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Author Topic: WIP Workshop  (Read 4597705 times)
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Gamma Ridley
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    « Reply #285 on: January 29, 2012, 03:32:47 PM »


    Not much to say about this one except



    Moe
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    ✿Zelia✿
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    « Reply #286 on: January 29, 2012, 03:34:07 PM »


    Not much to say about this one except



    Moe

    lol, I love it. xD

    inb4Beyondoranyoneelsecomments
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    « Reply #287 on: January 29, 2012, 03:35:00 PM »


    Not much to say about this one except



    Moe

    He ripped of Travis' head D:
    inb4Beyondoranyoneelsecomments

    I haven't seen him in a while...
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    « Reply #288 on: January 29, 2012, 03:44:46 PM »


    He ripped off Travis' head D:
    Fixed.

    lol.

    I haven't seen him in a while...
    Might be really busy with life.
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    GBC
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    animations and stuffffff

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    « Reply #289 on: January 29, 2012, 03:49:40 PM »


    i just thought id be a show off



    neku over marth



    chibi neku over lucas


    both models custom made by me and dot
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    « Reply #290 on: January 29, 2012, 04:17:01 PM »


    so sexy
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    « Reply #291 on: January 29, 2012, 04:23:25 PM »


    My Waluigi from Mario Sports Mix, after doing some fixing today, won't open in the model previewer in either .65 BrawlBox released. Oh shi~
    Now, should I redo my rig using the Sports Mix model or use the model from Fortune Street?
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    Naruto200Man
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    « Reply #292 on: January 29, 2012, 04:26:12 PM »


    I doubt that anyone believes that I'm possibly almost finished with the rigging if things go smoothly as they were while I was working on her arm yesterday, but I thought I'd make a nice preview for her before I actually try opening an animation for her.



    Just so you know, she will be over wolf, and about marth's size on import. So no resize will be needed, if anyone gives a damn about a psa I have planned for her, I need animators :/ mainly just for adding skirt/tail animations *shrug* If you don't want the staff out, just take out the staff texture when you download her. (After I release it on the vault anyway)

    As for people who do give a damn, please stop randomly pm-ing me about when she'll be done!
    I'll just quote SD on this. "It'll be done when it's done" >_> that is all.
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    ramonM64
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    moving past the feeling

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    « Reply #293 on: January 29, 2012, 07:20:18 PM »


    a import im workin on, the screens are mainly to show wing edits (no face time)






    My Waluigi from Mario Sports Mix, after doing some fixing today, won't open in the model previewer in either .65 BrawlBox released. Oh shi~
    Now, should I redo my rig using the Sports Mix model or use the model from Fortune Street?
    dam..   did this happen after replacing the MLD0 with a new .dae? did you mess around with the textures and palettes? what did you do different compared to before it stopped working? sometimes if you import a texture with a bad format, it wont let you open the Modeldata[0] or preview the MLD0.

    does it let you "save as" over it? if you have a bad file, it wont let you "save as" over that .pac anymore. you have to make sure everything is set before saving the .pac file. try using a brand new.pac of Pit if all else fails..   that would suck to have that work go down the warp pipe..

    which model were you usin, besides the Fortune Street One?
    im blind..  nevermind. i think you should use which ever has more vertices in important bend areas since they look very alike
    « Last Edit: January 29, 2012, 07:23:55 PM by ramonM64 » Logged


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    « Reply #294 on: January 29, 2012, 08:06:40 PM »


    Well, it might have happened after I re-replaced the MDL0 with the DAE. I wanted to finally test it out in-game today, but the model wouldn't preview in the model previewer. Im srs here
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    ramonM64
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    « Reply #295 on: January 29, 2012, 08:12:41 PM »


    before doing that, did you mess with any of the textures or palettes? if you want i can take a look at the files. (any excuse to get a preview of yer waluigi lol)
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    « Reply #296 on: January 29, 2012, 08:14:14 PM »


    I didn't touch the textures or palletes. I left them as is.

    Maybe I should try and re-import the DAE sometime...
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    ramonM64
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    « Reply #297 on: January 29, 2012, 08:20:21 PM »


    yea..  it might not do anything but, have the MLD0's + open when you replace it. sometimes it wont let me preview it with a recent .dae too. it works eventualy..      much luck to ya man  Undecided
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    KeiroStarr
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    « Reply #298 on: January 29, 2012, 09:12:53 PM »


    No updates to the Nude Rouge Project today due to Royal Rumble.

    Diggin' that Travis Touchdown KHat though.
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    nanobuds
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    « Reply #299 on: January 29, 2012, 09:35:57 PM »


    No updates to the Nude Rouge Project today due to Royal Rumble.

    Diggin' that Travis Touchdown KHat though.
    bro... this is a place to post previews and updates, not to make a post saying "sorry for no updates".

    make a thread for her if you want to get off topic
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