000 to at least 11 000, thats quite alot; its the bad thing about MMD models, you must be a god to reduce its vertices count to one which doesnt cause lag :/
anyway finished! Wth FS eyes and all expresions!
What was the polycount when you imported it? Was it the same 11 000 or lower? I really want to know how much I need to cut for Protoman.
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In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #15141 on: June 30, 2014, 09:56:01 AM » |
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What was the polycount when you imported it? Was it the same 11 000 or lower?
I really want to know how much I need to cut for Protoman.
In the 60Ks. Better check Protoman and see how many he has before working too much on him.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #15142 on: June 30, 2014, 10:56:03 AM » |
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What was the polycount when you imported it? Was it the same 11 000 or lower?
I really want to know how much I need to cut for Protoman.
well, I reduced it to 11 000 because I used a different naked body mesh; I was using the original body which was 4 000 vertices big; and I changed it for the pl2 base body mesh which is around 1 300 vertices big; just had to UV map the model to match the previous texture to dont have to use another texture cos that would increase the filesize; then I had to vertex edit the model by hand to match the clothes (that took me like 2 or 3 hours d_d; ) because bodies cant be very pro optimized, in most of the cases you must rather use another lower poly model and make it match the one youre using (also I used Lucas's arms and Snake's default hands lol)
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« Reply #15143 on: June 30, 2014, 11:30:33 AM » |
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« Reply #15144 on: June 30, 2014, 12:50:49 PM » |
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Yotsuba needed a revamp
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« Reply #15145 on: June 30, 2014, 12:52:35 PM » |
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Switch FC: SW-4190-2933-4524
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« Reply #15146 on: June 30, 2014, 04:55:43 PM » |
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ohai Shovel Knight.
I want the game, but I want it to go down a little in price.
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« Reply #15147 on: June 30, 2014, 08:32:05 PM » |
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Well Zero Suit Peach is having a few problems, so I decided to make a Rosalina that suited my taste. But when in-game.. that happens. Any ideas on how to fix her? Very cute, though I'm sorry to hear that it isn't working correctly right now.
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« Reply #15148 on: June 30, 2014, 08:38:14 PM » |
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That's pretty cool. I hope you also give him proper weapons, or at least the shovel.
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« Reply #15149 on: June 30, 2014, 08:41:47 PM » |
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Very cute, though I'm sorry to hear that it isn't working correctly right now.
Oh, I got it fixed. I made the material reference the wrong shader, but she's good now. Just working on her texture more, and then I'll release her with a Peach, Daisy, and White Mage in a dress with that style.
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