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« Reply #17415 on: December 19, 2014, 06:25:00 PM » |
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@Pichi: Do it please,I have something in mind lol, please do dude, its only 5 days left for christmas, nobody would have enough time to make something decent btw
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« Reply #17416 on: December 19, 2014, 10:16:48 PM » |
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There she is. The bosomy wonder herself.
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« Reply #17417 on: December 19, 2014, 10:17:58 PM » |
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must be over lonk.
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Switch FC: SW-4190-2933-4524
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« Reply #17418 on: December 19, 2014, 10:55:08 PM » |
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There she is. The bosomy wonder herself.
with rigged boobs of course the advantage of rigged breasts is that there is no need to vertex edit to make the pointless enchancements we are used to, its only about scaling the bones must be over lonk.
link? why? Sheik is the way to go so after getting everything ready and stuff, I thought it was all done until I noticed something that has got me trapped for hours and I cant still solve....
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« Reply #17419 on: December 19, 2014, 11:15:36 PM » |
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-and you need the ponytail bones of her pony-tail too...That's a tough one...
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3DS Friend Code: 2895-6640-9302
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« Reply #17420 on: December 19, 2014, 11:20:13 PM » |
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-and you need the ponytail bones of her pony-tail too...That's a tough one...
the hair is rigged tho
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« Reply #17421 on: December 20, 2014, 12:38:20 AM » |
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so after getting everything ready and stuff, I thought it was all done until I noticed something that has got me trapped for hours and I cant still solve.... You could probably maybe kinda sorta edit the model to fit with the bone tree. So the hip bone is lined up with her hips. Just a thought. And why aren't her fingers T-Posed? :c
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« Last Edit: December 20, 2014, 12:39:42 AM by Nαnobuds »
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« Reply #17422 on: December 20, 2014, 12:51:40 AM » |
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You could probably maybe kinda sorta edit the model to fit with the bone tree. So the hip bone is lined up with her hips. Just a thought.
And why aren't her fingers T-Posed? :c
I think that's because most of the models he's had are already T-posed.
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3DS Friend Code: 2895-6640-9302
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« Reply #17423 on: December 20, 2014, 08:51:33 AM » |
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Why are you even adding bones in the first place? Unless PSA edits are made, that's going to cause a lot of issues.
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« Reply #17424 on: December 20, 2014, 02:00:27 PM » |
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You could probably maybe kinda sorta edit the model to fit with the bone tree. So the hip bone is lined up with her hips. Just a thought.
And why aren't her fingers T-Posed? :c
Why are you even adding bones in the first place? Unless PSA edits are made, that's going to cause a lot of issues.
thanks to my unknown flagged PSAs, I can take the priviledge to rather make the bones fit the model, which is what I do, I dont like to edit the model to fit the bones
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« Reply #17425 on: December 20, 2014, 02:27:01 PM » |
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That's not what I meant. The issue will come from bone index issues, resulting in hitbox issues, hurtbox issues, and various glitches, and possibly crashes.
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« Reply #17426 on: December 20, 2014, 03:25:20 PM » |
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ah that.. it doesnt matter, I balanced the index numbers deleting unused bones, I am aware of that detail Post Merge: December 20, 2014, 09:05:48 PM
when I make custom models, magic happens how the character is my custom model
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« Last Edit: December 20, 2014, 09:05:49 PM by Gamidame_K »
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« Reply #17428 on: December 23, 2014, 09:29:03 AM » |
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Textures were made by Pichi-Hime, so these aren't the final ones, I will redo them. I don't have permission to use the textures
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« Reply #17429 on: December 23, 2014, 09:53:22 AM » |
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Ashley, if you'd like, I can send you the model of my old Striker Rosalina I made for her PSA over Peach? To make it clear, I'm talking about this one:
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