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« Reply #17370 on: December 16, 2014, 12:12:26 AM » |
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Aaaalmost done. Mostly just texture crappiness/colour balance and a couple of bugs to work out. My first model ft. DJ buttloads of texture detail that you can never see in game. Started this ages ago using Joe TE's model and haven't had a chance to start working on it until now, but now PM OoT Ganon is out I nabbed a few bits from that (because I don't know what I'm doing and the arms I made were piss ;-)))))))))). What's the usual deal with permissions here? Do I have to contact everyone or is it normally cool if I just credit them? And does anyone know what's going on here? It's using the same texture as the body but it shows up partially black in game. Same for the spikes on the knees being lit up like friggin christmas. I assume it's because they're single bind so I made a new material for them but I can't seem to get it to work.
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« Reply #17371 on: December 16, 2014, 06:33:17 AM » |
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that.is.[censored]ing.amazing
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« Reply #17372 on: December 16, 2014, 09:08:17 AM » |
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Oh? A Phantom Ganon without a horse? I'm interested.
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #17373 on: December 16, 2014, 10:39:35 AM » |
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That looks really awesome. For credit, you don't have to ask, you can just credit them, but you can ask if you want. As for the texture glitches, I'm not really sure, maybe if you make the textures' format CMPR or RGB5A3, or maybe just try importing him in another version of Brawl Box it might work. That hair is such a great idea actually, I'd love to use that on mine if you don't mind.
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« Last Edit: December 16, 2014, 10:41:48 AM by russmarrs2 »
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« Reply #17374 on: December 16, 2014, 02:04:37 PM » |
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That looks really awesome. For credit, you don't have to ask, you can just credit them.
Thats all i needed, Roy Koopa my boy is now close to release :v @HowDoISpaceJam That issue might be caused by: -Normals, Shader or texture format like russ said Try to check those 3 options. btw that looks epic.
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« Reply #17375 on: December 16, 2014, 02:12:26 PM » |
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as the sixth costume for the SS link I am making, I decided to revamp skyloft link, he now has: - longer sword and sheath for hitbox - fixed back of shirt - non soulless eyes (use vbrawl link's) - expressions - more detailed textures later nice thing man, i would use it
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« Reply #17376 on: December 16, 2014, 03:44:04 PM » |
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@Nanobuds: I know But be nice doesn't hurt hehe >< It is easier to do somethong when you have someone to help (in 99% of the cases) @Velen and Seg: Yeah *--* @ShadowLuigiNG:Link is always great *however I prefer ganon who is a villain*
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« Reply #17377 on: December 16, 2014, 04:32:33 PM » |
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phantom ganon looks awesome
and thanks for the offer Ashley and red but I don't need help. the expressions were already made when I posted and the texture edit will be just darker seams, and resized to be larger. they are a bit too light in skyward sword.
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« Reply #17378 on: December 17, 2014, 01:01:00 AM » |
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.... enjoy the first HW rig... just a WIP atm.
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« Reply #17379 on: December 17, 2014, 01:18:11 AM » |
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Special thanks to ShadowLuigiNG for ripping him. Mach rider is here! (over Captain as alt costume, over ??? as Excitebiker alt costume and over ????? for his own moveset) (yep he needs some texturing and model edits) Also... just a wip atm Well he needs T-posing, ill take some parts and model the body myself, also ill be taking his bike since his melee bike is really good and i dont think ill have to make some edits besides texturing. Also ill be taking Melee Excitebiker's bike for the moveset and model the biker myself (the biker modeling is almost done) @DSX8 nice! also dat face (not talking about the rig) btw where you able to rip the entire roster? Also.Where´s PokeFloats :v
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« Reply #17380 on: December 17, 2014, 01:21:44 AM » |
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yeah i was able to rip the entire roster, but waiting for the updated script to be released to do so.
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« Reply #17381 on: December 17, 2014, 05:54:49 AM » |
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so, how's the poly-count on darunia?
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« Reply #17382 on: December 17, 2014, 06:00:03 AM » |
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so, how's the poly-count on darunia?
15.8k poly's.. within brawl limit
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« Reply #17383 on: December 17, 2014, 07:36:26 AM » |
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Have you tried to optimize them further, or do the models start to look like garbage after you optimize them past a certain point? And I see you were able to rebuild the UVWs of Darunia back lol.
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« Reply #17384 on: December 17, 2014, 07:45:44 AM » |
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Have you tried to optimize them further, or do the models start to look like garbage after you optimize them past a certain point? And I see you were able to rebuild the UVWs of Darunia back lol.
mmm Darunia was about 24k poly's, which almost half was just junk faces that cant be seen lol and i didnt rebuild the UV's, RTB got the UV's and textures for Darunia, which he released for GMOD and on TheModelResouce site.
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