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Author Topic: Tcll5850's imports/creations  (Read 7181 times)
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DarkPikachu
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    « on: January 23, 2012, 12:42:52 PM »


    I don't have very much and all of mine are still WIP...
    but I'll get it eventually XD

    Note: I refuse to build an import for a character if disables the other choices for that character
    (what's the freakin point then) Angry

    Pachirisu (Import):

    ^the true very first image I took... (not UL'd anywhere else)
    compair it with this image to see the animation:


    and this shows them both in their WalkSlow animations...


    sadly, I'm currently unable to duplicate this ;_;
    (my first attempt from the images above died with my last SD card) T.T


    Riku (Creation):




    Dark Pikachu v5 (Recreation):
    (no image yet)


    Melee Pichu (Import):
    sadly, the only images I have are useless conversions:


    I'm building a seperate lvl1 DAT2OBJ converter to perfect the results before working on it for UMC

    other Melee imports:
    Roy
    Dr Mario
    Mewtwo
    Young Link
    Giga Bowser
    « Last Edit: April 08, 2023, 05:43:26 AM by DarkPikachu » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    DarkPikachu
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    complexity == fun

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    « Reply #1 on: January 23, 2012, 05:30:26 PM »


    sry I only have an img of Riku up atm...

    I have an img of Pachi and Pichu,
    but I'm on my wii, and can't memorize the URL's X(

    EDIT:
    I posted Riku with a friend's compy...
    (had to get up and leave before finishing my post)
    « Last Edit: January 23, 2012, 05:31:57 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Tabuu Forte Akugun
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    Smash 4 Main: Bowser

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    « Reply #2 on: January 23, 2012, 05:32:16 PM »


    Awesome, you're going to import Giga Bowser! Cheesy
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    DarkPikachu
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    complexity == fun

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    « Reply #3 on: January 23, 2012, 05:34:00 PM »


    Awesome, you're going to import Giga Bowser! Cheesy
    oh yea >:3

    I just need to figure out how NBT vectors work >_>
    (GB has NBT's instead of Normals)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Tabuu Forte Akugun
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    Smash 4 Main: Bowser

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    « Reply #4 on: January 23, 2012, 05:36:14 PM »


    Isn't there a way you can give him Brawl Giga's normals instead?
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    DarkPikachu
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    complexity == fun

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    « Reply #5 on: January 23, 2012, 05:39:46 PM »


    Isn't there a way you can give him Brawl Giga's normals instead?
    no...
    they have different counts... >_>

    although NBT vectors should already be supported <_<
    (they just need to be figured out) Tongue
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Tabuu Forte Akugun
    Boss Kitten
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    Smash 4 Main: Bowser

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    « Reply #6 on: January 23, 2012, 05:43:59 PM »


    Hmmm... Well, can you ask BJ to help ya there?
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    DarkPikachu
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    complexity == fun

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    « Reply #7 on: January 23, 2012, 05:56:53 PM »


    Hmmm... Well, can you ask BJ to help ya there?
    lol
    I think I'm more advanced in that area XDD

    he doesn't know a thing about NBT's...
    but I have some old algebra notes that don't tell me much <.<
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Tabuu Forte Akugun
    Boss Kitten
    ****
    Offline Offline

    Posts: 4400


    Smash 4 Main: Bowser

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    « Reply #8 on: January 23, 2012, 06:02:19 PM »


    That kinda sucks... I really want Giga's Melee model. D: Complete with his multi-layered body textures.
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    DarkPikachu
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    complexity == fun

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    « Reply #9 on: January 23, 2012, 06:42:21 PM »


    That kinda sucks... I really want Giga's Melee model. D: Complete with his multi-layered body textures.
    well...
    you're talking to the only one who's made any real progress with Melee player models XD
    I'll figure it out, you can garuntee that Wink

    shoot...
    would you like to help out?? Grin

    I've just found out UMC 2.6d actually works perfectly for it's current code...
    (I'm just missing something)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Tabuu Forte Akugun
    Boss Kitten
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    Posts: 4400


    Smash 4 Main: Bowser

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    « Reply #10 on: January 23, 2012, 07:12:41 PM »


    Sure I would, want me to test it you mean? Cheesy
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    DarkPikachu
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    « Reply #11 on: January 23, 2012, 09:11:46 PM »


    Sure I would, want me to test it you mean? Cheesy
    you can, or if you want,
    you could also give me a hand with the code Wink
    actually help on that end would be much appreciated Im srs here

    NOTE:
    if you load a model with NBT's, you'll most likely get an error >_>
    (I've added the code to the CP specs, but it's not supported throughout the rest of the code)
    Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    Tabuu Forte Akugun
    Boss Kitten
    ****
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    Posts: 4400


    Smash 4 Main: Bowser

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    « Reply #12 on: January 24, 2012, 06:29:49 AM »


    Actually, I can't code. I never learned that language and I never worked with 3D graphics, so I think I'll just be a tester if it's all right.
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    Gamidame
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    « Reply #13 on: January 24, 2012, 03:11:35 PM »


    the melee giga bowsah one sounds pretty interesting...
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    DarkPikachu
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    « Reply #14 on: January 24, 2012, 05:47:41 PM »


    Actually, I can't code. I never learned that language and I never worked with 3D graphics, so I think I'll just be a tester if it's all right.
    Engineer: alrighty then :3

    although 2x's code was compleatly scrapped for re-design for 3x...
    but I guess knowing the config of what files work and don't won't hurt Wink

    go for it Grin

    EDIT:
    umm... just use DAT to OBJ...
    (TMP works, but it's only supported by my converter)
    « Last Edit: January 24, 2012, 05:50:31 PM by Tcll » Logged


    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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