WIP Workshop

Started by StarWaffle, January 15, 2012, 10:27:50 PM

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Quote from: mvit on February 09, 2015, 07:10:25 AM
You can bake the shadows from the smash 4 textures into the albedo texture (colors) and pass it as a decent diffuse texture, try separating the red, blue and green values from the normal map, invert the red map, multiply it to get shadows, get the green map and use screen or soft light (depends on what you choose) to get highlights and you should get something close to how they handled brawl's shading, if you want to do a specular, play around with the levels tool on the blue or green channels of the normal map! (I could try to make a more visual tutorial on adapting and playing around with normal maps if you guys would like)
this i would love very much, a tut on how to do it.
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@Pihci: I can setup them...If they have the expression textures ready

February 09, 2015, 08:49:25 AM #18077 Last Edit: February 09, 2015, 09:34:21 AM by DSX8
well, thanks to mvit, he gave me updated textures for falcon, and gave me a small tut on how to do it, so now ill be doing it for his boots/helmet texture, then will test it out in game!
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edit:
here's the new in-game pics of falcon
[spoiler]




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Now that I see it in game, I think overlay might be too much for, hmm, maybe a soft light instead could get better results for the body

February 09, 2015, 10:06:21 AM #18079 Last Edit: February 09, 2015, 10:07:24 AM by ZX_RendingSaber_XZ

Just gotta fix a few things with the rig and give her facial expresions and and the short dress version will be ready.
I will release this version first.........
then.......I will work on the nightmare that will be rigging the long dress >_>
Quote from: Miacis on December 10, 2013, 04:48:45 PM
Never underestimate the power of the ass.


Here's wat my falcon body texture looks like in brawl.
[spoiler]
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Quote from: Trollerskates on February 09, 2015, 02:30:26 AM
Another thing to consider is ripping and using/referencing the textures from the 3DS version of the game, since those have more accurate colors and shading.
Oddly enough, some of the 3DS models shares UV's with WiiU ones, some don't
For example Mario: http://imgur.com/a/5fHSP
Easily you can tell that the UVs are different, whereas Pac-Man's fire hydrant:
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It's the exact same in both versions.
I'm unsure how many textures are the same or not, I don't have them all.


Quote from: DSX8 on February 09, 2015, 11:08:12 AM
Here's wat my falcon body texture looks like in brawl.
-snip-
Wow, it looks great!
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Wanna play some Smash 3DS? PM me and we'll work out something

Huh. That's interesting. I guess using it as reference would have to be enough. Also, the Falcon does still look a little bright, specifically the blue suit.

Quote from: jonasfire64 on February 09, 2015, 05:44:47 AM
Guys, I retextured the Chrom import to look more like smash wii u's  ;)
http://imgur.com/KwFNd50,xJdHmjE,DvERNFQ#0
and someone else is going to port him over to Ike (i'm kazan on the sb, and dragoth232 is doing the porting) :
http://smashboards.com/threads/the-smash-3c-project-pm-alternate-costumes-more.383581/page-13#post-18545122
You guys go right ahead, and I like the retexture, mine actually looked like your retexture originally, but I decided to darken his clothes, etc. to look like this picture of him

For those of you wondering, I put Chrom over Marth because Lucina is extremely close to Marth's moveset (Chrom has the same sword and is in the same family), and I thought maybe having at least one Chrom mod over Marth wouldn't hurt.

Quote from: DSX8 on February 09, 2015, 08:49:25 AM-snip
Okay, that looks a lot better now.

How was it done? The texture editing I mean.
I don't take requests.

My PSA Thread
[move][/move]

Open Normal Map in photoshop
Click on channels
Click on little gear icon in the corner of Channels Window, click on split channels
Grab Green, put in diffuse, apply as soft light
Grab Red, put in diffuse, apply as multiply and use levels tools to bring down the right anchor
Grab Transparency, put in diffuse, multiply, use opacity until it's usable
Blue channel is useless
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Chrom's skin needs to be lightened a slight bit. He's a little too dark. It makes it look like he got a serious tan out in the sun with how you edited it. Also... there's practically no detail whatsoever in the sword... I'd suggest doing something about that.
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That's one sexy Falcon, definitely gonna download it.

Anyway,

Still missing transparencies and also the windmill aren't finished yet.

[Texture Edits Intensify]

Solely for example and comparison purposes, here's Zero Suit Samus' body texture edited with two different methods. (I'm gonna have to re-do the textures again and send them to Nano. :I )

SatoshiKura's method. This was the first method I used for the textures.
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Mvit's method. I personally like this method better.
Sorry but you are not allowed to view spoiler contents.
I don't take requests.

My PSA Thread
[move][/move]

Quote from: DSX8 on February 09, 2015, 11:08:12 AM
Here's wat my falcon body texture looks like in brawl.
[spoiler]

now thats something I love to see! great work!
Stupid Tinypic :C