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« Reply #17655 on: January 09, 2015, 11:04:14 AM » |
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He's almost done. I just need Pichi's textures and he's good to go!
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« Reply #17657 on: January 09, 2015, 11:29:29 AM » |
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Still a great custom model there Tabuu!
@Ash: I'll use that advice Ash, but in a different era of Melee Link
@Nano: Seems like my best bet
This mod was only able to work through the power and imagination of photoshop...
Thanks a lot, man! And sick looking Falcon!
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« Reply #17659 on: January 09, 2015, 11:43:10 AM » |
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@Nano: Seems like my best bet
Do you mean that you aren't going to fix it? Even though its extremely simple?
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« Reply #17660 on: January 09, 2015, 12:13:37 PM » |
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No, no. I mean I will try it that way as it's the best option.
Thanks Tabbuu and Ash.
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« Reply #17661 on: January 09, 2015, 02:01:30 PM » |
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I did my best for Lana D: , rig is almost halfway Lana looks great, will she be over Zelda since they're both magic users?
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« Last Edit: January 09, 2015, 02:03:12 PM by Calypso »
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« Reply #17662 on: January 09, 2015, 02:10:20 PM » |
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Lana looks great, will she be over Zelda since they're both magic users?
That is my idea, but because of the poly count I may need to move to another character
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« Reply #17663 on: January 09, 2015, 03:52:29 PM » |
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I did my best for Lana D: , rig is almost halfway i see she doesnt like up with le bones... :/ i am saddend by this D: more lu bu!
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« Reply #17664 on: January 09, 2015, 04:53:46 PM » |
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I did my best for Lana D: , rig is almost halfway Pssst....her's arms are just a little below the bones....move her upper half a little.....it shouldn't be that noticeable, but it will be a noticeable rig if you don't......at least it isn't as bad as the original SM64 Mario model, I know I sound like an [censored] right now, but that rig was horrible, the arms were a whole arm's height below the bones.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #17665 on: January 09, 2015, 05:14:22 PM » |
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Pssst....her's arms are just a little below the bones....move her upper half a little.....it shouldn't be that noticeable, but it will be a noticeable rig if you don't......at least it isn't as bad as the original SM64 Mario model, I know I sound like an [censored] right now, but that rig was horrible, the arms were a whole arm's height below the bones. I have a problem with arms OwO I can rig all the rest of the body well, but arms...I just suck. OK, I will restart the rig (the shoulder isn't connected to the rest of the arm in the rig :v Thank you for pointibg that. I will rig her over ZSS, because of Polycount
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« Reply #17666 on: January 09, 2015, 05:40:24 PM » |
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but zss is like the character with the lowest polycount of all...
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« Reply #17667 on: January 09, 2015, 05:50:15 PM » |
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Had to restart, her arms weren't bending like they should, and the mirrored UV maps were screwed up, and thank goodness for the Symmetry Mod Why they deuce are the shoulders always the hardest to rig? Maybe one of these days I'll properly be able to rig the ShoulderN bones. I always skip those and go to ShoulderJ because the N bones make it look so jacked up lol
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« Reply #17668 on: January 09, 2015, 05:59:03 PM » |
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The problem with ShoulderN bones is that different characters have those placed differently, if you look at the arm and finger bones, practically all characters that have those have them placed at the same general area according to the character's proportions, but ShoulderN bones are random. Compared Mario's ShoulderN bones to Snake's ShoulderN bones, Mario's are close to his ShoulderJ ones, but Snake's are pretty far away. That's one of the reasons why they're so hard to rig, it's hard to get used to them...if that makes any sense...
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #17669 on: January 09, 2015, 06:02:01 PM » |
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The problem with ShoulderN bones is that different characters have those placed differently, if you look at the arm and finger bones, practically all characters that have those have them placed at the same general area according to the character's proportions, but ShoulderN bones are random. Compared Mario's ShoulderN bones to Snake's ShoulderN bones, Mario's are close to his ShoulderJ ones, but Snake's are pretty far away. That's one of the reasons why they're so hard to rig, it's hard to get used to them...if that makes any sense...
It does make sense, but the question is, Peach's N bones are so jacked up, why should I rig them and just go to the J bones instead? Are they truly necessary to rig on Peach? I can never seem to rig shoulders right no matter what I do.
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